Dramune Wars 1, 2, or 3 and Dramune Run

jedion357's picture
jedion357
September 29, 2010 - 7:44pm
Zebs timeline details 3 Dramune Wars, none of which seemed to last longer than 1 year

The climax of Dramune Run details events that would qualify as on of these wars

So the question is, which historic event is detailed in the module #1, #2 or #3?

I'm about to delve into the module for details but thought I'd try to stir up discussion on this.

My first thought is that Drumune Run the module makes more sense if there had already been at least 1 Dramune War prior to the events in the module.

I also think that the large number of ships in each militia makes sense if there has already been some shooting between them.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

Captain Rags's picture
Captain Rags
September 29, 2010 - 8:02pm
Agreed. I got the same impression from that background part in Dramune Run when it stated that 'tensions were already running high between Inner and Outer reach' (paraphrasing), so they probably should have Dramune War I dated prior to the module's timeline.

My SF website izz: http://ragnarr.webs.com


TerlObar's picture
TerlObar
September 29, 2010 - 8:52pm
Well, Zeb's Guide says that the Third Drammune War is fought in fy 61 which is the year given in the setting of the Drammune Run module.  So I'd say it was the third one.  I believe that is the only module that gives a date for it's events and they managed to match it up correctly in the Zeb's Guide timeline.  I don't remember if the module says which of the Drammune wars the action precipitates but I agree, it couldn't be the first one.
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Captain Rags's picture
Captain Rags
September 29, 2010 - 9:21pm
Dang, yer right. Shoulda checked my Zebs prior to posting. Taking a freighter to the Dramune system is gonna be a nail biter no matter how ya look at it.

"Stay Alert! Trust No One! Keep Your Laser Pistol Handy! ...And thank you for flying Dramune Spacelines!"

My SF website izz: http://ragnarr.webs.com


jedion357's picture
jedion357
September 30, 2010 - 4:30pm
TerlObar wrote:
Well, Zeb's Guide says that the Third Drammune War is fought in fy 61 which is the year given in the setting of the Drammune Run module.  So I'd say it was the third one.  I believe that is the only module that gives a date for it's events and they managed to match it up correctly in the Zeb's Guide timeline.  I don't remember if the module says which of the Drammune wars the action precipitates but I agree, it couldn't be the first one.


Shoot! I wanted it to be 2 as I had an idea for something neat with #3. Still digging into the module for details.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
October 3, 2010 - 3:38am
TerlObar wrote:
I believe that is the only module that gives a date for it's events and they managed to match it up correctly in the Zeb's Guide timeline. 


And considering how nothing else matches up in the least (modules versus Zeb timeline), that can only be chalked up to blind doo-dah dumb luck. Flip a coin a million times and you'll eventually call it right...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

rattraveller's picture
rattraveller
December 12, 2012 - 7:37pm
I dropped by this cause since doing the Zeb's for the megacorp project I keep running into these kind of errors or at least trying to rewrite things but with no details.

So what are they fighting these wars over? If the module is the 3rd war, I mean that wasn't a war. That was Star Law calling in Spacefleet calling in militia for a literal police action. It lasted one battle and some mop up. That is not a war.

Thinking these questions and the fact that these are the two least likely planets to go to war (Dralasites vs crooks and miners) I am thinking we need to rethink the whole idea of who these guys are.

Here's my start: The Dralasites of Inner Reach are known for painting their skin in different colors to show their mood of the day. Very Cute mood ring Dralasites UNLESS you remember that at medieval Japanese court the court members wore up to six silk shirts with different length sleeves in different colors to show their mood of the day. Importance placed on which color was at which place in the row of sleeves. We are talking one of the most cutthroat and backstabbing of places an imperial court. Oh and guess who these guys where in charge of? The Samurai. So maybe they mood ring Dralasites is not that accurate.
Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
December 13, 2012 - 5:19am
Samurai dralasites with a bad attitude? Interesting.

Who aggressively provoke conflict with the miners and mobsters of their neighboring planet? Interesting.

Certainly more interesting then dralasite mood rings.

I once created a dralasite school of martial arts called Fluidism but that is perhaps more suitable for calmer more philosophy oriented dralasites.

I think its time for a more aggressive school of dralasite martial arts, one that could kill you 36 ways with just a paint brush.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
December 13, 2012 - 4:53pm
Ok after some indepth reading I find the SF book does not agree with the module. Minor thing but the module says Inner Reach is a mixed race planet with the original Dralasites having been outnumbered by immigrants as the centuries went by.

Well you could do a majority minority thing something like a population fo 35% Dralasite, 20% Human, 20% Vrusk, 20% Yazirian and 5% other races.

Also that the source of the conflict is differing philosophies. They started the same but those damned Outer Reachers gave up the free thinking ways and turned bad. Jeez just cause they didn't have a garden spot environment and had to struggle. What were they thinking? Meanwhile the pompous Inner Reachers barely send enough food for us to survive and demand four times the going rate in mined ores and robots for it. Blame the others for anything that goes wrong and boom another war.

Strongly hinted that Inner Reach has a much bigger population (no stated) but Outer Reach has 20 million and lots and lots of robots. Apparently Outer Reach has the space ship building ability to since they have the better fleet.

Also telling is that Inner Reach being the greater economic power has the greater influence with the UPF and can get Spacefleet to help them out when the shooting starts. Says something about the UPF Council
Sounds like a great job but where did you say we had to go?

Shadow Shack's picture
Shadow Shack
December 13, 2012 - 10:18pm
rattraveller wrote:
So what are they fighting these wars over?

Chukkahs. At least that's what the third one was all about.

Yes it's a bit comical at first thought, but the chukkah is the Inner Reach planetary symbol per se. MalCo was illegally siezing them for their own pursuits (ixiol), it would be no different if Canadians or Mexicans started crossing the border to hunt bald eagles so they could make pillows out of their feathers.

Not only were they harvesting chukkah brains into drugs, they returned to the chukkah homeworld to push that drug upon its citizens. As futile as a war on drugs can be --- as evidenced by the ongoing US stance --- it's yet another facet of the overall war. Suffice it to say the designated governmental leader of I.R. wasn't about to sweep such an illicit activity under the rug (re: Fast and Furious Kiss ).  

And there were other tid bits over a period of twenty years, such as increased docking fees on Outer Reach stations and ports to disrupt trade, and an unholy alliance between the O.R. militia and a fleet of pirates.


Oh yeah, and they annihilated a pair of UPF ships (the assault scout Dirk and frigate Melinda McCoy). 


That was the straw that broke the roller's back for the UPF detachment that was lingering in I.R. as a deterrent force but unable to act without proof of hostilities.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

rattraveller's picture
rattraveller
December 14, 2012 - 4:27am
Well one thing they actually got right was the Third Dramune War cause then. The Malthar was not only a crime lord but leader of half of the Outer Reach Government. So to arrest him for pushing drugs they had to take out his military and invade his station. Sound familiar? No? OK here's a hint.

Panama


also @Jed been working on a list of religions of the Frontier, would like to add Fluidism to it. Can you give some more detail.
Sounds like a great job but where did you say we had to go?

Shadow Shack's picture
Shadow Shack
December 14, 2012 - 4:50am
And therein lies the diference between AD/KH and Zebs - only one of them gets it right. Wink
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
December 14, 2012 - 5:22am
rattraveller wrote:
@Jed been working on a list of religions of the Frontier, would like to add Fluidism to it. Can you give some more detail.


SFman #15 "Opiate of the Osakar" Bonus creds for you if you recognize the origin of the title. it was a basic religion article to support a player playing an osakar since they all have their own religion. I tried to create religions that would be "native" to the Frontier so that it wouldn't be, "my osakar practices  Catholicism, Mormonism, Islam, christian Science, or whatever" which might feel like someone was mocking the religion in question.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
December 21, 2012 - 8:48pm

OK here is a basic outline on how things happened. Corrections and expansions would be appreciated.

170PF Dramune system discovered by Dralasites

165PF First colonist establish settlement on Inner Reach

160PF First colonist establish settlement on Outer Reach

140PF Both colonies begin to accept colonists from races other than Dralasites

135PF Trade between the two planets is made easier when a group of Dralasite merchants known as the Malthar Trade Union establish a space station over Outer Reach which acts as a place for miners and manufacturers from Outer Reach to bring their wares and traders from Inner Reach can bring theirs, primarily foodstuffs.

60PF Most easy access mines on Outer Reach are played out. Small disputes over remaining mines

55PF Those who can afford it start to leave Outer Reach because of the way it is becoming more and more hostile. Most settle on Inner Reach and begin to spread their stories of the horrors they saw.

53PF A number of small kingdoms and dictatorships begin to battle each other for control of the last large mines

33PF Inner Reach implements tough new immigration laws aimed mainly at Outer Reach natives. This is primarily due to several of the battling Outer Reach powers sending agents to Inner Reach for criminal activities and as fronts to assist their side in acquiring weapons

12PF The Styrigian nation emerges as the supreme power on Outer Reach and attempts to take control of the trade between Inner and Outer Reach

10PF the Styrigians finally give up contending for power with the Maltharian Confederation. The two forces worked out a unique compromise. The Styrigians take control of the planet’s surface, and the Maltharians took control of the space stations orbiting Outer Reach. The two governments have cooperated peacefully ever since.

9PF Inner and Outer Reach governments meet for the first time and attempt to work out trade agreements. Both sides accuse the other of being completely unreasonable

8PF While some basic rules are established, mostly based on common trade rules much is left to the honesty of the merchants. Both sides constantly accuse the other of violations

1PF The "Grand Meeting" of leaders of the four races takes place on Morgaine's World

1FY (Federation Year) The United Planetary Federation, a mutual defense organization, is established

2FY Following new policies set up by the UPF prices for Outer Reaches minerals and manufactured goods go down. Meanwhile demand for Inner Reach’s agricultural goods makes their products’ prices skyrocket. Complaints that Inner Reach is attempting to starve Outer Reach are meet by complaints by Inner Reach over Outer Reach’s constant violation of laws and trade policies.

5FY The Dome Crash Incident What happened was a system ship trader carrying a large food shipment from Inner Reach crashed into one of the smaller domed cities on Outer Reach killing all aboard the ship and several thousand in the dome. Whether you believe it was crashed deliberately into the dome by Inner Reach as a warning to Outer Reach OR that pirates working for one of the Outer Reach governments tried to hijack the trader and lost control of it, is still a matter of debate

5FY Inner Reach appoints commissions to investigate and sends delegates discuss compensation payments to both Outer Reach governments. Outer Reach builds up an Army and Navy while paying lip service to the Inner Reach delegates

6FY The First Dramune War is fought

6FY The first battle of the war is less a fight and more a Viking style raid. Outer Reach sends a group of militia hidden inside ore carriers to Inner Reach. They sack and loot one of the main warehousing areas. While escaping back to Outer Reach, Inner Reach’s small Navy is routed by the larger Outer Reach Navy.

6FY Raids continue as Inner Reach tries to organize a defense and sends for help to the UPF

6FY A Spacefleet contingent arrives after a delay caused by several factors, 1) UPF not sure on the legalities of sending in Spacefleet and debating for several months, 2) this being the first deployment post Sathar War and not having Admiral Morgaine, many problems arise in organizing it, 3) Rumored bribing of officials on all levels by Outer Reach to hold up the deployment

6FY With the arrival of Spacefleet Outer Reach immediately ceases all hostile activities. Months of investigations and UPF council meetings take place but little is accomplished. Inner Reach builds up its militia both Army and Navy but never receives any compensation from Outer Reach. Outer Reach still demands an apology from Inner Reach over the Dome Crash Incident and their overreaction to Outer Reach’s actions (calling in Spacefleet)

7FY On the surface everything is back to normal between the two neighbors but the tension when groups from Inner and Outer Reach meet is very clear.

36FY The Second Dramune War is fought

61FY The Third Dramune War is fought: See events in the Module The Dramune Run

Sounds like a great job but where did you say we had to go?

Shadow Shack's picture
Shadow Shack
December 22, 2012 - 8:16am
Quote:
135PF Trade between the two planets is made easier when a group of Dralasite merchants known as the Malthar Trade Union

Are you suggesting the Malthar is well over 200 years old? The timeline lists 197 years worth of activity (not counting any activity prior to forming a trade union), that being the case he would have to be at the end of his lifespan in the module.

I like the rest but suggesting the Malthar is around for the entire history is a bit much. More so considering he gets away at the end of the module...lending credibility to a future return rather than crawling off to die of old age.

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
December 22, 2012 - 8:32am
I have to second Shadowshack on that. Plus i like the idea of the Malthar evolving over time. So being powerful enough to establish a trade union that far back seems counter intuitive to me ....unless we're getting Star Wars-ish and equating the name to the Hut title such that there were multiple Malthar in history since its the dralasite equiv to the mafia title "don".
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
December 22, 2012 - 11:05am
My take on the Malthar is that the leader of the Maltharians is known as "The Malthar" whether it is a single person or just the latest one to hold the dictatorship depends on how you like your bad guy. I kinda went with the whole Godfather thing.

Going with the Star Wars thing: Jabba the Hutt is just one of the Hutts. Part of an organization or race was never sure. Replacements were just waiting down the line.

Oh and the average lifespan of a Dralasite is 250 years. Figuring a dictator with bucket loads of money could hire the best medical care than yes Malthar as one being easy fits within the Star Frontiers game universe.
Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
December 22, 2012 - 4:08pm
I'm liking the idea of Malthar being dralasite for "the don"
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
December 22, 2012 - 6:36pm
As a title that can change hands, I have no problem. Yes, I know the average span is 250 years, hence my comment --- we have nearly 200 years of activity in that timeline if it's one guy, and even at the beginning of the timeline said "one guy" would not be starting his adult life with a guild...he'd have some history leading up to the guild, which suggests by the time the module is portrayed he would be nearing the end of said lifespan. I just didn't interpret the Malthar in Dramune Run to be old and decrepit, he uses a Hover Round because he's bloated and grotesquely overweight (meaning there's no way he'd live 250 years LOL). So as a title, it works. One person, not so much.

As for the Hutts --- they're a species originally from Varl and immigrated to Nar Shaddaa when Varl was devastated by the collapse of one of the binary stars it orbitted. For whatever reason, they use their species as a title with their names, the equivalent of saying "I'm Bob the Human."
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

rattraveller's picture
rattraveller
December 23, 2012 - 4:58am
Ok so we are agreed that the Malthar is a title that changes hands (tentacles) and given the nature of the dictatorship this change is probably pretty violent. Also we can say that since Outer Reach is a multi-race planet that the Malthar does not have to be a Dralasite.

I did not know what to do with the 2nd Dramune War but am now thinking something to do with a change in Malthar leadership.
Sounds like a great job but where did you say we had to go?

Shadow Shack's picture
Shadow Shack
December 23, 2012 - 3:44pm
rattraveller wrote:
I did not know what to do with the 2nd Dramune War but am now thinking something to do with a change in Malthar leadership.

Lots of credibility there, it could have been anything but a smooth transition. A sibling or subordinate who didn't care for the direction the current don/malthar was taking and stepped the aggression up accordingly.

Personally, I'd keep it a dralasite thing though. Just my view, but as mentioned earlier the term could be a dralasite word and seeing as Dramune was founded by the blobs, I'd want to keep it in their realm.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
December 23, 2012 - 2:52pm
I agree with Shadow, keep Malthar as a dralasite term.

SF fans will who have not followed this thread will have an expectation that the Malthar is dralasite. But coming cold to material that says he's a human will cause a mental WTF that stops them in their tracks.

Its also likely that a human would simply use a human term. plus i just like the idea of Malthar is a  dralasite term and it doesn't really matter what time period in history we're talking about, there will always be a Malthar.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
December 23, 2012 - 4:50pm
Way back I wrote of the dralasites retaining memories from their parent.  They share memories and do basic education while they are still attached to their parent.  Maybe it wasn't memories but impressions and feelings.  I would have to look at the Core Four project and look for the dralasite reproduction thread.  Anyway, this could be a piece of how the Mather passes on.  A parent child dictatorship like North Korea.  Really bad guy creates child really bad guy to take his place.  If we really wanted to be gross we could say that the Mathar collects his own spores and saves them for when he is ready to accept spore.  Thus he would be his own parent.  He would be nearly a clone.
-iggy

rattraveller's picture
rattraveller
December 23, 2012 - 5:14pm
Thinking the collecting your own spores would hold the same connotations as incest in human society. Of course a criminal would not care. Interesting idea here.

Oh I did two tours in Korea first one in 86-87 when Kim Il-sung died. Loads of fun. Now his grandson is in charge. That is one country to base bad guys on. They are alot smarter then we give them credit for.
Sounds like a great job but where did you say we had to go?

rattraveller's picture
rattraveller
January 2, 2013 - 6:25pm

Here's how it went down.

36FY The Styrigian nation is doing well as they coordinate a change in economy selling less ore off world and establishing factories on planet to build many cheap products but specializing in robots. The Maltharian Confederation is doing well also, partly from increased traffic as the economy shifts and mostly from being a haven for illegal traffic to call no questions asked. In fact the Maltharian Confederation helps bury the questions.

 

Of course doing well is relative. The upper classes of Outer Reach lived very well but the majority of the population was far below the standard of living for the UPF. Both governments are very corrupt dictatorships where extensive bribes are needed to accomplish anything. The discontent with the governments is a normal situation but the recession accompanying the change in economy brought a much greater amount of discontent.

 

Into this situation a cabal of the Maltharian Confederation and the Styrigian nation lower ranking politicians formed a plan. Led by the child of the Malther they waited until both government leaders were aboard a starship heading to a UPF council meeting. They then arranged for a simultaneous attack on the Outer Reach leaders ship and an Inner Sphere militia ship.

 

The Captain of the Inner Sphere militia ship had lost his family during a raid in the first Dramune War. A Dralasite, it was a very vocal opponent of Outer Reach and was known for stopping and searching Outer Reach ships. Although its actions were usually justified the cabal had been playing up its actions to the outrage of Outer Reach citizens.

 

With both ships destroyed the Outer Reach Militia escort ship that was supposed to guard the leadership was partially damaged and broadcast a highly edited version of the destruction of the two ships calling for assistance and revenge. The population of Outer Reach was properly outraged and immediately called for a new war. Strangely everything for a new war was ready and immediately launched.

 

The population of Inner Reach was confused but much more ready for war this time. Engagements took place in space and on both planets. Spacefleet intervened much more quickly this time and both sides came to an agreement in only a few weeks. Inner Reach agreed to pay some reparations and apologize for the actions of one of their militia captains. They also agreed to no longer stop and search Outer Reach destined ships. However the population of Inner Reach felt they had defended themselves well and gave as good as they got.

 

The cabal having got everything they wanted agreed and immediately went back to establish their power and infighting for position. The population of Outer Reach felt a boost to their economy and the pride of righting a grave wrong committed against them. The UPF and Spacefleet were glad it ended quickly and a lasting agreement seemed to be reached. This was one war in which everyone was satisfied with the outcome. Except for the dead but no one asked them.

Sounds like a great job but where did you say we had to go?