Too many things to keep track of

Deryn_Rys's picture
Deryn_Rys
December 10, 2010 - 11:38am
The number of things that players have to keep track of becomes a pain because the characters have to keep track of not only how much ammo they have per weapon, but how much juice they have in their melee weapons, how much power is left in their belt/back packs, how many Endurance points they have, and Psyche points (if they are psionic) and how many points of damage in the round their defensive screens have absorbed. So I'm trying to figure out a way to cut these things down.

Ammo for projectile weapons can not be cut down, but I'm thinking that energy weapons (both melee, and ranged), and defensive screens might have a number of hours of continuous use before needing a recharge rather than keep track of charges/seu and then just list a recharge cost if the characters go to an authorized recharge station, or how long they need to recharge if the character is charging them from his ship, or vehicle's power generator.

It might seem a little abstract but it does keep the number of things that a player needs to keep track of down allowing the players to concentrate more on the adventure then number crunching. What do you guys think?
"Hey guys I wonder what this does"-Famous last words
"Hey guys, I think it's friendly." -Famous last words
"You go on ahead, I'll catch up." -Famous last words
"Did you here that?" -Famous last words
Comments:

Anonymous's picture
w00t (not verified)
December 10, 2010 - 6:39pm
Your abstraction idea has merit and should go through some playtesting. I personally like tracking this stuff and haven't had an issue yet. Check out the FrontierSpace character sheet - maybe a different layout would help. 


Deryn_Rys's picture
Deryn_Rys
December 14, 2010 - 9:39am
I ended up keeping the defense screens and energy weapons pretty much as they were before the revision (though a few weapons were removed and may appear elsewhere). the melee weapons however will function continuously for about 8 hours before needing a recharge and I think they need about 50seu to be recharged to full.

On an aside note Grenades, mines, micro missiles, and vehicle mounted missiles have changed somewhat in this draft. (the more I review the material the more things things evolve). I've got the defensive screens descriptions done, and am thinking about the weapon descriptions. As I don't want to turn this book into an equipment catalogue most descriptions will be very short, but will have enough information for players to understand what the equipment or weapon does.

I'm trying to work as fast as I can on getting the new version ready, but my computer time has been cut short, and the holidays are chewing up my time as well, but believe me, I will finish it.
"Hey guys I wonder what this does"-Famous last words
"Hey guys, I think it's friendly." -Famous last words
"You go on ahead, I'll catch up." -Famous last words
"Did you here that?" -Famous last words