Submitted By: Shadow Shack on February 1, 2016
Karak Terb

Basic Information

Race:
Yazirian
Gender:
Male
Age:
34years
Handedness:
Right
Height:
2.2m
Weight:
100kg

Ability Scores

STR/STA:
90/120
DEX/RS:
45/45
INT/LOG:
50/50
PER/LDR:
40/50
Initiative Modifier:
+5
Punching Score:
+5
Ranged Weapons:
23%
Melee Weapons:
45%

Movement

Walking: 10 m/turn
Running: 30 m/turn
Hourly: 4 kph

Racial Abilities

Battle Rage:40%.
Night Vision: But -15 to all actions in full light.
Gliding: Can glide 1m forward for each 1m dropped.

Skills

Primary Skill Area:
Military
Gyrojet Weapons:
Level 6
Martial Arts:
Level 5
Melee Weapons:
Level 6
Projectile Weapons:
Level 4
Robotics:
Level 2
Technician:
Level 4

Background

Karak was part of a scientific experiment that involved raising various yazirian infants on a secluded high gravity world. Many did not survive, only a small percentage adapted to the gravity and grew to incredible strength and size. The idea was to muster an elite force of Yazirian Landfleet operatives, but the project was quickly scrapped due to the mortality rate. Karak, being one of the few survivors of the experiment, grew to incredible proportions as a result. By choice, he had his dan surgically removed as they were now useless as far as their intended purpose goes.

Karak found himself out of what was supposed to be a promising job in Landfleet, and turned to various enforcer type jobs until finally being accepted into Gollwin Acadamy where he learned Engineering. Upon graduation, he was approached at a spacer gathering and recruited for service on a civilian craft, given a position as Chief Engineer aboard the Dark Tramp.

Equipment

SkienSuit
Albedo Screen w/50SEU PowerBeltPack
Automatic Rifle w/8 20r BulletClips 
Gyrojet Pistol w/2 10r JetClips
Electro-QuarterStaff w/20SEU PowerClip


KH SKILLS
Engineering (3) 
Rocket Gunnery (2)