Bio-Social May 1, 2015 - 7:29pm |
What follows are notes on how I plan to handle science and technology in some future campaign using SF rules and a variation on the default Frontier setting. I'm going for a 'medium hard' sci fi feel. Not a lot of theory and not much technobabble, but most of the tech should work consistently and be at least somewhat plausible. FTL is a miracle, but a limited one. SCIENCE AND TECHNOLOGY
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Those are my notes as they stand now.
Questions:
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Bio-Social May 1, 2015 - 10:45pm | NOTE on NANITES
I could interpret the screens as some sort of exotic force field technology, which is likely just what the designers had in mind. Describing these things as nanite swarms/fogs is a nod to more recent sci fi, and one that looks less gonzo than exotic physics force field tech. I don't claim it be to really hard sci fi stuff.
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Dax Thura May 2, 2015 - 6:16am | I like. I'd like to point out that last point about the sathar and their EW abilities would go far in explaining why the computers in Star Frontiers work the way they do (see Reworking Computers in Star Frontiers thread). |
TerlObar May 2, 2015 - 9:14am | Other than the nano-tech and sathar EW capabilities, that's pretty much how I play it as well. I guess I don't quite see subspace communcation as limited bandwidth but rather hard to set up and use (my full description was a Frontier Explorer article, "Subspace Radios" in issue 4). They are also "clear channel" communications that anyone can intercept if desired. I also really like the idea of the Sathar being good at EW and how that impacts the technology used by the Frontier races. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |