AZ_GAMER September 11, 2012 - 12:14am | Day One (Part One): |
Ronin84 September 11, 2012 - 5:26am | Over the speakers in Medical the Commander Grant's voice rings out, "All hands report to battle stations, this is not a drill, we are under attack!" Within moments corpsman, nurses and the other junior physicians are streaming in. "Ok folks this is what they train us for, get ready for casualties and standby to be dispatched to damage control parties!" Stabbing at the communications panel he acknowledges the alert message. Taking one more moment he looks at the display for the colonists cold storage units fearing that if the ship needs more power they might have to pull it from those units. |
TerlObar September 11, 2012 - 12:18pm | As the Corsairs passed the Logan, something clicked in Lt. Cmdr. Bell's mind as he looked at the tactical screen. "If you want to make this jump, Captain, we can't sit around any longer," Stars called out. If they get through the Corsairs there won't be much stopping them from taking out the gate. When the Captain called for options, Star's respons was immediate. "Go to max accel now. We're already lined up so it's straight through the gate. Cut the main engines thirty seconds before gate entry, engage the FTL drives, and away we go. Right now I give us a 99.9978% chance to make it but it's dropping every second we wait, and faster with every hit the Gate Control Station takes. If we don't hurry, the Xin may collapse the gate field before we get there. "That, of course, is if they don't get us first. Besides, max acclel will throw their targeting solutions off a bit and may buy us some time. And lob everything we have at them as soon as it comes on-line. Hopefully that will help provide a bit more distraction for us as well. At least it can't hurt, sir." Even as he makes the suggestion, Mike is wondering what happens if the opening on one end is forcefully closed once they've entered. He's pretty sure they will be fine but can't remember the technical details. And what happens if this same thing is happening in the Vega system right now and both ends are closed? "I think this trip is about to go way out of specifications," Stars thinks to himself. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
OnceFarOff September 11, 2012 - 12:42pm | As soon as the attack began, Tyrell's perception of time seemed to slow down. He watched the display monitor in awe as the Aspire shatterd before his very eyes. Then the shield collapsed, and it brought him back to his senses. He barked out orders to his damage control team as he checked the status displays for the 'Logan's systems. He knew that they couldn't take much more of this. |
AZ_GAMER September 14, 2012 - 9:01pm | Day One (Part Two): |
AZ_GAMER October 1, 2012 - 8:04pm | OOC: Doctor Forest, conduct a skill roll first to determine the extend of Commander Grant's injuries and second to conduct treatment on those Injuries. Lt. Bell: conduct a LOG check roll, something doesn't feel right about the way the ship entered hyperspace. Commander Kyrell conduct a engineering skill check roll for ship break up prevention. Please Post Die Rolls and note any automatic successes in italics on your response posts. |
TerlObar September 12, 2012 - 7:14am | Log: 65 roll: 03 Mike breaths a sigh of relief as they enter the jump gate. However, looking over his console, the notices that some things don't look quite right. "Captain, there was something fishy about the jump entry. Probably related to the shots fired by the Xin just as we entered the gate. I'm trying to track it down now." Mike settles into his seat, fingers flying over the keyboard as he compares the planned jump data with what the sensors and computer are spitting out, trying to track down the cause and probable end result of the mismatch. (OOC: not sure what skill you want me to apply but I rolled a 13 to try to figure out what happened) Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
OnceFarOff September 12, 2012 - 7:31am | (OOC: Die Roll 56. Not sure how many points of ADF and MR were used, but each point is 5% minus 10% for my LVL 2 engineering skill. Pretty sure we're safe) Frantically calling out last minute status reports to the captian as he pilots the ship, the Logan seems to have dodged calamity this time. |
Ronin84 September 12, 2012 - 2:54pm | "Dr. Forrest to the bridge we have casualties on the bridge!" The speaker in Sick Bay booms out the call. Grabbing a ready medkit, "Dr. Barrett you are in charge till I return!" Bounding down the hall, he bursts onto the bridge to see the captain slide into the helm control station. The form of Commander Grant though is what he is focused on moving carefully to her side he can smell the burning flesh and fabric of her uniform. Running the scanner over her body 39 out of 70 "Damn second degree burns over her hand and arm!" Inserting an ampule with a milky substance onto the end of the hypo he inserts it into her upper arm. Motioning to a crewman who is not manning a critical station, "Help me get her into the medpod." Making sure to keep her neck steady and aware of doing any more damage to her shoulder or neck...Forrest will take the head. |
AZ_GAMER September 14, 2012 - 10:05pm | Day One (Part 3): As quickly as time and space seemed to freeze, everything resumed its normal course when the 'Logan completed its transition into the spacial phenomenon called hyperspace. There are no words in any of the human languages which can accurately articulate the experience of travel through hyperspace. It is a deep formless void accented only by the occasional streaks of passing starlight made visible through thin fissures, also known as Jump Points, where normal space intrudes upon the deeper realms of the void. Lt. Commander Bell glanced down at the instrument displays of his astrogation station to check on the ship's progress. Everything seemed to be functioning within normal parameters but something about the numbers didn't seem quite right. Experience, training, and his instincts kept gnawing at him to take yet another look at the readings. Meanwhile, across the bridge at the engineering station, Commander Tyrell continued to coordinate the damage control teams and oversee repairs to the ship. While it certainly could have been a lot worse, the crew of the 'Logan was not out of the woods yet. Tyrell would have to employ all of his talents and experience to maintain the damaged ship's hull integrity and prevent a structural break-up while in F.T.L. flight. Across the bridge at the med pod station Doctor Forrest continued to work feverishly on treating the executive officer's injuries. She was badly burned, had a serious concussion, and was suffering a broken clavicle, but she was still alive. Doc knew a broken clavicle was a tricky injury, one wrong move of the patient's body could easily send a piece of the broken bone into her lung like a spear. Back at the astrogation station, Bell continued his analysis of the data displayed on his console. Suddenly the color drained from his face as he stared wide eyed at the monitor display. "That can't be right?", he mumbled to himself while plotting some figures with his light pen. "Captain, we have a serious problem here." Lt. Commander Bell called out across the bridge as he left his station to approach the ship's helm. "What is it Lieutenant Commander?", The Captain replied with a barely audible sigh of frustration. "Sir, we are not where we are suppose to be. We must have entered an entirely different jump point that was adjacent to the intended one. I can only presume that something must have happened at the gate or to the gate. Either way, we are on a completely different jump path. One so close to our original course that the ship's instruments and scanners didn't detect its presence when we entered." The Captain's weary mind raced to comprehend his Astrogator's discovery. "Okay, so how far away from Vega does the mis-jump put us?" "That's just it Captain.", Bell frantically explained. "We never made the jump to Vega. We entered hyperspace from an uncharted jump point with no known termination point." The Captain paused for a moment to consider Bell's report, "Lieutenant, are you saying we are stuck in hyperspace?" "It is too soon to say for certain but that is one possible outcome." Bell replied. The Captain turned momentarily to look his Astrogator in the eye, "With 180 souls on this ship Lieutenant, I cannot afford to keep us in hyperspace any longer than what is absolutely necessary. We both know what could happen. The longer we are exposed to the effects of the void the greater the chance we will begin to experience jump illness. In the early days of hyperspace travel our exploration pioneers were always placed in stasis during every jump to prevent the onset of jump illness. Some people become ill, some become violent, some go mad, and others just spontaneously die for no apparent reason. Today, with the use of jump point routes and stutter jumping we almost never see a ship required to travel beyond its FTL threshold and need to put the entire crew in stasis. While we do have some additional emergency stasis pods this ship simply isn't equipped to put everyone on ice while we try to figure out where we are. Whatever we do, we need to get these people back to normal space and figure out what happened as soon as possible." Bell gazed at the dark view screen for a moment considering the situation, "We could use our own jump drive to exit Hyperspace. However, we would essentially be making a blind jump from within hyperspace to normal space. There is no way to tell exactly where we will exit without having a clear idea of where we entered." Captain Crane leaned back slowly into his console chair, "Very well Lieutenant Commander, make the necessary preparations for the transition to normal space as soon as possible." Returning back to the helm controls Captain Crane reached over to the communications panel and depressed the ship wide intercom button. "Attention crew of the William Logan, this is the Captain. All hands assume alert stations and prepare the ship for an emergency high risk hyperspace jump. LT.J.G. Finsletter report to the bridge for duty." |
TerlObar September 14, 2012 - 10:21am | OOC: INT/LOG check (60/65) - roll = 37 Astrogation Check: Chart new route (70% - distance modifier) - roll = 63 Astrogation Check: Find Location (50%) - roll 07 Probably not going to be able to control where we exit or how clean the exit will be but I'll be able to figure out we're a long way from home when we do . Based on the way the narration is going and the fact that we'll be finding the Frontier eventually (as indicated in the character generation process), I'm assuming this jump is going to take us well out of known Terran space. I'm writing accordingly. I'll change it if need be. BIC: "We're deep in Hyperspace instead of in normal Voidspace," Mike thinks to himself as his fingers fly over the keyboard. "Which means we're traveling at a much higher FTL velocity than normal which may make it harder to get out on our own." Suddenly Mike stops and stares at the numbers on the screen. "That can't be right," he says to noone in particular. He double checks the sensor readings to verify that the numbers aren't in error. "Holy crap," he mutters, "I think we entered a second, even deeper hyperspace level, these numbers are way off the charts, we're traveling faster than anyone ever dreamed was possible." After a moment's pause to let the repercussions wash over him, Mike frantically gets back to work on calculations, thinking to himself as he works. "I have no idea where we're at so I can't really plot a jump with any distance to it. All I can really do is plot an instantaneous jump to 'here' where ever 'here' is at the moment to get us out of hyperspace and back into real space. After that, we can worry about finding location and getting to somewhere that make sense." As he works, Mike activates a comm link to Engineering. "Engineering, Stars here in Astrogation. Get me Commander Kyrell." After a short pause as he waits for Kyrell to get on the line, he continues, "Commander, Lt. Commander Bell here. In addition to everything else you're worrying about right now, we need the FTL drives on-line and ready to answer maximum power at a moment's notice. I'll be controlling them from my station as the maneuver we'll need to do is a little tricky and I'll need quick and instantaneous control to pull it off. There won't be time to relay engine commands. Let me know when the drives are ready. Stars out." As Mike continues to work on the numbers, he realizes it's going to actually take two FTL jumps. The first to transition from their current hyperspace level back to "normal" hyperspace and then from there back to real space. It was going to be tricker than he first realized and take a little longer as well to get ready. With his concentration focused on the problem at hand, all the other activities on the ship just seem to fade into the background and he's no longer consious of them around him. About twenty minutes in, he gets the call from Engineering that the FTL drives are on-line. "Roger that Engineering, FTL drives on-line and ready. Thanks. Be warned, I'm going to probably have to take them all the way into the red to pull this off. Make sure they don't fall apart on me. If you have any ideas about how much abuse they can take over a short two minute window, let me know now. Stars out." After about ten more minutes he finishes up his calculations and looks up to see the Captain staring at him. The sounds and noises from the rest of the ship come flooding back into his senses. "Sorry Skipper, I was a little deep in concentration there. Here's what we have. First, we're currently traveling through a hitherto unknown level of hyperspace, speed unknown but faster than what we were supposed to be going at. I'll be honest, I have no idea where we are. The best I can do is get us out of hyperspace and into real space "here" where ever "here" is when we make the transition. Once we're out, we can try to determine our exact position. "Now getting out is not going to be easy. We're actually going to have to make two jumps. One to get back in to the expected hyperspace dimension and then a second to get back into real space. And the first one is probably going to take the engines well into the red to get the power needed. Engineering reports that the engines are on-line and ready. I have the jumps calculated and ready to execute. We can go on your word. "However, I strongly recommend that before we do this everyone quickly secure their areas and we issue the 'brace for impact' order just before we jump." Seeing the puzzlement on the Captain's face he continues, "have you ever hit a prarie dog hole doing sixty in a pickup? It slams your jaws together and rattles your brains. The first transition from deep to normal hyperspace is going to be like that, like we hit the 15 mile per hour school zone speed bump on main street doing eighty in a pickup with bad struts. People are going to get bounced and there are going to be headaches afterward," Mike said grinning. "Ready on your command, Captain." Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
Ronin84 September 14, 2012 - 11:34am | "Captain!" Forrest yells out, "One more moment Grant could die if I don't get this clavicle stabilized, and I'm sure that Mike is a great pilot but I know all about back roads driving, and I'm not ready to be bounced around like the head pin of a bowling alley." 42 out of 100 on First aid to stabilize the shoulder and clavicle. Sweat dripping down his face...he slams the pod lid closed and watches it cycle through it's safety protocols, pushing the restraint button to make sure Grant is secured. I am not going to lose a crewman like this! Dashing for an empty seat and strapping the safety belt on. "Ok Captain, good as we're getting here!" |
TerlObar September 14, 2012 - 12:24pm | "Don't worry, Doc. I don't want to bounce you or the XO around any more than necessary. That's why I recommended giving everyone fair warning. Less work for you afterwards that way as well." Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
Ronin84 September 14, 2012 - 1:45pm | "Stars y'all gonna go and spoil me." The smile is genuine though forced you can see the worry for the crew across his forehead, as his brow wrinkles. "just mind your stick and I will try and remember you kindly next time we are in sick bay." This time folowed by a wink and smile. Though Forrest's eyes dart to the readout on the med pod. |
OnceFarOff September 14, 2012 - 6:05pm | "We're good to go down here", Kyrell signalled from engineering. |
AZ_GAMER September 17, 2012 - 8:35pm | Day One (Part 4): "Lt. Finsletter reporting for duty", the young officer stated as she emerged from the lift on to the command bridge. "Excellent timing Lieutenant, the XO is down and we need an extra hand up here at operations. Your personnel file indicates that you were rated for flying mil-spec interstel vessels like this one?", Captain Crane addressed the new officer while his hands glided over the glassy smooth helm touch screen console entering minor course corrections to smooth out the 'Logan's flight. "Take the helm Lieutenant," Crane invited as he stood up from his seat in front of the flight controls. "Lt. Commander Bell will relay our jump entry course and vector to you from his station", Crane gestured to the now wildly busy Astrogator working at his station. "There will be at least two jumps for us to transition to normal space so you will have to get ready to line up for the second jump as soon as we finish the first one. If we miss a jump entry, LT. Cmdr. Bell may have to educated you on the finer points of what happens when pick-up truck meets a prairy dog hole." "Commander Kyrell", The Captain called into the communications panel. "We will be executing our jump soon and we will need you in the FTL module to monitor the Jump Drive. She'll be getting one hell of a workout with two successive jumps. See that she holds together so we can get our ass out of the fire." "Doctor Forrest...", Captain called out as he turned from the Command Station and took a step up onto the floor of the main command deck. "Secure Commander Grant for the jump, we don't have much time. Every moment we stay here in hyperspace we travel farther and farther from home." "Rojan, send any spare security officers you have left to engineering to assist Commander Kyrell or the damage control teams. And...tell them to be quick about it.", The Captain ordered as he passed the tactical station on his way back to the Command to the lower tier of the bridge deck. "Aye, Captain", The steely skinned Ganai responded as he began relaying orders to his subordinates over his com-link. A few minutes later, as Captain Crane paced about the deck studying the various station displays around him, the news he was waiting for finally arrives. The communications panel lit up like a Christmas tree as all departments called in their status reports. Everyone was in place at their designated alert stations or safely strapped into one of the many heavily reinforced emergency shelters throughout the ship. The command crew were in place at their stations with all tasks completed and anxiously awaited the final order to go. "Ready Clara, this gonna be one hell of a ride", The Captain inquired playfully with a wink of his eye and a flash of his confidence inspiring smile. Everyone collectively inhaled as the Captain reached over Lt. Finsletter's shoulder and slowly depressed the enable button commanding the ships computer to engage the jump drive. |
AZ_GAMER September 17, 2012 - 8:50pm | OCC: Lt. Finsletter: Roll piloting skill checks for each of the two jump manuvers and post die rolls & results. Commander Kyrell: Roll engineering skill check to prevent break up for each of the two maneuvers. Doctor Forrest & Lt. Commander Bell, you are still actively involved in your previous tasks and we have your result roles for those actions. Day 2 Will Start On Next Monday So Be Sure To Get All Of Your Assignments In By Sunday. |
AZ_GAMER October 1, 2012 - 8:03pm | OOC: autotype and correct had a hayday with my post, so try to read around the occasional broken sentence or mis-spelling. For some reason I'm locked out of my own post to correct it any further. |
OnceFarOff September 18, 2012 - 7:09am | Commander Kyrell: Roll engineering skill check to prevent break up for each of the two maneuvers. First roll: 42 Pretty sure that one is good. Second Roll: 78 - hmm... no so sure... (Not sure how many points of ADF and MR were used, but each point is 5% minus 10% for my LVL 2 engineering skill.) |
rattraveller September 18, 2012 - 4:45pm | Two rolls for piloting skill for Lt. Finsletter: 1st 68 (Shaking, rattling and rolling) 2nd 25 (Getting the hang of this) Sounds like a great job but where did you say we had to go? |
AZ_GAMER September 24, 2012 - 8:35pm | DAY TWO (PART ONE): |
OnceFarOff September 25, 2012 - 9:11am | "Hold together baby. You're too young to let go." Morgan mutters under his breath. Hoping somehow that the ship will listen... |
TerlObar September 25, 2012 - 9:42am | Arriving at the helm controls behind Lt. Finsletter, Mike takes a quick look at the ship's attitude. "Pitch down two point three degrees," he says quietly just for her to hear. "You're doing fine," he adds and then continues with the same calm voice despite the chaos erupting around them, "and then yaw right another one point six." He watches as the ship responds to her commands. "There! Hold that!" he says as the ship reaches the desired attitude. Out loud Mike continues. "Captain, we're ready for the second jump. Initiating now." HItting the intercom panel on Lt. Finsletter's station he adds. "Engineering, Stars here. Hang on just a few more seconds, we're almost done." Rasing his voice so he can be heard on the entire bridge, he continues, "Initiating second jump on my mark. Three... Two... One... Mark!" and indicates to Lt. Finsletter that she should engage the FTL drive as he takes a firm grip on the back of her seat knowing he's in for a serious bouncing. "Come on baby, hold together," he thinks to himself as he starts to feel the jump drive engage, "Just a bit longer." Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
rattraveller September 28, 2012 - 6:40pm | Lt. Finsletter sits at her post and follows her Captain's directions to the letter. Her responses are automatic and precise after years of study, training and practise. Another part of her mind is secretly thanking the Gods the Captain has moved in close and looking over her shoulder. Alot of pilots would be mad if anyone told them how to do their jobs but she knew she was in way over her head in this complete screw up of a first mission. Sounds like a great job but where did you say we had to go? |
AZ_GAMER October 1, 2012 - 8:02pm | OOC: All Players Roll LOG checks And Please Post Results |
TerlObar September 29, 2012 - 1:50pm | LOG = 65, rolled a 05 Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
rattraveller September 29, 2012 - 2:05pm | Logic has flown out the window for Lt. Finsletter. Roll=98 Sounds like a great job but where did you say we had to go? |
AZ_GAMER October 1, 2012 - 8:02pm | OOC: Rolling Log Check For Ronin's Character LOG: 55, Roll 29 |
AZ_GAMER October 2, 2012 - 10:18am | DAY TWO (PART TWO) |
AZ_GAMER October 6, 2012 - 6:37pm | Day Two (Part Two): OOC LOGIC CHECK RESULTS Lt. Finsletter: Everything seems fine, you made it through one of the toughest hyperspace maneuvers you have ever heard of. You feel a sudden healthy rush of prideful confidence of making it through this alive. Lt. Commander "Stars" Bell: Upon returning to your astrogation station your instruments confirm what you observed from the exterior hull camera views displayed on the main view screen. The 'Logan has indeed arrived, relatively intact, into a very deep dust cloud nebula in normal space. Upon consulting your astrogation instruments you are immediately stuck by the fact that incoming telemetry data puts you way beyond known charted space. Your initial surprise has you running diagnostics from your control console to confirm that your instruments are still functioning properly. Commander Kyrell: Damage reports roll in wave after wave like a tsunami of chaos. At this point it's easier to tell what works then what doesn't. Life support, main power, gravity generators, fusion drive, and sensor arrays all seem to be working. FTL drive, capacitor shields, repulsor shields, weapons, and communications all are down. The engineering station in the FTL drive control room is lit up like a Christmas tree and your head hurts with the constant flashing of new alarms. As the FTL drive winds down, you open the one of the blast door shields to get a look at the damage inside. It's a bad scene inside the FTL drive chamber. The entire room is flooded with dangerous corosive coolant gases and smoke. Through the mist you can barely see the lights from the observation window of the equipment room on the other side of the chamber. The billowing green and grey clouds momentarily part and you catch the silhouette of Lieutenant Darius Stone's (http://starfrontiers.us/node/6994) unmistakable muscular form dressed in one of the ship's space suits exiting the room. You known Lt. Stone as one of your engineering staff assigned to gravity dynamics. But what was he doing here in the Hyperspace Drive Module? You don't recall seeing his name on the damage control roster for this module. Doctor "Duke" Forrest: You see that your patient's vital signs are failing rapidly. The severe roller coaster ride of the two jumps was hard on the crew but even harder on the injured. Your extensive training, experience, and keen senses quickly determine the problem. A fragment of bone has broken free from Grant's clavicle and punctured the Commanders Lung. You know she won't make it to the surgical bay in this condition. One of the medical support bots quickly zips up to you with an update on crew medical reports displayed on its touch screen face plate. As you review the data on the scrollling down the robot's face screen you realize that Grant has only two risky options. Put the Commander on ice by activating the med pods cryo-stasis function or performing emergency surgery right here on the bridge. |