Direct Neural Programming Psychosis

jedion357's picture
jedion357
September 22, 2015 - 10:25am
Found this on another site, its a different take on a SF standard and might be a new wrinkle some referees might like.
https://strolen.com/viewing/Direct_Neural_Programming_Psychosis
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
September 22, 2015 - 11:08am
Other psychosis in the setting: battle rage psychosis- expressed as violent behavior amongst yazirian but termed berserker psychosis when afflicting other species. Space psychosis: a sensory deprivation mental disorder common to spacers and asteroid prospectors. Also call space sickness. Sathar Psychosis Syndrome: I brained stormed the name and liked it, will have to flesh it out
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
Tchklinxa
October 9, 2015 - 6:59pm
Good Ideas.
 "Never fire a laser at a mirror."

jedion357's picture
jedion357
October 10, 2015 - 6:02am
Alpha Dawn wrote:
Training. When characters learn new skills or increase a skill level, they must be trained somehow.

HYPNO-TRAINING. Hypno-training is a teacching system that involves hynotism, memorization and the use of drugs that improve the mind's ability to learn. A character with enough experience points can learn a new skill or skill level at a hypno-training center in five days (100 hours) for 100 Cr.

TEACHERS. A character with enough experience points can learn a new skill or skill level from another chracter. The teacher's skill level must be at least two levels higher than the pupil's. A character can learn a new skill or skill level from a teacher in one month.

PRACTICE. Characters with enough experience points can learn new skills or skill levels simply by practicing. This is not always possible, however, especially with skills that require special equipment.


Looking over the exisiting methods of learning skills I think Direct Neural Programming should be:

1. something that lets you learn a skill in a day.

2. more expensive than hypno-training

3. have some drawbacks- training can fade and a chance of psychosis

I believe we had a write up in one of the zines for a training center that did this sort of thing, need to look that up.

RE: other psychosis- probably should write them up so that a referee might use one with an NPC to give the character with psych-social skill a chance to use his psycho-pathology subskill.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
Tchklinxa
October 10, 2015 - 11:10am
I do remember some new tech training ideas in the mag....

I ran across Time Dilation (Space) Psychosis in one of The Starlost episodes, also "radiation virus", I like the virus idea better then their idea of Space Psychosis, which was a sort of dementia caused by the mind rapidly aging once back into normal time and the victims needed to go back to dialted time to stop the effects... almost like the mental version of the bends I suppose with no way to adjust the mind back to normal conditions.

Maybe the 100% of the DNP psychosis should go up depending on factors such as was the programing designed for your species... thus a Vrusk to Vrusk DNP using tech designed for Vrusks would be lower risk than say a Human to Vrusk. Completely alien tech like we sometimes see on TV raises the risk big time, like when Jack had the Ancient tech pump his mind full of Ancient know how but gradually he starts loosing his abilities to speak English while Ancient takes over, he starts building strange things (though in his case it is all helpful) it would have killed him if another race could hadn't removed all that info.

Technology in a Star Trek novel Final Reflection that was used by the Klingons... basically they take a subject that knows something useful and remove that knowledge and then could implant it in the mind of another... this process killed the subject, they used for speed learning things like languages. I can't remember the details and pros and cons for the klingons. I am thinking this sort of tech would be very underground in the Federation, if the subject dies it is extracted from. The final product was portable I remember that, and could be used by the recpients themselves... I want to say they where called Mind Reels or something like that... but it was ages since I read that book. I looked around the net and found this: "Kronn learns Federation standard by “dream-learning” and “RNA Transfer.” "  I think it was the RNA transfer that did the damage to the subject's brain it was extracted from. I am thinkng the more different the rna/dna of two species are the higher the risk with this tech. Also in the book Spock's World: "McCoy, however, has taken a biochemical language-learning aid to assist his understanding of Vulcan, which is described as a "RNA messenger sequence" and works by biochemically adding cells to his brain that provide an understanding of Vulcan; RNA (or ribonucleic acid) is a main carrier of genetic information regarding protein synthesis in actual biology." So that is 2 RNA learning references from ST the klingon tech kills, I doubt the vulcans kill to do the same... 

Bab 5 had some interesting stuff too... I mean psychosis, insane people stuff caused by drugs, mind manipulation, implants, alien devices or just nuts...
 

 "Never fire a laser at a mirror."