w00t (not verified) November 11, 2011 - 3:32pm | We'll have content for the next 3'ish years. How awesome is that! Hopefully we'll have artist that are willing to donate their time to craft art as needed. |
Ascent November 11, 2011 - 11:25pm | I suppose that's your immitation of the half glass full? I call that half of the tenth that remained. View my profile for a list of articles I have written, am writing, will write. "It's yo' mama!" —Wicket W. Warrick, Star Wars Ep. VI: Return of the Jedi "That guy's wise." —Logray, Star Wars Ep.VI: Return of the Jedi Do You Wanna Date My Avatar? - Felicia Day (The Guild) |
w00t (not verified) November 12, 2011 - 9:45am | No idea what you are saying and its not glasses, its oil cans. :-P |
rattraveller November 22, 2011 - 11:10pm |
MOST IMPORTANT this is a critique. It is not meant to hurt anyone’s feelings but to address certain problems and hopefully get them resolved. Any other insights to these opinions are welcomed. Here goes. In Starfrontiersman Issue 17 we are presented with the Streel “Raven” Class Corvette. I personally found some many problems with it, as to make it unusable but possibly salvageable. Starting with the basic stats everything looks good until you get to the Life pods and that is where all hell breaks loose. It is listed as having 5 but a quick glance at the layout and literature there are clearly 7. A minor mistake until you read how they are supposed to be used. OFFICERS ONLY. There is no other emergency equipment except Lifeboats are optional equipment so all the enlisted are just supposed to die. Trying to picture how that works. Well men we’ve bought it this time. Guess I will have a bit of explaining to do back at the Officer’s Mess tonight. Don’t worry I’m sure your replacements will avenge you. Ta Ta.” Oh wait the literature said this was primarily sold to pirates and even named after one so maybe, “Captain Jack Sparrow here. Me and Elizabeth and that blacksmith guy are leaving now. Don’t feel too bad you were only hired to be eaten by a Kraken or die in a spectacular explosion anyway so Ta Ta.” Anyone else sees that plan working, but wait it gets worse. Two of the lucky ones are not on the decks the Life pods are on so the Doctor and Marine Officer have to make their way to the bridge to get in their Life pods bypassing most of the enlisted and the Bridge enlisted. The two Engineering Officers just wave to the other engineers and techs and leave. We are talking armed pirates some with breaching explosives that are going to die soon. Oh to top it off like I said there are 7 Life pods shown but only 6 Officers listed. Guess it goes like this, “Oh Drat there isn’t any Grey Poupon on this Life pod. Guess I will check if the Officer’s backup Life pod has any.” Moving on we have the typical crew list. I like this. Very useful for assigning characters positions in role-playing by their skill set. Just a shame it makes no sense. Let’s start with what is not there. Gunnery. This ship has two guys assigned to fix robots who are only used for damage control and no one is assigned to fire the ship’s weapons. Thinking about it this is a definite disadvantage for a commerce raider. We have a total of 34 Marines. For a ship which boards mostly merchant ships this is an incredible number of troops. Using the White Light module as our guide we have a Size 5 merchant ship with a crew of 5. Going with this and modern examples, merchant crews are small. Add in that these are specially trained and equipped attackers versus a bunch of civilians who are usually scattered around 6 to 1 odds seems extreme. Hang with me on this one. Back to the techs, it states they are bunked in the NCO quarters on the Marine barracks decks. The crew lists has 7 tech total. There are 8 bunks in the NCO quarters. Math tells us that means there is only 1 Marine NCO. So we have a Marine platoon of 1 LT, 1 SGT and 32 Privates. Anyone see a problem with this? Is there a UPF version of the CDC? Cause they could not have approved of this design. The dining facility and the sick bay are not only on the same deck but they share a door. So you have the Doc saying, “Hey guys make way there. Vruk has multiple laser wounds and Smitty has some strange fungal thing going on. My that chili looks good can you send some into sick bay in a few.” Oh and for a ship where the enlisted are just supposed to die there are a lot of bunks in sick bay. 6 beds for a crew of 46 means 15% of the crew can be sick at one time. That is quite a lot. UNLESS 6 beds/6 officers coincidence or does each officer have a personally assigned sick bed? So we have 32 Marine privates with nothing to do for maybe a week or a month except lie in their bunks, rotate through the dining facility (who cooks there anyway?) and watch movies. When and Where do they train? Especially with pirate crews bored boarders will lead to a lot of trouble. OK this ship is supposed to be a commerce raider. When you are a pirate the cargo may or may not be something valuable but the ship you took is valuable if not whole then at least in parts. Yet there is no extra crew to take the prize ship home or even anyone to cut out important parts. Maybe those 2 robot techs can handle it. NOW before anyone goes nuts I do find this to be a wonderful ship for a different purpose. As presented and crewed this is a wonderful Special Operations Supply/Resupply ship. It can carry a good number of replacements and supplies to a planet for sneaky missions. It can then take the wounded out in the big sick bay. Also the techs can fix whatever equipment has broken on the mission or replace it. The ship is fast enough to get in and out and under gunned enough keep opponents away but not give the crew any ideas about fighting it out. Plus it can land on planets so it does not have to hang in orbit but can hide on the surface. OK fire back. Sounds like a great job but where did you say we had to go? |
jedion357 November 23, 2011 - 6:53am | @ the Ratt: you listed a number of issues that I really want to call nick picky which is not me putting down your concerns as I think we should make every effort to get things right. That said I really wish we had had your input while the author was posting material in the project where this was developed- far easier to address these issues then rather then after its gone to print. Now as too why the nit picky issues were not caught? I'm not sure who edited this submission since I already cleaned out the cue in the SFman (note to self wait longer to do that for issue 18). However, in defense who ever edited it I'm sure that they focused on the editing and perhaps didn't read the article critically. There is a lot of work going on behind the scenes at the zine and its all vollunteer. There is the other issue of sometimes submissions come in and they have non standard ideas but we let some of that slide since it's a fan zine (some things we just banish to Laco as its judged to have too many problems and non of us are motivated to put in the hours to overhaul- though that is rare). Can I assume you are volunteering to be a reviewer and look for the nit picky issues? Frankly, someone should fill the role of rules lawyer on KH type submissions though that is of course complicated by the fact the zine is not exclusive to Star Frontiers rules. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 November 23, 2011 - 6:53am | Sorry for the double post but I'm on the smart phone and it won't let me break up post with spaces between paragraphs. Now for the actually issues in Rafts, post: cannon rules state that a ship has 1 lifepod per hull size, so by the book this has too many. NOW THIS IS SILLY. Apparently we learned nothing from the Titanic. Space is a hazardous environment and no ship is going to be designed without sufficient emergency equipment. I typically handle that with a house rule that life pods hold 3 individuals or 5 ifshnits. Work pods are the assigned life pod of the ships engineer since they usually have close access to them from their work station. Plus the ships launch qualifies as an escape vehicle for four or more. In this case since the ship was purpose built to carry troops we can use hand wave a house rule that the escape pods hold four which gets 32 off the ship plusses two more in the work pods. As for officers only just ignore it. And the gunnery officer oversight just add it. Personally I don't think its the the end of the Frontier. Add to a certain degree submitters can submit anything they like, I adapt quite a bit of the material in the zine to my purposes and don't always use of as presented. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 November 23, 2011 - 6:55am | BTW, thank you for the critique the feedback is important. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
w00t (not verified) November 24, 2011 - 12:32pm | Speaking of ifshnits, this popular song is sung by un-popular buccaneers, the Ifshnits of Rimwyrm! Yo Oh Heave Ho There are ifshnits whos hearts are as black as space Yo Oh Heave Ho And they set their ship 'cross the black and blue A blood-thirsty captian and a cut-throat crew It's a dark a tale as was every told Of the lust for treasure and the love of gold Shiver my timbers, shiver my sides Yo Oh Heave Ho There are hungers as strong as the solarwind tide Yo Oh Heave Ho When the engines primed and the grav-anchor weighed There's no turning back from any course that's laid And when greed and villainy sail the black You can bet your boots there'll be treachery (They'll be treachery!) Shiver my timber, shiver my soul DEAD IFSHNITS TELL NO TALES |
jedion357 November 24, 2011 - 1:18pm | Sounds more like a song from the pirates in Crash on Volturnus I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
w00t (not verified) December 14, 2011 - 3:00pm | Since nobody took me up on the subtle offer to order the Moore some Lulu prints, so I started ordering from 17... EDIT: This issue is saddle stitched, most of the pics looks great (some are a little dark). |
rattraveller December 14, 2011 - 3:45pm | Would love to but some math stands in my way. Namely 1 wife plus 3 daughters plus 3 sons-in-law (sort of) plus 6 grandkids means not much left for Pa-Pas secret life. Sounds like a great job but where did you say we had to go? |