Anonymous March 8, 2010 - 12:56pm | I submitted a Knight Hawks scenario at the end of Will's Christianna-Class Torpedo Frigate submission in #13-p37 and was wondering if anyone had a chance to run it? I didn't get a chance to run the encounter myself (shame on my circuits!). Repinted below. A Christianna-Class Torpedo Frigate barley made it out alive after meeting an advanced Sathar scouting party on the fringes of civilized space. With no torpedoes left, it's masking screen tanks dry and another direct hit that disabled it's WNB (white-noise broadcaster) the ship and crew limp back to civilization. Unbeknownst to them, pirates in the area have been eavesdropping on the mayday communications and have arrived in force. The frigate would make a nice addition to their fleet. Christianna-Class Torpedo FrigateRemove the following from the frigate stat block.
Pirate ShipsThe following civilian grade ships have been "confiscated" from their owners by the Devil's Chums a ruthless pirate organization.Imp Class Yacht HS 4, HP 20, ADF 4, MR 3, DCR 32 Weapons: LB Defenses: RH Nova Class Yacht HS 5, HP 25, ADF 2, MR 2, DCR 35 Weapons: LB, RB x2 Defenses: RH SetupThe frigate starts on the short side of the Knight Hawks map at a speed of 2. The pirates start on the opposite side of the map. The Imp-class starts on the map at a speed of 6 and the Nova-class enters the map 2 turns later at a speed of 10.Victory Conditions The frigate must exit the far side of the map in addition to reducing the pirate ships by 1/2 their hull points or destroying all pirate weapons. The pirate player wins by disabling the frigates engines and winning it as a prize! Of course if the pirates destroy the ship the game is a draw. Boarding Action!If the pirate player is able to disable the frigate consider playing out the boarding action using the Digitally Remastered Alpha Dawn rules.
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