UPF Assault Scout redux

Shadow Shack's picture
Shadow Shack
February 9, 2011 - 10:43pm
Over in the new Clarion Royal Marines project, I uploaded a revamp of the canon assault scout deck plans for the CMS Osprey, rendered in one meter squares for more detail. Check it out at http://www.starfrontiers.us/node/4929
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website
Comments:

Georgie's picture
Georgie
February 10, 2011 - 5:37am
Nice work!
The weak can never forgive. Forgiveness is the attribute of the strong.    * Attributed to Mahatma Gandhi

SMKSensei's picture
SMKSensei
February 10, 2011 - 6:51am
Looks great! Thanks for your contributions!

Anonymous's picture
w00t (not verified)
February 10, 2011 - 1:23pm
It's amazing what some people can do with Paint. True artists!


Ellzii's picture
Ellzii
February 13, 2011 - 7:52am
For starters it looks nice. There are some nitpicky things that I wanted to point out.

Recreation Deck Port side you have what looks like a barbell set. Given that the crew will be spending some time in zero-G (espcially while coasting on patrol) Wouldn't a resistance weight set like a bowflex or something be more practical?

Crew Deck port side. The double bed gives me pause. Is there no fraternization policy in he Clarion Marines?

Like I said it is nitpicky things, but it would be the items I would be bothering someone with when I got on board.

-LZ

Georgie's picture
Georgie
February 13, 2011 - 9:12am
The double bed is obviously the captains cabin. At sea... I mean at space, a ship's captain is GOD and get's what he wants.
The weak can never forgive. Forgiveness is the attribute of the strong.    * Attributed to Mahatma Gandhi

Deryn_Rys's picture
Deryn_Rys
February 13, 2011 - 9:28am
I think that the weight set is just there to represent some kind of exercise gear as opposed to being actually the equipment there. And as for the double bed...well maybe in the Frontier they are more open about the relationship thing, specially if you're going to be spending a lot of time aboard a ship in deep space. This is specially true in my Frontier which spans 700+ lightyears from Prenglar to the Rim. Even traveling 3 lightyears/day an assault scout could take a month or more in Voidspace to cross such distances, so there is a little leniency towards the crew being able to...um...give in to their urges. Of course bringing livestock for the Yazirian Crewmember to ritually kill in order to observe his high holy days  is still a no no, but that's a whole nother can of Sathar.
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Shadow Shack's picture
Shadow Shack
February 13, 2011 - 3:14pm

Quote:
Wouldn't a resistance weight set like a bowflex or something be more practical?


Possibly, it was simply easier to render an overhead view of a barbell set. A bowflex would look like a T sitting there and then everyone would be asking "Hey, SS...what the #$@! is that thing?!" Wink


Quote:
The double bed gives me pause. Is there no fraternization policy in he Clarion Marines?

It merely serves to depict the various configurations of the convertible cabin...two singles pushed together to make a double. As such it could be used as a captain's suite (single occupancy, he just wants a bigger bed), it could be used to transport a member of the Royal Family or Parliament to the Council of Worlds meeting --- and afterwards it can be separated back to single beds for crew use.

Just remember, an assault scout is not always going to be staffed with a maximum crew. Technically, you can operate a scout with a crew of three Gollwin grads: a pilot/gunner, an engineer/gunner, and an astrogator/gunner. The Osprey in WoWW begins the adventure with a crew of four (the two non-commissioned officers get transferred to make room for the players). Smaller crews don't need as many beds, so a double is certainly in the cards.

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

rattraveller's picture
rattraveller
February 13, 2011 - 7:45pm

You are all forgetting that not all races sleep the same way and are not shaped the same. If the Captain is a Vrusk that double may not be big enough. Oh and has anyone figured out if Dralasites retain their shapes when they sleep or do they have nightmares and wake up with fourteen arms?

Sounds like a great job but where did you say we had to go?

iggy's picture
iggy
February 13, 2011 - 11:13pm
Well, I've never woken up with fourteen arms but I do prefer to relax my shape when sleeping.  Something with a rim around it helps, a bowl is the most comfortable shape.
Smile
-iggy

Shadow Shack's picture
Shadow Shack
February 14, 2011 - 4:07am
Again, the beds are recognized representation. All of the canon deck plans have the same thing. But if anyone can submit what a dral or vrusk bed looks like (or chair or any other form of furniture for that matter), I'll certainly include one in my next set of deck plans.

As for waking up with fourteen arms, that can only be accomplished with a DEX score of 140 or higher Wink
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Anonymous's picture
w00t (not verified)
February 14, 2011 - 9:15am
Cargo netting and hammocks are the most uncomfortable beds for a dralasite. Vrusk love to hang their legs off, humans don't mind them but yaz's tend to shy away as their wings can fold up in the netting. 

Dralasite-only ships often use their duty/workstation chairs as beds to save space. 


AZ_GAMER's picture
AZ_GAMER
February 15, 2011 - 12:10am
Interesting point about minimum crew. I am drafting some optional rules that have to do with casualties and in this article is a rule for Minimum Crew Factor. The MCF is the absolute minimum number of crew members that are necessary to operate and maintain control of a ship. It is a simple system in that the MCF is equal to the ships hull size. So an Assault Scout would have a MCF of 3 and a Battleship would have an MCF of twenty. This is the minimum number of people needed to flip the switches and turn the dials that keep the ship running. Without the MCF the ships systems will start to fail or behave erratically as they are not being monitored or controlled properly. Now automation such as robots can help but they are limited by their programing and if you dont have robots that are trained in that ship skills then they can not be counted towards the MCF.

Anonymous's picture
w00t (not verified)
February 15, 2011 - 6:50am
You can also install an AI with the approiate skills. 

AZ_GAMER's picture
AZ_GAMER
February 15, 2011 - 7:11pm

An AI could be used to control the ship in the absence of sufficent crew. However, I think I would limit the A.I.'s abilities to just keeping the ship on auto pilot. I don't think anyone wants their A.I. to engage in combat for them. If it suddenly decided all the little shiny metal things that arent it are targets and just starts blasting away it could be bad, very very bad.


Anonymous's picture
w00t (not verified)
February 15, 2011 - 8:24pm
You could be right, however if the Mission and Functions are crafted with care this shouldn't be a problem. I imagine an AI can handle what a player character could. For instance one AI could Pilot while other handled Gunnery, another Astrogation and so forth. Of course if the AI requires manipulators you could insert it into a robot body. 

:-)

iggy's picture
iggy
February 15, 2011 - 11:22pm
w00t wrote:
Cargo netting and hammocks are the most uncomfortable beds for a dralasite.

Yes netting is a definite no.  I start bending through the openings and wake up with cross hatched pains.  Now a solid hammock that I can zip up with internal oxygen tubes sewn into the fabric isn't bad and the extra O2 makes for a very refreshing sleep.
-iggy