Anonymous March 18, 2010 - 12:08pm | I'm going to build an encounter using the webzine while I type this post. I should be able to include the following;
The RescueAn Alpha Dawn adventure designed for 2 - 4 starting level characters. The party should include a mixture of pilot and weapon skills. A medic or environmentalist may come in handy as well. Note that the creatures and robots in this adventure have been modified. Please refer to the Star Frontiersman for original statistics.Alpha 1.0 Help! As you travel through the city of Enderrom a open park unfolds before you. Fountains and large trees you can't identify litter the central part. You hear a growl near some bushes. A very pregnant and very angry female human starts going into labor, growling at you for their
assistance. Referee Notes: Role playing event. If the player's request assistance there is a 50% chance someone within earshot has a medical skill. There is a hospital on the other side of the park. It will take 2d10 turns to run, double this if carrying the human. Alpha 2.0 Thanks! After the baby is safely delivered (or not) the human requests an audience with the party. Oh thank you for saving my baby brave lads! Your just the type I'm looking for. (The human remains silent until only her and the party is alone.) This town! My children have been stolen by a troupe of cave raith's. Nasty vermin. No one believes me and if they did I think everyone is scared. You must help me recover them. The human has the following information.
The party must find Blu and ask him for the loation of the cave raith lair. There is little time to waste. Fortunately everyone knows Blu. He can be found at the Last Dive on the east side of town. As you enter the Last Dive a booming voice can be heard throughout the complex. The voice belong to a skinny (by dralasite standards) dralasite hanging out in a corner booth. He is weaving a tale from the wastelands to a pair of human middle-aged males. It's unclear what the tale is about, himself or another. Blu is wearing a blue mesh net and is well armed. A metalic-blue gyrojet dangles from a blue cord attached to his web-cothing. It's not a mystery how he got his name. Blu will give following information;
Alpha 2.2 Overland! The party can rent a vehicle to take them to the lair. Nobody in town will venture into the wasteland. The lair is 200 kilometers from Enderom. According to the map the cave raith lair is approximatley 200 kilometers away. Before you lays the main highway linking Enderom with the ruins at Xinonus. As you pass the southern tip of the mountains you spot a valley that parts the foothills. This looks like a good place to start your eastward trek. Whichever vehilce(s) the party chooses cut the top speed in half then divide by 200 to determine how many hours of travel it will take to reach the lair. Refer to the Wasteland Map. After the party leaves the main road roll on the following table every four hexes. (This should result in about three overland encounters). Wasteland Random Encounter Table
1 Issue #2-p18 - Anyone with animal handling type skills can make a successful check which reveals the creature has been "dropped off". They may even recognize the creature is native to Hentz. Redue the creatures STA to 40 due to malnutrition. 2-4 Loose 1d10 hours travel time. Roll again on the table ingoring this result. 5 Issue #2-p18 - Pilot must make a pilot check. A failure indicates one or more collisions. Roll on the Vehicle Damage table, 2d10+5. If the pilot failed his check and rolled doubles the vehicle rolls. Eveyone takes 1d10 damage. 6 Issue #1-p12 The robot is guarding a 100 x 100 meter area. Did someone program it or is it glitchy? 7 Use the thugs from the NPC section. They all have semi-auto pistols (no burst mode) and night sticks. Each is wearing a skull medalion. 8 Issue 2-p19 - (night encounter only) 1d10 tunneler queens attack the party at night. Reduce the Attack to a single tentacle attack at 40%; I:1d10: ROF:1. This is night encounter. If rolled during the day re-roll, if rolled a second time do not run a random encounter. 9 Issue #1-p13 - If the party is spotted they stop and start attack the party. 0 Issue #8-p14 - 2d10 clamorbeak's attack the party. They attempt to use the sun to hide their approach or they may attack the party from behind. Clamorbeaks are fast, they can reach speeds of 100kph (175 m/turn) as the wind gusts from west to east. If the party outruns this group they will clack attempting to alert another clamorbeak flock ahead of the party. Allow a PER roll of 75% for each 5 turns. This flock will not leave their current hex. Alpha 3.0 Raith Lair! Cut between two hills is a cave entrance. A flat piece of wood at the top of the entrace has a rough hewn image of unknown design. Two crossed spears with impaled skulls block the entrace. This cave is currently being used by a cave raith hunting party. They recently abducted SanDeep's childern and are about to sacrafice them. See the Cave Raith Lair map.
Alpha 3.1 Overland Duex! After rescuing the children the party travels back to the city. Roll once on the Wasteland Random Encounter table. If you roll a dupalice result from the first overland trip do not run an encounter. In the event the players need help, are stranded or are captured here are a few suggestions; Sources of help Terrance Gills, a jetcopter pilot that ferries cargo from the ruins at Xinonus to Enderom, is aware of the party's trek into the wasteland. He will fly by just when the party is in desperate need of a lift. This should be a tense moment for the players. A Star Law ranger will arrive in three days from meeting the human. He will have 1d10 rookies with him. They will attempt to rescue the party. If time is of the essence (they are about to be sacrifice by the raith's for example) Blu shows up with 10 other dralasites, heavily screened and armed. They will mop up the raith's easily and rescue the party. Play out this encounter however you wish. Blu will expect payment in return. See Blu's Payment. Alpha 4.0 Reward! The party is awarded for their efforts in ways that will pay off down the road. The townspeople will throw a gala in honor of the party. They are one of the few to brave and survive the wastelands. The party can shop local stores and receive 30% off any one item and 10% off all other items (use anything in the equipment list). In addition Star Law will give each party member a badge of honor which is recognized throughout the frontier by not only the Rangers but most citizens in populated areas. NOTE: If rescued by Blu he will caution the party not to mention his involvement. Allow each character to roll on the Profession Benefit Table. As you enter SanDeep's hospital room she screams, tears running down her furry checks. "My children, your safe!" Hugs and kisses later you end up back at the Last Dive. Blu is there, idling quiet in the same booth you first met him in. Referee notes;
Referee Backgroun MaterialNon-Player CharactersBlu - Military (Ex-Agent) Dralasite, right handed 1.3m, 60kg, 5m/20m/3km STR/STA 65 DEX/RS 70 INT/LOG 45 PER/LDR 50 PS: +3 IM: +6 Skills: Beam 3, Medical 1, Gyrojet 3, Melee 1 Equipment: Survival rations x5, gyrojet pistol, knife x4, chronocom (miniatured on necklace) Gyrojet pistol; 65%; I:2d10; Ammo:20; ROF:1; Range: 10m Knife; 50%; I:1d10; ROF:1; Range: 5m Special Abilities: Elasticity, Lie Detection 45% Description: Blu is a little lean for a dralasite. He wears traditional webbed clothing. His weapons dangle from a web belt slung around his left shoulder. ------------------------------ Thugs All abilities 40, PS +2, IM +4 RW - 30%; I:1d10; Ammo:10; ROF:1; Range:20 M - 30%; I:1d10; Ammo:5; ROF:2; Range:5 (Don't forget race special abilities) 2d10 credits Lacking the will to fight, a minion will be out of the battle after taking half his STA in damage (20 points). If more than half the number of minions who started the fight are gone, the rest will want to flee.
VehiclesThe following vehilces are available for rent from Global Transport. GT's office are headquartered in Port Loren. Ground/Hover Car 5,000cr (50cr +50cr/day rental) Top/Cruise: 100kph/60kph (175/80 m/turn) Acel/Decel: 60/40 m/turn Passengers: 6 Cargo: 150kg, 1 cubic meter Ground/Hover Cycle 2,000cr (25cr +25cr/day rental) Top/Cruise: 120kph/60kph (200/100 m/turn) Acel/Decel: 100/40 m/turn Passengers: 2 Cargo: 20kg, .5 cubic meter Explorer 20,000cr (75cr +75cr/day rental) Top/Cruise: 90kph/50kph (150/100 m/turn) Acel/Decel: 60/40 m/turn Passengers: 6 Cargo: 2,000kg, 6 cubic meter Blu's PaymentIf they party can not afford Blu's payment for the rescue he will accept their assistance with a number of personal interest. Blu is a spy working for Sector 6. He does not reveal this information. His job is to find out how is dropping creatures from Hentz on-planet. He has also formed a contact network on planet and sells information. He may get the party directly involved in working on his Sector 6 mission or may use the party to gather information he can sell. Either course should be fun for the party as they pay of their debt to Blu. Alien Creature Update FileCave Raith
Cave Raith Shaman
Shaman will only fight when cornered. They typically try to escape or call to the warriors for defense. Ambrikahn
Ground Shank
MapsWasteland Map * Each hex is 10 kilometers. Cave Raith Lair Map * Each square is 2 meters. Profession Benefit TableUse the following table to determine which sector your character belongs to. This is based on your characters skill set.
Now choose one benefit from your sector on the following list. Remember that the Referee is the final arbitrator. Black benefits
Future Adventures
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w00t (not verified) March 18, 2010 - 12:08pm | Still working on it. Encounters are lots of work. :-) |
Rum Rogue March 18, 2010 - 12:45pm | Good start. This should be a help to those who want to try it. Time flies when your having rum. Im a government employee, I dont goof-off. I constructively abuse my time. |
jedion357 March 22, 2010 - 6:52am | Nicely done Woot, and I think it illustrates the type of articles and submissions the zine could use 1. more creatures- we have multiplicity of worlds where evolution will have explored a multiplicity of strategies. We could use more creatures Word of caution here though- I'd hate for the a collection of creatures created for a specific world to read like a D&D monster manuel with all sort of stuff and no rhyme or reason. Look at earth- most higher life forms are bi-laterally symetrical. so that you have two sets of legs or one set of legs and one set of arms. The raith, if I may critique it without offending anyone, looks to fantasy-ish unless its a bio-engineered construct (maybe it is as the artwork turned me off and I never read past the title)- I just dont see it evolving naturally. Dont get me wrong I love it for a Drow campaign and a massive climatic battle that leave the PCs battered, bloody and possibly pushing up daisies but thats a different genre. 2. More environments and locations. 3. adventures and encounters What I think we get plenty of: 1. is gadgets but then we all like the new shiny toys 2. ships and deck plans That is not to say you shouldn't continue to submit gadgets and deck plans and ship ideas but it looks like we should encourage more articles with creatures and locations and encounters IMO I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
w00t (not verified) March 22, 2010 - 10:22am | 2. More environments and locations. 3. adventures and encounters That is not to say you shouldn't continue to submit gadgets and deck plans and ship ideas but it looks like we should encourage more articles with creatures and locations and encounters IMO Jedi`on I agree that the raith is D&D'ish. I don't mind D&D stuff (As long as it include a good background) after all it's a great inspiration and another genre we love. My exercise was to use the webzine to make an mini-adventure. Creatures, locations, environments, encounters and adventures are sparse. I probably sound like the "robot that cried dog-like carnivore". Maybe you could start a topic for Issue 15 to ask for these specific types of submissions. :-) |
jedion357 March 22, 2010 - 10:38am | Creatures, locations, environments, encounters and adventures are sparse. I probably sound like the "robot that cried dog-like carnivore". Maybe you could start a topic for Issue 15 to ask for these specific types of submissions. :-) as you know from my submissions I'm busting hump to change those things. plus we have the adventure writing project that addresses one area. I think just a comment here and in issue 14 discussion thread should be enough to get people thinking about those things. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
w00t (not verified) March 22, 2010 - 6:17pm | uh-huh. |
w00t (not verified) March 26, 2010 - 9:21pm | My wife and I playtested this tonight. She was kinda tired so we only go through part of the raith lair. I'm going to continue updating this in the Issue #15 Word file - so you won't see anymore updates. You'll just have to wait for the finished product! :-) +1 for Mrs. w00t |
w00t (not verified) August 29, 2010 - 12:02pm | Update: I have not been able to devote time to this article. If readers want this for Issue 16 I'll make it a priority. It sure was fun using SFman to write this. |
jedion357 August 31, 2010 - 8:13am | I always thought of this as an exercise in just proving you could do it- sort of to illustrate how great the magazine is. I dont see a priority for it though other might I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |