Submitted By: Shadow Shack on February 1, 2016
Karak Terb
Movement
Walking: 10 m/turn
Running: 30 m/turn
Hourly: 4 kph
Racial Abilities
Battle Rage:40%.
Night Vision: But -15 to all actions in full light.
Gliding: Can glide 1m forward for each 1m dropped.
Skills
Primary Skill Area:
Military
Projectile Weapons:
Level 4
Background
Karak was part of a scientific experiment that involved raising various yazirian infants on a secluded high gravity world. Many did not survive, only a small percentage adapted to the gravity and grew to incredible strength and size. The idea was to muster an elite force of Yazirian Landfleet operatives, but the project was quickly scrapped due to the mortality rate. Karak, being one of the few survivors of the experiment, grew to incredible proportions as a result. By choice, he had his dan surgically removed as they were now useless as far as their intended purpose goes.
Karak found himself out of what was supposed to be a promising job in Landfleet, and turned to various enforcer type jobs until finally being accepted into Gollwin Acadamy where he learned Engineering. Upon graduation, he was approached at a spacer gathering and recruited for service on a civilian craft, given a position as Chief Engineer aboard the Dark Tramp.
Equipment
SkienSuit
Albedo Screen w/50SEU PowerBeltPack
Automatic Rifle w/8 20r BulletClips
Gyrojet Pistol w/2 10r JetClips
Electro-QuarterStaff w/20SEU PowerClip
KH SKILLS
Engineering (3)
Rocket Gunnery (2)