Factories

iggy's picture
iggy
July 6, 2012 - 6:11pm
So, I'm still plodding along in the background playing Conquest.  I built my free factory this week when Tim introduced them.  I make radiators.  I checked with my brother and he makes radiators in his shiney new factory too.  I see that Karxan has a factory.  I don't know about anyone else.  So, who has built a factory and what does your factory make?  Shall we test out this new trading thing?
-iggy
Comments:

TerlObar's picture
TerlObar
July 6, 2012 - 9:18pm
I was going to build one in the next day or so.  I just haven't had time to do it yet.  I'm also just playing along in the background upgrading stuff and doing research.  Although I didn't play much the week I was in Spain so I've fallen a bit behind.  Ran out of energy and all my fleets died so I'm not holding any resources any more.
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jedion357's picture
jedion357
July 6, 2012 - 9:39pm
I dumped most of my RS on low value properties and and plowed research into silo upgrades and the hourly collection tech for the 4 resources. Actually got my storage capacity up to 300K for the silos. and since most of what I research these days takes days its ok that I generate almos 5k of ore per hour and 3k of creds. built the factory, not sure why or what it does for me, think it builds rockers.

Though I just took possession of to omega properties and it probably only a matter of time till someone contests my being there.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
July 7, 2012 - 12:31pm
Mine builds pillars.  Anyone know how many different components there are?
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iggy's picture
iggy
July 7, 2012 - 4:53pm
I don't know how many parts the factories can build.  So far I count:

Quinn = radiators
iggy = radiators?
jedion357 = rockers
TerlObar = pillars
Karxan = ?

I think that we should agree on a central location and each put a shipyard there.  Then we can send fleets safely from our decentralized and protected factory locations to a common alliance trading world.  The process would be load fleet at factory and recall to shipyard at factory.  Then deploy at shipyard orbiting trade world.  This would minimize the  opportunities for pirate attacks.  This assumes that you can recall a fleet with cargo on it.
-iggy

iggy's picture
iggy
July 7, 2012 - 7:01pm
I ran a test.  I built one cargo ship and put 20 radiators on it then tried to recall it to the shipyard. 
This triggered a waring that I will loose the cargo if I recall the ship.  So, I transferred the cargo back to the factory and recalled the cargo ship empty.  So, my initial plan of a central trading world with shipyards for easy access will have to be rethought.  The shipyard's at the trade world would only have the trade purpose of quickly returning the fleets back to the factory world when empty.

I wonder if we can have two factories and then the cargo be moved between them like fleets are between shipyards?
-iggy

Karxan's picture
Karxan
July 10, 2012 - 8:14pm
I have radiators too. I don't really know the purpose for all of this. I looked through the help for anything and got nothing. I am only really just updating stations as I go. Checking on things but doing nothing really.

iggy's picture
iggy
July 10, 2012 - 9:23pm
Update to our list:

Quinn = radiators
iggy = radiators
jedion357 = rockers
TerlObar = pillars
Karxan = radiators
-iggy

iggy's picture
iggy
July 14, 2012 - 12:13pm
Check out the factory cloud that the Kobayashi Alliance has setup at 1900,2750.

Looks like their method is to jump your fleet to your factory shipyard.  Trade for factory parts with alliance members.  Then dispatch the fleet for the long haul home.

Makes me wish I'd waited to build my factory until we had all agreed upon a location for a factory cloud.  I like this idea.
-iggy

TerlObar's picture
TerlObar
July 14, 2012 - 1:58pm
We could still do it, it would just take a few days to assemble everthing into a central location.
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iggy's picture
iggy
July 14, 2012 - 2:41pm
I for one don't like the location I chose for my factory due to the new arrival in my neighborhood, Jeff Cater1.  And I put it so far to the SE of the map that is is not centrally located for all of us.

Can we only have one factory?  If not then we could have several factory clouds.
-iggy

TerlObar's picture
TerlObar
July 14, 2012 - 2:49pm
You can have multiple as far as I can tell, they are just stations.  I put mine kind of in the middle the largest concentration of my stations.

At the level I'm playing the game however, I don't know that I really will get into much in the way of using the factories.  It just feels like another big time sink to keep on top of.
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iggy's picture
iggy
July 14, 2012 - 3:03pm
Yes I have thought of the time sink issue as well.  I kinda like the long upgrade times so I can do something and walk away to other much more productive things.  Getting a station up to level 15 is not too much of a bother to me.  It's the tech upgrades that could use the factory thing.

Building a factory cloud could still be a fun cooperative thing.  It would likely spend time idle however.
-iggy

TerlObar's picture
TerlObar
July 14, 2012 - 6:37pm
Pick a spot and I'll send my factory, and a ship yard and deploy fleets and turrets for defense.
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iggy's picture
iggy
July 14, 2012 - 8:30pm
I think now is the time to introduce the map that I did to the entire alliance.
-iggy

jedion357's picture
jedion357
July 14, 2012 - 9:02pm
Not that this is an issue for this alliance but a factory cloud equals target. I have little doubt about what the Sith Empire United to would do once one of the members posted the location of a factory cloud belonging to an enemy alliance- multiple fleets of multiple members would show up and recycle everything in sight.

I'm not saying dont do it just that the minute a state of war exists, dispersing factories would be a good idea.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
July 15, 2012 - 12:02am
My original idea before the factory cloud they did was to do the reverse.  Each have your factories in your own private location then all put shipyards in a central rendezvous location.  Then send fleets to the rendezvous with your set part and trade at the rendezvous.  The problem with it was that you can not take loaded cargo into a shipyard so the fleets would have to make both directions of the haul.  The factory cloud cuts that down to one direction, the return trip with the load of goods.  Our factory cloud will be 5, maybe 6, factories.
-iggy

jedion357's picture
jedion357
July 16, 2012 - 4:33am
Ok- I had an open slot so I built a factory to see what it would produce and it was rockers again, I think you are forced to trade with people. Which means this is about making a sense of community which would mean spending too much time in game. I'll just keep checking in and push the values of my stations up- BTW I'm up to 364K for silo space- I keep investing in building up silo capacity till a silo maxes out and I'm maxing out the tech that lets you increase hourly resource production right now. when this is all done I'll go back and max out the attack/defense values for SY and Silos
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
July 17, 2012 - 10:04pm
Check out the factory cloud at 1400,2430.
-iggy

jedion357's picture
jedion357
July 18, 2012 - 12:41pm
iggy wrote:
Check out the factory cloud at 1400,2430.


It looks like 99% Roboteck alliance.

All I can say is that this would be target number one in a war. No way the sith alliance would leave this alone; they'd send in shipyards with as many as 1500 fighters ready to pounce and all the resources raided would mean more ships being built, they'd kill the ship yards first and munch on the factories at leisure. It makes sense if its not a target but you go to war this is target number one.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
July 18, 2012 - 12:47pm
One has to wonder how much of a game changer factories really are? do the really short time? or are you spending time sending ships everwhere to stock a station for a rapid build?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
July 18, 2012 - 3:06pm
That sounds fun.  Lets find a small cloud and munch on it Foot in mouth.

Joking aside.  I have to agree.  Sure you'll loose a bunch of ships in the process but after the few battles I've been in, the stations don't really have a chance.  You'll have to wade through all the defensive fleets and turrets but eventually you'll get through.

And I'm not sure about the savings as well.  I'm sure it helps some as you can continue to upgrade other stations at the regular rate while you wait for the supplies to arrive at the one you want the boost for.  So it will help you on the occasional upgrade but unless you've got lots of ships flying around delivering stuff it's not going to be a big difference.  And if you've got all those fleets you got to keep track of them and it's more of a time sink.  At least that's the way I see it.
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jedion357's picture
jedion357
July 18, 2012 - 6:05pm
plus you normally ignore the fleets in motion other than to back track to a possible station but now that there is the possibility of disrupting a player's plans at an upgrade boost you'll want to target fleets flying around. I think I'll keep to what I'm doing as its very little time in game.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
July 18, 2012 - 10:25pm
I happen to like the 8, 10, 12, and 14 hour upgrades that the factories are designed to speed up.  I hit one of these upgrades and go to work or bed and I don't have to think about things for a while.  I enjoy 1 and 2 day tech upgrades as well.  They don't frustrate me now because I am almost to level 18 on all the tech that I was wishing to get to max.  Most of the tech are for items that I do not use.  I was excited to see that trading was coming to the game but now I am disappointed because I find it useless.
-iggy

jedion357's picture
jedion357
July 29, 2012 - 6:56am
Just noticed in achievements that the reward for building a factory is changing its production. Wink
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
July 11, 2013 - 3:55am
I've got a fleet of 10 ships going to the factory cloud anyone want to share their goods?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
July 11, 2013 - 7:35am
I have:
Radiator: 14400
Hydraulic: 2000
Intake: 500
Servo: 6350
Motor: 2000
Conveyer: 11150

I make Conveyers.

Is there any that you want?
-iggy

TerlObar's picture
TerlObar
July 11, 2013 - 8:03am
And I make pillars.
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iggy's picture
iggy
July 11, 2013 - 7:56pm
I need Sprocket 5400, Assembly 2600 to upgrade collect rate from 18 to 19 on one of my RS.  I wonder if it will stay that way if I upgrade normal.  I don't have any of the above.
-iggy

TerlObar's picture
TerlObar
July 11, 2013 - 8:14pm
No it changes if you upgrade normally.  I tried that once.  But every station I looked at upgrading had the same requirement.  Then when I upgraded one of them normally, they all changed.
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iggy's picture
iggy
July 11, 2013 - 10:48pm
OK, so when I click unlock it is not specific to the RS, it is for any station in this upgrade round, correct?

BTW, wanna trade some conveyers for pillars?

@Jedion, what do you make again?
-iggy