dm-kevin January 17, 2016 - 3:23pm | Hi all, I last played Star Frontiers about 35 years ago. I am looking to use Fantasy Grounds for which I have the ultimate license (no purchase required for players). I have the Star Frontiers basic and expanded rules (as they came in the box), Zebulon's Guide, a document I dowloaded some years ago called "Star Frontiers 2000", and a number of modules i have bought now and then in the last few years. I cannot figure out what rules to use. There seems to be a lot of revisions. Some look really interesting. I am concerned with so many rule revisions out there. It seems messy to have so many books some of which might or might not work together. I would be grateful for any pointers. Thanks, Kevin |
ChrisDonovan January 17, 2016 - 3:45pm | Use what you'e comfortable with. I like the "remastered" rules you can get from the site this forum is attatched to personally. You can download them for free. |
Shadow Shack January 17, 2016 - 8:44pm | Can't go wrong with the original boxed sets. Zeb's should actually be treated as guidelines rather than the titled "Guide". |
iggy January 17, 2016 - 9:20pm | Just use the basic and expanded rules (AKA Alpha Dawn) and suplement it with Knight Hawks. I ignore the rules sections of Zeb's guide and just mine it for setting material. As ChrisDonovan noted, the remastered versions are a good source if you don't have the originals. Or, go to Starfrontiers.com and get the offical legal archive of the originals scanned as PDFs. I find stuff in the originals because I know the orginization by memory but then use the remasterd rules when I want to copy paste the text. I have the SF2000 rules but only occasionally use them. I guess that is because I am spending more time writing for Frontier Explorer and need to remain with the common original rules so that readers have a baseline to work from. -iggy |