Hang Men Also Die

jedion357's picture
jedion357
March 8, 2010 - 3:09pm
Inspired by the Fitz Lang movie see wikipedia:
http://en.wikipedia.org/wiki/Hangmen_Also_Die

I'm just throwing mud against the wall with this till I get really inspired so please do offer ideas

The bad guy in this was the HangMan of Prague In WW2 an SS killer who historically gets ganked by Czech resistance fighters parachuting from a British plane during Operation Anthropoid (great name)

So how to do this as a full blown campaign adventure for Star Frontiers?

Obviously the finallee should be a suborbital drop (parawings or other equipment).

but there should be an investigative portion- unravelling the mystery of whats going on.

Story Kernal:
Something is happening at Madderly's Star or other location, Vrusk are disappearing
Jack STrange is preaching anti vrusk sentiment-
Rumors of relocation / re-education / recyclation camps are leaking out.

Dunt, dunt, daaa! Star Law rangers sent to investigate.

Episode 1: spy thing investigate and get the goods on the bad guys

Episode 2: escape from New York - ooops wrong movie, but still escape with infor

episode 3: ? sub orbital drop? or more

I dont feel there is enough here
I also didn't put this in the writers project as I dont intend to write it unless I feel like I can get some real meat on it.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

Sargonarhes's picture
Sargonarhes
March 8, 2010 - 4:36pm
So who would the target be? A sathar agent? Pirate leader? Former planetary warlord?
In every age, in every place, the deeds of men remain the same.

jedion357's picture
jedion357
March 8, 2010 - 6:03pm
planetary warlord/ paramilitary leader sounds good
It will be fairly obvious that its themed/ inspired by the holocost and world events so that said probably best to play to the stereotype

the thing is to do this as a 3 act play seems like not enough to me; too short. why it needs more
maybe through in a KH encounter too. that could be the prelude to the para drop- must clear the way for the drop ship

could be a chance to paly with power armor- power armor drops into hinter land and takes on tanks and explorers and hovercraft.- multiple encounters and they have a stealthed drone with a cargo payload in orbit that supplies them with photos of their tactical environment and it has the smart guided cargo pod that it can drop to them which holds parabatteries and ammo and some spares.
they call for it when they want. except its stealth coating wasn't perfect and the enemy did get an idea that something came down. so cargo pod recovery becomes an encounter too.

with the tactical maps provided by the drone I would require choices of advance to be made by the players and that would determine the sort of encounters they land in.

just a few thoughts sargon


I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Georgie's picture
Georgie
March 8, 2010 - 6:11pm
If you make the setting Laco during the First Sathar War, you're done. It already has all of the elements that you would need.
The weak can never forgive. Forgiveness is the attribute of the strong.    * Attributed to Mahatma Gandhi

Inigo Montoya's picture
Inigo Montoya
March 8, 2010 - 6:54pm

If I was running a campaign, I’d introduce the antagonist and preludes of the situation well in advance; background information gained passively by players. Mix up some top news stories to through out as a broadcast in the background. Things like that. The players shouldn’t see the antagonist as being Satan right off the bat. After all, Hitler was Times Man of the Year. At the beginning of his career, it was hard to find anybody (non-Jews of course) who didn’t think he something special.

 

After some time of the PCs being familiar with the antagonist, start sowing some of the mystery. “Surely this guy can’t be responsible. Somebody must be setting him up.” When the PCs begin to investigate, the revelations will be more dramatic.


jedion357's picture
jedion357
March 8, 2010 - 10:15pm
Inigo Montoya wrote:

If I was running a campaign, I’d introduce the antagonist and preludes of the situation well in advance; background information gained passively by players. Mix up some top news stories to through out as a broadcast in the background. Things like that. The players shouldn’t see the antagonist as being Satan right off the bat. After all, Hitler was Times Man of the Year. At the beginning of his career, it was hard to find anybody (non-Jews of course) who didn’t think he something special.

 

After some time of the PCs being familiar with the antagonist, start sowing some of the mystery. “Surely this guy can’t be responsible. Somebody must be setting him up.” When the PCs begin to investigate, the revelations will be more dramatic.



nice ideas so it'd have to be part of a long running campaign and layered slowly- almost too slow for the scope of a module. maybe could be done in 3 modules. which demands content. but the back drop of war gives you plenty of conflict.

-sathar do what sathar do
-food riots
-KH scenarios
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
March 15, 2010 - 4:08am
jedion357 wrote:
The bad guy in this was the HangMan of Prague In WW2 an SS killer who historically gets ganked by Czech resistance fighters parachuting from a British plane during Operation Anthropoid


An SS killer?! I didn't realize the bounty hunter thread got me on your bad side... Wink 
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

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