jedion357 November 18, 2013 - 6:24am | the game has classes I, II, III With class 3 being limited to building only system ships which is illogical IMO but... I think we should designate two new classes of SCCs: Class IV: is a planet based yard and can only build ships that may be launched into space fromt he ground with chemical rockets Class IVa: is a planet based yard that can build the same as a class 4 but with atomic engines Class V yards are little more than a repair shop class IV yards on planets with Industry economy and/or with Hvy population have no effective limits on the amount of hulls that can be worked on OR they can have higher number of HS being worked on. ALSO Should we rework what Class I, II, & III? Does it make sense that a class 3 yard can only make system ships? is it all that more difficult to install an atomic or ion engine over a chemical engine? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 December 21, 2013 - 4:13pm | Perhaps you'd like to do a write up for the Frontier Explorer? I'd be interested in reading up on this. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Malcadon December 22, 2013 - 9:27pm | Really when you think of it SF has listed the types of space stations in the game. All we ever see depicted are the rotating ring like we see in 2001. SF has never even considered an O'Neill type space station which would likely be bigger than a ring. In the Knight Hawks book, it noted that some Frontier worlds have 6-8 Type-VI stations tethered together. I think that this would make for a great framework for a O'Neill type space station. Hell, I even noted it on the SF Wiki. (About a week age, I also added more info, including info about stations built from hollowed-out asteroids that might be worth reading.) |
Abub December 24, 2013 - 11:25am | But a O'Neil cylinder I'm seeing in this pic..... it wouldn't have any artifical gravity. Living in zero g for a long time has physiological side effects which are not good. I'm thinking for a station to be really viable in SF it has to spin and be large enough to create the force without causing everybody onboard to get dizzy. The bigger the "wheel" the less you feel the reality that you are turning. ----------------------------------------------- |
Malcadon December 24, 2013 - 4:31pm | Living in zero g for a long time has physiological side effects which are not good. I'm thinking for a station to be really viable in SF it has to spin and be large enough to create the force without causing everybody onboard to get dizzy. The bigger the "wheel" the less you feel the reality that you are turning. As long as its turning at the right speed, there is going to be artificial gravity. Yeah, there is going to be a slight tilt -- you drop a marble, it going to roll away form the turn -- but if you live long enough on a centrifuge, you'll get used to the tilt. Gounders would have to get used to living in a deceptively level incline. (checkout this video) The biggest issue with large stations, like the O'Neil, is how they can support their own weight, especially with all the vibrations from all the movement of people and equipment putting stress on the superstructure. |
Malcadon December 24, 2013 - 4:40pm | Living in zero g for a long time has physiological side effects which are not good. I'm thinking for a station to be really viable in SF it has to spin and be large enough to create the force without causing everybody onboard to get dizzy. The bigger the "wheel" the less you feel the reality that you are turning. As long as its turning at the right speed, there is going to be artificial gravity. Yeah, there is going to be a slight tilt -- you drop a marble, it going to roll away form the turn -- but if you live long enough on a centrifuge, you'll get used to the tilt. Gounders would have to get used to living in a deceptively level incline. (checkout this video, as well as this one) The biggest issue with large stations, like the O'Neil, is how they can support their own weight, especially with all the vibrations from all the movement of people and equipment putting stress on the superstructure. |