jedion357 March 5, 2014 - 7:23pm | I was just thinking how the situation went down with the Dutch official that went to Crimea to see if the Russian claim that the people there wanted to be part of Russia was true and gun men pinned him in a cafe till he eventually left altogether would make story fodder for an SF adventure. Pale has another police action in the works on Cygnus Omicron IX or on New Pale. An official is sent from the COW to investigate claims. PCs are part of his security detail. Someone does not want the official to do the job he was sent for PCs must ensure his safety. Use a variety of ways to stop the official- distract him with females- the gun men stunt that stymied the Dutch official in crimea, and another means. Extra points if the PCs just decide to get the information themselves dispite the distractable official they are guarding. Submit an adventure seed for a headline that resonates with you. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 March 23, 2014 - 3:37pm | There should be those jump routes that are completely safe and those that are dangerous. Kinda like the horn of Africa. I see unsafe systems having militia assault scouts intercepting and escorting important ships. This could be a private business for any other ship to buy. "The Kessel run in 12 parsecs" eh? Not just crop dusting either. I nominate: 1. the Volturnus run both directions for increased challenge. 2. jump to ebony eyes is a real witch of a jump that no one likes. Most AD map jumps should be of the safer variety Jumps from the Beyond the Frontier Campaign are tougher but in another (fy 111) or later will be tame I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 April 23, 2014 - 4:41am | 1. climber rescued in Yosemite after 30 fall http://www.latimes.com/local/lanow/la-me-ln-yosemite-rock-climber-20140421,0,5081998.story#axzz2zhvsldtQ many of the colonies in the frontier would require air mobile rescue teams, of course running a EMS campaign might not be that exciting so you'd start with a few "tame" rescues before working in a story line that involves pirates, sathar, or misbehaving corporation (or all three) I wouldn't see a need for a lot of weapons and weapon's skills in this team though some colonies are dangerous and have dangerous fauna so at least one member with a rifle could be called for. However, you sort of get a "crash on volturnus" start with this in that weapons and ammo would not be plentiful to start and as things go the PCs are forced to improvise and acquire weapons. 2. My Dad has gotten into a show called Ice Cold Gold. In the first season they were prospecting in Greenland and on their last day there they discovered a rich deposite of rubies in an excessively issolated spot of rough terrain. In the first episode of the 2nd season the team came back to their claim and discovered a lightly oxidized chisel which was a big gut check for them because it is their claim and only they can legally mine it yet a claim jumper could easily walk off with a pocket full of rubies. Translating that to SF- small mining outfit hires the PCs as to help guard their claim- claim jumpers in the form of individuals upto and including mega-corp muscle looking to push the small operation out. dangerous wandering animals and foul weather could also be challenges. or one of the PCs inherits the claim.... I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |