jedion357 May 20, 2013 - 12:26pm | has anyone else around here ever played the WW1 aerial combat simulation game Wings of War? I'm toying with adapting it to star frontiers for purely fighter on fighter actions as its a great fast play aerial dogfight war game. Best game I ever played was where I totally guessed every single move my opponent would make and got on his six and blasted his biplane out of the air with no damage to my plane at all. You can use miniatures or cards with the fighter represented on it. planes are rated for use with a specific maneuver deck based on how maneuverable the historic craft was the deck had the possible maneuvers you could emply in the movement phase. Some maneuver cards could not be played back to back but had to have at least one regular move inbetween them. Proceedure is to pick 3 card and lay them in the order you want the fighter to move secretly then all players reveal one card and move their fighters. the excitement is in gaining the advantage on an opponent in a dog fight by anticipating his moves. firing is automatic though in these rules so I think that will be one of the changes- a dice roll to hit or lockon. The issue over maneuver decks is minor as we can produce a free down load for printing out buisness cards as a maneuver deck but also the new Drive Tru Cards could be set up for professionally produced deck at no profit. Miniatures or a printed card would be used to represent ships on the table I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
rattraveller May 20, 2013 - 2:03pm | Try it see where it goes? Sounds like a great job but where did you say we had to go? |
Putraack May 23, 2013 - 6:55pm | Yep, I've adopted it for a semi-historical RPG I'm running now. The idea that everyone of the players could get their own mini (and paint it) was a draw. As I understand it, the new Star Wars game uses the same design, so there's a source of minis and space-looking cards. |