jedion357 January 14, 2013 - 9:24pm | Ok the idea came from a Jackie Chan movie being advertised on TV but I immediately got thinking of what a condor is and does- its a bird that shows up after things have died. In SF terms it would be a mission to visit the site of the battle after the lines have moved on. Reason: i dont know method: possibly a stealth scout? Encounters: screw loose SF soldiers who have lost it some quite crazy and some quite shell shocked, stray quickdeath and etc. other obstacles? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Karxan January 14, 2013 - 11:11pm | In some sci-fi stories I have read, the military will send in units to scavange for anythings useful. This is usually because the military or the government is short on materials and resources, so they supplement. Another reason in SF, especially if it is with the sathar, is to find sathar tech so they can learn more about the enemy. Just think if they came across a cybo-dragon that was still functional? Lots of possibilities there with broken tech gone screwy. |
jedion357 January 15, 2013 - 5:33am | From Karxan: 1. scavenge because of short supply sort of a civil war scenario 2. recover enemy tech for study- almost a "capture the brain bug" scenario from Starship Troopers (from the movie not the book as I never read the book even though I understand that its better) Ideas I just had: 3. rescue - find someone left behind- personal to the rescuers or ordered from on high, one twists is the rescuee doesn't want to be rescued. "Saving Prvt Ryan" I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Jaxon September 14, 2014 - 10:36am | 4. Police up military grade equipment to keep away from civilians. After Desert Storm, the bedouins picked up equipment in the desert. The Kuwait Army tried to stop this by collecting vehicles (for example) and putting them into "graveyards" that were surrounded with barbed wire. I went on one patrol and we had to check out old bunkers and police up and turn in helmets, grenades and RPGs. Another note - the "graveyards" were segregated by type - one for SP artillery, one for trucks, one for towed artillery (DC-20, DC-30, etc), one for tanks, one for APCs, etc. These locations were dangerous as the tanks, APCs, etc had been shot DU rounds and SABOT so they were radiated. ex: your team picks through the battlefield but, that explorer you salvaged and repaired was "radiated". Several adventures later, you character starts to cough, have nose bleeds, etc. Surpise - you now have some disease or cancer. ex: what if the Sathar sprayed or boobie-trapped a battlefield with some type of chemical or biological agent? |
TerlObar September 14, 2014 - 11:20am | Well supposedly, your toxy-rad guage should warn you about some of those things. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
Jaxon September 14, 2014 - 11:26am | True, then the question is do you want the equipment enough to decon it? |
Karxan September 18, 2014 - 12:18pm | Sathar bio traps. I can see this being used as they like using bio-engineered creatures. |
Jaxon September 19, 2014 - 6:29am | Yes, maybe it turns that explorer into an aggressive mindless creature! The virus is engineered so that the creature recognizes the Sathar! |
jedion357 September 19, 2014 - 11:45am | It just occured to me that this could be "Monuments Men" for Star Frontiers Time & Place is 1st Sathar War on Laco Team of specialist 2 Techs 2 Bio-social types (environmentalist, doctoror the the Psych type) and some killers and shooters (though a demolitions guy might be good) are assigned to roam over the battle field and collect enemy tech and see if they can figure out how it works, the enemy's weaknesses, collect examples of their laser tech to be reversed engineered, Campaign is about unravelling the secrets of the sathar. Dealing with the aftermath of soldiers that encountered the enemy directly and their acted on their Hypnotism., and so on. Team can act in front of and behind enemy lines both and after the battle lines have moved on. Campaign would be a series of encounters much like Warriors of White Light module In no particular order: 1. investigating incidents of soldiers that had been captured by the enemy and the rescued who then engaged individually in a series of murders of officers and sabotage. bit of a role play scenario and then tracking all the other soldiers in that group- one happens to be a demolitions spec and is now assigned to guarding an ammo dump 2. briefing and training a raw unit and helping to strengthen its spine in a coming battle Tactical scenario that without the presence of the PCs will go completely to hell and may just anyways. 3. recovering tech on the battle field and quickdeath shows up. 4. series of 3-4 quick combats that almost read like wandering monster encounters though they may be on the front line or in dug in position. 5. over run of a fire base, team sent in to recover something that is in the parview and while there a major offensive goes down, Do they assist in the defense of the fire base or do they attempt to get what they came for and get out? 6. Stealth recon trip to behind enemy lines (maybe a few of these) There should be a method of the PCs obtaining secret clues about the quickdeath, sathar, equipment and so on that if they assemble enough of the secret GM only knowledge or "clue card" and they make the briefing presentation to the top brass they get promoted at the end of the campaign. They are assembling things other than EXP by each encounter or potentially collecting clue cards with each encounter. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |