Gamma World Digitally Remastered

Malcadon's picture
Malcadon
January 9, 2015 - 8:51pm
Has anyone thought about making "Digitally Remastered" versions of Gamma World editions 1st to 4th, like with Star Frontiers? (possibly even complete Alternity and Omega World editions)

It would be nice to have them readily available, with some added options, and without the bugs that haunted them in the first place. For example, 2nd edition was playable, but the texts are loud as hell with BOLD CAPS used to highlight specific entries. 3rd edition could stand to have an overhaul to make it complete and playable game. I know it has a supporting errata document online, but a remastered version could combine it to make it a complete rule set. And I know there are FASERIP/ACT/ZeFRS fans who would really appreciate such an effort (to the chagrin of all Dralasites). And all the editions could stand a little facelift with spelling/grammar, layout/format, FAQ corrections, and some added touches here and there (some optional rules, new art, etc.).

So, how does that sound to everyone?
Comments:

TerlObar's picture
TerlObar
January 9, 2015 - 9:36pm
If you want to try, go for it.  I've never played or even read the rules for Gamma World, so there isn't much interest on my part personally.

You might run into problems with getting permissions from WotC as Gamma World is still a "live" game that they recently re-released.  They might not want the older editions being worked on like this.  I know they recently put the kebosh on a D&D 3.5 site that had been running for nearly a decade.  And it didn't even have the rules, just play aides and web apps to assist GMs.
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

jedion357's picture
jedion357
January 9, 2015 - 9:46pm
Couple things:

What umbrella do you propose to do the digital remaster under? FE or SFman? Not sure if it would be possible under the current licenses.

I would think that you'd want to enlist the help of an online gama world community.

Is there a GW fanzine in operation?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
January 10, 2015 - 5:46pm
Yeah, you'd have to get separate permission.  FE and SFMan can't do it.
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

rattraveller's picture
rattraveller
January 12, 2015 - 11:04am
Gamma World has a large following in yahoo and facebook and other arenas so finding people would not be a problem. BUT GW has continued with 5 or 6 editions (there is some controversy whether Alternaty was a separate edition) and is still supported by the owners. Not sure they would allow anyone to mess with a property they are still working but you can always try.

Oh you could check out some of the OSG remakes people have done. Some are pretty playable.
Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
January 12, 2015 - 7:01pm
rattraveller wrote:


Oh you could check out some of the OSG remakes people have done. Some are pretty playable.


I believe Malcadon did some art for one of the OSG remakes, this is my favorite:
http://www.deviantart.com/art/Cloning-Chamber-84418433

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Malcadon's picture
Malcadon
January 12, 2015 - 11:50pm
Thanks for the notes about the legality issues -- they are always a pain in the ass with stuff this this.

I have been thinking about this project for some time, but I cant do it myself. Beyond the art and layout (which is well within my means) my dyslexia limits my capacity as an Editor. I'm just pocking around to see if there is any interest in such a project.

And yes, I did the artwork for Mutant Future and some third-party supplements (Creatures of the Wasteland, Mutational Evolution, The Deviant Database 1 & 2, etc.). You can find more here.

Abub's picture
Abub
January 14, 2015 - 10:02am
Side bar

Has anybody here played the newest version using 4ed DnD rules and the constantly shifting alternate realities (bullcrap)?  I bought it but never used it yet.  Was thinking you could just have the PC's keep there powers and not do the whole constantly ramdomly changing powers thing.


-----------------------------------------------

jedion357's picture
jedion357
January 15, 2015 - 1:01pm
Abub wrote:
Side bar

Has anybody here played the newest version using 4ed DnD rules and the constantly shifting alternate realities (bullcrap)?  I bought it but never used it yet.  Was thinking you could just have the PC's keep there powers and not do the whole constantly ramdomly changing powers thing.




WOW that sound stupid glad i didn't buy it when the only very slight urge hit me!
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

RanulfC's picture
RanulfC
March 6, 2015 - 8:33pm
Abub wrote:
Side bar

Has anybody here played the newest version using 4ed DnD rules and the constantly shifting alternate realities (bullcrap)?  I bought it but never used it yet.  Was thinking you could just have the PC's keep there powers and not do the whole constantly ramdomly changing powers thing.

What "constantly changing realities" crap?

Randy

Malcadon's picture
Malcadon
March 7, 2015 - 1:10am
RanulfC wrote:
Abub wrote:
Side bar

Has anybody here played the newest version using 4ed DnD rules and the constantly shifting alternate realities (bullcrap)?  I bought it but never used it yet.  Was thinking you could just have the PC's keep there powers and not do the whole constantly ramdomly changing powers thing.

What "constantly changing realities" crap?

Randy

I think what he means is that Powers (artifacts, mutations, cybernetics, etc.) are randomly drawn from a deck of Powers on a game-by-game basis. GW mutant characters are usually defined by curtain prominent mutations, to the point that the character's name and back-story revolves around them, so to have a mutant start off with bird-like wings, then have it spontaneously replaced between adventures with a spiky mace-tail would be a wee bit jarring.

Do to the lack of interest in the artwork and game-mechanics, I have never played 7th edition GW before to know this for sure. If the game is as janky as 4e felt when I played it, then I would not be all that surprised by that rule.

jedion357's picture
jedion357
March 7, 2015 - 4:57am
Malcadon wrote:
RanulfC wrote:
Abub wrote:
Side bar

Has anybody here played the newest version using 4ed DnD rules and the constantly shifting alternate realities (bullcrap)?  I bought it but never used it yet.  Was thinking you could just have the PC's keep there powers and not do the whole constantly ramdomly changing powers thing.

What "constantly changing realities" crap?

Randy

I think what he means is that Powers (artifacts, mutations, cybernetics, etc.) are randomly drawn from a deck of Powers on a game-by-game basis. GW mutant characters are usually defined by curtain prominent mutations, to the point that the character's name and back-story revolves around them, so to have a mutant start off with bird-like wings, then have it spontaneously replaced between adventures with a spiky mace-tail would be a wee bit jarring.

Do to the lack of interest in the artwork and game-mechanics, I have never played 7th edition GW before to know this for sure. If the game is as janky as 4e felt when I played it, then I would not be all that surprised by that rule.

I think this changing power rule points to the possibility that it never saw any play test. Play testing would have revealed that people didn't like that rule and should have led to its scrapping.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

RanulfC's picture
RanulfC
March 7, 2015 - 8:12pm
Which shows how far behind I am as I never even KNEW this existed at all :)

I think I had the Alternity GW at one point but the last actual printed edition I'd seen is like 2nd.
Thanks for the info.

Randy

Tchklinxa's picture
Tchklinxa
March 11, 2015 - 6:30pm
I have only played 1st GW and that was ages ago think HS for me... I occasionally have converted something or have borrowed something, and have spent some time studying GW1 last year along with MA becuase I am kicking around a few ideas that could be set in such a world but I prefer SF rules, so conversion project when I have time and I am not rushing it as I have a lot on my plate. I also find conversion is not the straight number game that is implied on the net, it often takes tweeking to get it to feel right for SF. The Gamma Dawn was a great start but it is defenetly higher powered than GW1 was, so I figure that is the result of various revisions to GW from what I could glean off the net. I am basically rethinking GW for the purposes of using it or material from it in SF. I also have Tale of the Commet to pilfer and a few other D&D cross over themes ideas to convert. Recycling for kicks... don't know how I may use it, but I think it might be useful.

There are a surprising number of D&D critters who where in fact alien life forms... so the question begs from which planet do they come from? Muh wah ha ha. There are more than a few crashed space ships lurking in D&D settings. 

I really don't know how I plan to use the info I am kicking around but I will work on it. 
 "Never fire a laser at a mirror."