Sketchup Assault Scout

iggy's picture
iggy
September 30, 2013 - 10:45pm
Has anyone else seen this sketchup model of an assult scout?

http://sketchup.google.com/3dwarehouse/details?mid=5697033dbdd5aa40e3bf13b8cd77dc4e
-iggy
Comments:

jedion357's picture
jedion357
October 1, 2013 - 3:42am
No but it looks like it has some potential to be used as an illustration here and there.

I think I'd like to have a few pictures of the model in different orientations to use as photo reference when drawing.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
October 1, 2013 - 5:53am
That is really cool.
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Jaxon's picture
Jaxon
October 1, 2013 - 2:40pm
nice...maybe Lancet.

Malcadon's picture
Malcadon
October 1, 2013 - 9:20pm
By the way, am I the only one who thinks the BTL-B Y-Wing Starfighter design make a great alternative design to the classic Assault Scout ship? (just remove the twin nose-guns and R2-dome, and scale it up a bit)

TerlObar's picture
TerlObar
October 1, 2013 - 9:32pm
Say the twin turrets are a Pod Laser and the R2 dome is the laser battery and you don't even have to remove them.  That Y-wing definitely could be variation on the Assault Scout.  Although I feel the engines are a little too close to the body.
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Jaxon's picture
Jaxon
October 1, 2013 - 10:29pm
hmmm, a civilian or corporate version of the Assault Scout or Assault Scout 2.0.

The bridge would be a 3-man area. This would have the Pilot who would also man the dual Pod Lasers mounted on the front. The Co-Pilot could man the Laser Battery. The Navigator would plot courses, man the radar and radio.

There is a hallway area next (old) or the engine room (new). The droid could be changed to a radio/radar dish OR be an actual robot. This could be a maintenance robot. It could have magnetic boots/rollers, etc. The Mhemne's Liberty class Patrol ship has a seperate area for the robots to man the engines. So this concept is beginning.

Then there should be a break area next. This needs to be close by so that some crew can take a break but, be close to the bridge in case something happens.

The following area would be the crew quarters. This could be four small cabins with fold up bed, desk/wardrobe and fold up chair.

The next area could be a cargo hold and airlock. It would have an airlock in the ceiling and a lift in the floor to load/unload cargo.

(old Y-Wing = last area could be an engine room. This would have remote access to the engines. It may need to be moved forward to the access tubes/struts to allow access to the engines.)

It would land like an airplane and oriented that way. I have two pics -one is the original Y-Wing and another is a modern streamlined version. I can't get them uploaded but have them. Below are some stats.

Modern Assault Scout MK II
{{{Image}}}
HP:15ADF:5
DCR:50MR:4
HS:3Crew:4 + 1 robot
Engines: 2 Size-A Atomic Drive
Weapons: twin-Pod Lasers and Laser Battery
Defenses: Reflective Hull
Other Equipment: Aerodynamic, Universal Airlock, Cargo Hold - 2 units

Crew: Pilot, Co-Pilot, Navigator, Engineer + 1 maintenance robot.


jedion357's picture
jedion357
October 2, 2013 - 3:57am
I think we could start a series of threads in the deck plans project to essentially convert Star Wars ships to a KHs standard, vertical decks included. Also the mhemne cant handle high g manuevers (see restrictions in the module) -they make lousy fighter pilots even though the sathar were trying to force them into that role. There ships will naturally be bigger and slower.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Jaxon's picture
Jaxon
October 2, 2013 - 4:59am
Ok...I was discussing Mhemne's use of droids for their spacecraft, Jed. It is something that could be used here. I don't see the correlation to their ships and their piloting skills. Could you explain a little?

jedion357's picture
jedion357
October 2, 2013 - 5:41am
Its a major point in the module that they cant take high ADF maneuvers or they pass out - in fact the first KHs combat involves 4 fighters- 2 with sathar pilots and 2 with mhemne pilots and the referee is suppose to clue in the PCs that there is something odd going on with two of the fighters.

That said I just cant see the mhemne ever going in for fighter craft.

War Machine wrote:

Mhemne pilots cannot use an ADF or MR of more than 3 without decreasing their skills and running the risk of blacking out, as mhemne have poor tolerance for high G maneuvers. The results of ADF or MR of more than 3 are as follows:

ADF or MR of 4 : Reduce all skills and attack percentages to 1/2 normal. There is a 20% chance of black out per turn.
ADF or MR of 5: Reduce all skills and attack percentages to 1/10th normal. there is a 50% chance of blacking out per turn.
If a pilot blacks out, a dead-man's switch automatically reduces acceleration to ADF 2. The Pilot then regains consciousness in one turn. The ship maintains its last course during the pilot's black out.


Those are some fairly stiff penalties high ADF and MR maneuvers. Given these parameters I cant see the mhemne employing anything other than ships built for ADF/MR 3. Perhaps heavy fighters with the abiltiy to go to a 4 ADF but that normally operate at 3 ADF.

This shouldn't be a problem game-wise they simply will build ships with more more HP or enough weapons to force the loss of a few ADF/MR points. The point is that they will tend to have tough fighting ships that arent very fast or manueverable.

The use of mhemne pilots in fighters in War Machine should, IMO, be strictly attributed to the sathar essentially having a gun to the collective heads of the mhemne.

EDIT: I think we need to view the mhemne as a third world developing economy due to the recent sathar occupation. They are essentially in the process of rebuilding their society, economy and to some extent infrastructure. They will likely opt for lower tech more man-power intensive options vs cutting edge unmanned fighters. But once the Frontier developes such a drone fighter they will likely be very interested in it, though this is probably later in the timeline.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Jaxon's picture
Jaxon
October 2, 2013 - 5:47am
LOL, ok but, I just wanted to borrow their idea of the droids. I think that is a good concept that could reduce the crew size. Remember in the Star Wars movies, they launched R2 units to go outside and repair the shield generator during a fight. 

Something similiar to that. If you use more robots, reduce the crew size, reduce salaries, etc. It could be beneficial for both military and commercial side.

jedion357's picture
jedion357
October 2, 2013 - 5:56am
Jaxon wrote:
LOL, ok but, I just wanted to borrow their idea of the droids. I think that is a good concept that could reduce the crew size. Remember in the Star Wars movies, they launched R2 units to go outside and repair the shield generator during a fight. 

Something similiar to that. If you use more robots, reduce the crew size, reduce salaries, etc. It could be beneficial for both military and commercial side.


I aggree but right after the liberation of Liberty system I would bet that the first home built mhemne ships or the first ones ordered from the UPF were what I described: ADF/MR or 3 or less and heavier weapon mix and or a few more HP than normal. This would likely become a trend but eventually they would see the need for fighters and look into the possibility of drone fighters. I would advocate drone fighters making an appearance in the Frontier later in the timeline (closer to FY 111) as that would be simplest to impliment.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Jaxon's picture
Jaxon
October 2, 2013 - 5:59am
DUDE! Now that is a nice concept. I would like to provide a rough draft for that. I have to travel over the next couple of days but, you should open a topic for that!

jedion357's picture
jedion357
October 2, 2013 - 6:27am
Jaxon wrote:
DUDE! Now that is a nice concept. I would like to provide a rough draft for that. I have to travel over the next couple of days but, you should open a topic for that!


Write and submit an article to the FE when you can, we're in final for the latest issue and I shouldn't even be posting but rather finishing some art assignments.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
October 2, 2013 - 8:44am
jedion357 wrote:
Write and submit an article to the FE when you can, we're in final for the latest issue and I shouldn't even be posting but rather finishing some art assignments.

And a writing assignment on the adventure seed.  Kiss
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Jaxon's picture
Jaxon
October 2, 2013 - 8:56am
LOL, Ok, Terl - or else. I did write one already, Wayward Child. The Sather started to try and make an Escort Carrier out of a Frigate. It carried only 2 fighters. 

I tried to bring a little life to the Sather with a prologue giving the reasoning behind it. I had suggested a "Clan Council" The reason is for the Sather have a way to control things as a race. Otherwise, clan K launches an attack against the Frontier and the Frontier strikes back. Since they are still recovering after SWII and DO NOT want their homeworlds discovered, they would need to control the clans - to a degree.

I'm not much of a writer but, have an imagination. :)

TerlObar's picture
TerlObar
October 2, 2013 - 9:21am
The bouncer was for Jedi not you, Jaxon.  I saw that piece you mentioned and liked it a lot.
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Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

Shadow Shack's picture
Shadow Shack
October 2, 2013 - 8:01pm
Malcadon wrote:
By the way, am I the only one who thinks the BTL-B Y-Wing Starfighter design make a great alternative design to the classic Assault Scout ship? (just remove the twin nose-guns and R2-dome, and scale it up a bit)

Y-Wings are tough but slow. Assault scouts are fast yet easily destroyed. They're opposites, only sharing a decent payload as a common factor.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Jaxon's picture
Jaxon
October 2, 2013 - 8:38pm
Oh, Shadow, that is fixed with an imagination. We do not mean take a Y-Wing and transfer. It's adapting a Y-Wing to a person's concept of a similar thing in Star Frontiers. The Modern Y-Wing looks sleek and fast.

What about the B-Wing as a Corvette? And why they call it B-Wing? It looks like an X too.

Jaxon's picture
Jaxon
October 2, 2013 - 8:42pm
Y-Wing
old


Jaxon's picture
Jaxon
October 2, 2013 - 8:44pm
Y-Wing, Modern
New

iggy's picture
iggy
October 2, 2013 - 9:13pm
Where did the new picture come from?  I like it.
-iggy

jedion357's picture
jedion357
October 3, 2013 - 3:24am
For me there is on two reasons to do what Jaxon is trying to do here: 1) you just like a star wars ship and want to use it (Jaxon, have you seen the Millenium Falcon like designs that shadowshack uploaded - they're in the History project I believe ). 2), you have the minature and want to use it in game. Otherwise I'm good not porting Lucas' ships over.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Malcadon's picture
Malcadon
October 3, 2013 - 3:30am
Shadow Shack wrote:
Y-Wings are tough but slow. Assault scouts are fast yet easily destroyed. They're opposites, only sharing a decent payload as a common factor.

I don't mean using the specs or size of a Y-Wing Model-B, I mean the overall look.

I'm taking about placing the AS and BTL-B side-by-side, with the BTL matching length - from nose to stern (not counting the extra length of the BTL's engines) - with the AS. It would have the internal deck arrangement of an AS. The nose-guns would be removed, and the big ball-turret servings as the Laser Battery (the twin guns sticking out of it is not even needed, as a laser turret only needs a vertical slit for the emitter). The engines would be Class-B instead of Class-A, or are just scaled-up for the sake of more fuel pellets and less overhauls. It would not likely be aerodynamic (or just enough for upper atmospheric flights to capture some gases).

jedion357's picture
jedion357
October 3, 2013 - 3:59am
My only issue with what Jaxon is trying to do is that most of the Star Wars fighters are made to look like a fighter and I dont think that they will work as a ship with decks. The B wing is probably the exception to that. For the most part the GZG miniatures that look very much like an x-wing (i beleive there is a Y wing too) i simply use as straight up fighters in my Khs games. I also have some old school cylon raiders to which i picked up for mechanon fighters but they havent been used on the table top yet.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
October 3, 2013 - 7:54pm
Jaxon wrote:
And why they call it B-Wing? 

Because when the S-foils are opened it resembles a dagger, hence B for "blade".



iggy wrote:
Where did the new picture come from?  I like it.

The Clone Wars CG animated series. Pretty decent stories if you can handle the "wood-carving" figure styled animation.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Shadow Shack's picture
Shadow Shack
October 3, 2013 - 7:50pm

jedion357 wrote:
(Jaxon, have you seen the Millenium Falcon like designs that shadowshack uploaded - they're in the History project I believe )

Yep, I made a few of them for my pre-UPF project. They were originally mainline ships in my game until I matured and accepted the decks-perpendicular to main axis ideals of KH, but they were easily converted to historical system ships.

This one blends the Falcon with the Traveller Scout/Courier:

Here's another Falcon-influenced ship I threw into the same project:

You can see some Y-Wing in my I-76 Enforcer heavy fighter 

Last but not least, my personal PCs' ship in my game can be seenhere with some obvious Falcon influence translated into KH decks-perpendicular format:



And this is my campaign's "YT1300 light freighter" equivelent, a HS:3 scout design that has been shortened and given a little more girth for a hold. Like the Falcon, it's a decent all around adventure ship that isn't quite a full fledged freighter but at the same time it's not the most ideal fighter either. Purely assault scout influenced with jsut a hint of Falcon (the nose cone was replaced with stubby mandibles to suggest a vruskan design):

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Malcadon's picture
Malcadon
October 3, 2013 - 9:34pm
Nice Merchant Scout, Shadow Shack! I might have to steal it for the Wiki.Cool

Jaxon's picture
Jaxon
October 5, 2013 - 9:23am
I just snooped on line

Jaxon's picture
Jaxon
October 5, 2013 - 9:40am
Yes, I saw the ships and used them. Thanks Shadow. 

As for the Y-Wing, Jed, I disagree. If you tint the windows, remove the droid and enlarge the ship, you could use it as a Scout. You just have to imagine and adjust it. Look at the CU-37 Courrier. It would be the same concept. The CU is HS 2, even. This Y-Wing would be HS 3. It is one deck with different rooms going from nose to aft - 
CU: Bridge, hallway, hallway, quarter/recroom & Cargohold. 
Y: Bridge, Engineer Station (including weapons station for LB), hallway, quarters/break area & cargo hold.

Now if it works for the CU-37, and it is 30x5 meters; why not a Y-Wing that is 50x8 meters?



Shadow Shack's picture
Shadow Shack
October 6, 2013 - 6:54am
So Jax is essetially saying enlarge the clone wars era Y-Wing while retaining the basic proportions to make it HS:3, thus making it a KH scout class vessel. I can see that working.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website