iggy May 5, 2013 - 7:44pm | I was just attacked by the Borg, player Sorin Markov. 762 Collosus -78 lost vs 1 Resource Station Report: # 1/43 ~ loc: 615, 2377 5/5 18:12 ~ GST: 05/06 00:12 ~ type: conquer Older reports (7+ days ago) are not shown. Sorin Markov (The Borg), on the left, attacked you, station destroyed (recycled), raided 19303 energy, station displaced to ( 620, 2414 ) Attackers Tech: Helix Mountings Lv. 25, Side Winder Lv. 25 Defenders Tech: Reinforced Steel Lv. 20, Phase Amplifiers Lv. 20 I'd hit him back with Collosus but my A/D is 15/15. I don't want to waste J-Cores (I have 12,540) and my Juggernauts are A/D 18/18. However, I feel I should hit back and soon to make the point that Gollwin Acadamy and myself are not to be touched. My top commander is 8 star and he just used a 7 star. Input please. -iggy |
jedion357 May 5, 2013 - 8:38pm | 1st step try some diplomacy, it might have been a random hit. I've never heard of the borg. Meanwhile lets find out the power of their alliance is the real power one player or a bunch of them because they just raised the limits on the leaders and clearly this player had a learder with EXP banked beyond the old limit. tech level difference seems steep I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 May 5, 2013 - 8:48pm | The Borg are expansionist Leader is Sam Elliot PL is 2,256 Sorin Markov's PL is 24,000 but then power levels can be deceptive. BTW, I'm building ships I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 May 5, 2013 - 9:01pm | Sorin has a SY (attacked) at 464, 2401 SY (attacked) at 456, 2399 SY (attacked) at 454, 2404 SY (attacked) at 460, 2395 Resource station at 2645,2653 something odd here in that Sorin has 3 SY so tightly spaced and it does nothing for him to have them so close and the resource station is sitting in the middle of no where not collecting resources. I would say hit the the guy and take back you property which is odd to that he pissed in your wheaties over a theta property? Who does that? I'm wondering if we're dealing with a rational individual? I suspect its a kid or that because his stations were hit he simply went after your energy producer because of need. Either way we may need mass recycle him. EDIT: I'm wondering if that location with all the attacked SY is not his respawn site? if it is just knowing it is a big advantage, I have a fleet of 415 ships on the way to that spot but I'm not actually attacking yet, fleet will be there in 10+ hours. We should monitor this spot to see if my guess is correct and possibly plant a SY of our own there to hit everything that pops out there. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
iggy May 5, 2013 - 9:30pm | I think the omega star to the north east if my lost theta is their holding alliance. It is named the collective. I am brining down a stash of swingers by killing aliens to make room for several hundred juggernauts. I have about 300 deployed that I can call in if needed too. -iggy |
TerlObar May 6, 2013 - 6:09am | I have a shipyard en route to your start and it will be nearby in <4 hours (by 11 MDT). It's also about 4 hours from that cluster as well if you'd rather I send it there but since Jedi is on the way probably not needed. I also have a station relatively nearby that resource station jedi identified but its more than a day away. I have 600 collossi/300 swingers available right now with 25/25 levels. Say the word and I'll start hitting him. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
TerlObar May 6, 2013 - 6:11am | I'd say send him a note that we'll be retaking your star. If he leaves it at that, we'll leave it there. But if he pushes, we'll start hitting his other stations as well. I'll be building a bunch of probes and locating him. just in case. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
TerlObar May 6, 2013 - 6:16am | Or if you want, I can send the note and hit him. I am the Alliance commander and that may help send the message to not mess with us. Either way, I agree we should hit him fast and hard on your star. BTW, I have a higher power level than the entire alliance, Which has 7 members. The collective only has a single member, so they may not be related. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
jedion357 May 6, 2013 - 7:03am | If he starts getting froggie and expands the conflict then i'm sure that his alliance leader who is only 200010% pl will not desire open conflict. Tom why dont you send the alliance leader a note that we will be taking back the star but will not go further than that but should things get pushed further by markov we will not hesitate to expand our opperations. This puts their leader on notice and saves you from explaining to him why we attacked thier member later. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 May 6, 2013 - 7:22am | Ok i cant pull my 2 area Sy because they're camped on sensitive properties but i can fly fleets to the hotspots in 10the hours. I'm pulling in a Sy from long distance since it seems i dont have enough sy in the area but it will be here in 5 days. I'm sending my stuff to camp on what i think is his respawn site. I actually hope hes looking for trouble as my commanders could use the EXP. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
TerlObar May 6, 2013 - 8:19am | Message sent to his alliance leader. I'll be clearing him off in about 2 hours. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
iggy May 6, 2013 - 8:48am | I am flying my juggernauts from 631, 2421. The build of 600 will be done in an hour. Then I will recall another 200 juggernauts from the far east to add to them and send my attack. We can coordinate a launch time and targets if you would like. I was planning on hitting the ship yard first. We should not send the warning message until we are ready to strike. -iggy |
iggy May 6, 2013 - 8:49am | Ok, with the message sent I will launch in about an hour. -iggy |
TerlObar May 6, 2013 - 10:04am | I've got ships sitting 8 minutes away (They are just up to the left). I'll hit whatever you want. I was going to hit the shipyard and then raid the station a time or two before taking it out. But if you're close, I'll leave it to you. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
iggy May 6, 2013 - 10:34am | Just launched the attack on his SY. It should hit him at 12:44 pm MDT. I am playing from my smart phone and at work so I am likely to be late checking the result. Kill the SY if I fail then start on the RS. I have 80 more juggernauts building to replace some I burrowed or act as backup with a bunch of collossus I have in inventory. -iggy |
TerlObar May 6, 2013 - 11:09am | Umm. He seems to be gone. I just checked back and the star is clear. I'm moving my ships onto it to hold it and I'll move my shipyard in and drop off 550 A/D 25/25 turrets to help hold it until you can get your stations back on it. Either the notes scared him off and he dismantled his stations (he doesn't show up on the scan or by looking around in the area) or someone else hit him and took him out but there isn't any other ships around either. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
jedion357 May 6, 2013 - 11:34am | I'm sitting at what I thought was the respawn site and the 4 SY that registered as attacked are gone too nothing with his name on scan either. I think its over, "go back to your lives citizens, nothing to see here." I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
iggy May 6, 2013 - 12:37pm | Well, I have an 800 ship juggernaut fleet ready for the next crisis. I'll keep it here until the station is back to normal and I get a set of turrets in place. Then I'll move the juggernauts to a high value property for storage. -iggy |
jedion357 May 6, 2013 - 12:41pm | I'm going to keep 120 spy probes on hand for the next crisis but man I'm at -9000/hour for energy due to the number of ships I built. I have over 800k storage capacity so its ticking down and I can transfer in other resources to keep it up but I'm not sure how you can afford 800 juggernauts. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
TerlObar May 6, 2013 - 2:43pm | Yeah, I'm at a big negative burn right now as well but I'll just do some hunting and bleed them off. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
iggy May 6, 2013 - 5:38pm | When I started the build of juggernauts I went hunting with my inventory of 680 swingers and killed them all of on aliens to make room for to build 600 juggernauts. On a side note I noticed that I got more experience points from the all swinger fleets than I was with my 28/56 collosus/swinger mix I usually use. I think I am going to kill off my inventory of collosus and switch to swingers only for hunting. I'm close to 9 stars on my primary general and want to make it soon. I long ago worked out how much energy each ship type uses and made a spreadsheet to calculate what my limit of ships is to keep my energy gain 0 and not go negitive. Turrets use 4, Probes use 16, Collosus use 18, Swingers use 20, Juggernaut use 14, and Cargo use 14. I don't use the other types. Thus changing from swingers to juggernauts was cheaper in energy. -iggy |
iggy May 6, 2013 - 5:43pm | A clue to what might have happened to him: Report: # 4/63 5/6 12:50 ~ GST: Older reports (7+ days ago) are not shown. You targeted ( 613, 2377 ), a Shipyard, from owner Sorin Markov. It is defunct. It has already been recycled. I wonder who did the recycling. -iggy |
jedion357 May 6, 2013 - 5:55pm | Report: # 4/63 5/6 12:50 ~ GST: Older reports (7+ days ago) are not shown. You targeted ( 613, 2377 ), a Shipyard, from owner Sorin Markov. It is defunct. It has already been recycled. I wonder who did the recycling. I found 4 attacked stations in the same area which suggested they just repaired enought to be visible. I think he took your star under the Exingencies of War philosophy because he'd been hit and needed some energy to support his fighters to strike back. Which was stupid in one way but if you opted to let him get away with it then it might not be that stupid. Did anyone answer their mail on this? Hey whats up with the Adam Jackson player with stations just hanging there like he's a zombie? His power level is a little high for a zombie but he could still be one and I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
iggy May 6, 2013 - 6:13pm | I do not recall a message about Adam Jackson. Who was asking about Adam? Edit: I see Adam at the clash site. I get it now. Zombie? Maybe. -iggy |
jedion357 May 6, 2013 - 8:19pm | Well, building all those ships for this pushed me over 30K PL. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
TerlObar May 6, 2013 - 8:41pm | Yeah, I temporarily jumped into the top 50 on the leaderboard. I had been hovering in the mid 60s and will drop back down as I bleed off some of the extra ships. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
iggy May 7, 2013 - 5:13pm | I learned a very usefull thing from this attack. After the attack I calculated how long it would take for the station to get back to full hit points at 1hp/10min and it was a bit over 48 hours which would have been late this afternoon. Last night I was ready for another upgrade so I upgraded theh HP of the repairing station, a 12 hour upgrade. When I checked in this morning to start another upgrade the station was fully repaired. Seems the games' code for upgrades does not account for ongoing repairs. In essence, putting an upgrade crew on the station boosted the repair crew and they made all of the repairs as part of the upgrades. -iggy |
jedion357 May 7, 2013 - 5:23pm | interesting.... so I have a bunch of stations that had low level of Hull level (level 8 and 9) and attack defense of 15 and 14 and I was updating the hull level even though I didn't need to on the premise that station upgrades at level 8&9 go fast and if I did enough I could get another station unlocked faster for me to build. However, Now i think I might let that ride as a station upgrade that takes 2 or 4 hours could come in handy ;) I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
TerlObar May 7, 2013 - 5:38pm | That is good to know. Good find. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |