Anonymous February 14, 2011 - 7:13am | This topic covers the steps necessary for colonization. We have already discussed the motivations here Refer to: Motivations for colonization Motivations precede exploration - there has to be a reason. In my opinion there are two types of exploration;
You need an appropriate vessel for the task. Resource mining for instance requires a geological team and spatial/astrogation team. A vessel would need sensors to scan asteroids or moons and digger shuttles to take samples. Habitable areas would need a larger vessel in order to take along lander modules, vehicles (prob arial) and a complete science center including but not limited to biology, chemistry, etc. |
jedion357 February 15, 2011 - 9:09pm | What if the exploration team was funded by a mining corp? Mining group underwrites the exploration as a colony would make exploitation of the mineral assets easier. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
iggy February 15, 2011 - 10:54pm | I see mining companies actually seeking systems with habitable worlds to help support their operations. The habitable world serves as a source of food and manufacturing for their mining operations. Best would be a barely habitable/uninhabitable world with no native life that they can set up domes on for agriculture and manufacturing and then strip mine the rest. Assuming it is rich with minerals. -iggy |
Deryn_Rys February 15, 2011 - 11:23pm | Yeah, but it would be just as easy to send in a few container ships and build a spacestation to support a mining operation. I think that space stations are something that haven't been talked about yet as vital to developing a colony. They provide a lot of space for hydroponics, docking space, and with a communications and sensory array would facilitate onworld communications, weather reports, and defensive capabilities for the fledgeling colony. "Hey guys I wonder what this does"-Famous last words "Hey guys, I think it's friendly." -Famous last words "You go on ahead, I'll catch up." -Famous last words "Did you here that?" -Famous last words |
Ellzii February 17, 2011 - 9:22pm | I agree with Deryn_Rys to an point. It would all come down to numbers. Does the mine have enough resources to justify setting up shop for a multi year thing. If so, the space station makes sense especially for areas that do not have a habitable planet in system. Lets talk about habitable worlds now. You need a botanist and a zoologist. A microbiologist to make sure the germs won't eat your people. A meteorlogist/climatologist will be helpful in determining if the weather is going to send hurricanes to blow your possible colony away. I am sure their are more I just cannot think of them at the moment. Now granted I am sure there are the dummies out there who will land on a world, plant a flag, and send the poor colonists off to their doom, but we always come back to the money. Whomever funded the trip will want the colony to be profitable. That means sending off a bunch off eggheads to figure out what the risks are to the colony. -LZ |
jedion357 February 17, 2011 - 10:07pm | What if the survey was done by a private concern and they were selling the "rights" to the system Once they have the money and you've gone off to the system, it will be tough to demand your money back after you get there and discover that the system brief does not match the reality. Survey crew took short cuts or falsified results looking to make a quick buck and disappear. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
w00t (not verified) February 18, 2011 - 8:19am | imo, the numbers are important in real-life decisions. In-game the Ref would just make it work depending on the story that he wants to tell. One example;
jedion - your post is more of a Motivation, but this type of exploration might require stealth. Perhaps colony groups would insist the explorer's take along one of their representatives. Lots of potential for ideas in this project. |