Issue 11 and Military Ship Design by Moffett

jedion357's picture
jedion357
September 16, 2009 - 12:28pm
Since I do my best reading with a cup of coffee and a hard copy its taken me till now to really digest this article.

Not really canon but it accurately recreates the classes of ships from KH (with the exceptions that Adam mentioned) Which makes it a very compelling arguement for its use to my mind.

So since the explanation for the Assault Scout being sub par on the graph that compares total min. HS of weapons vs HS of ship is because its streamlined for atmospheric landing (more specifically that it can be flown like a plane and landed horizontally) and this sort of streamlining results in a heavy penalty for MHS points then why not just scrap atmospheric flight altogether? a HS3 ship can land tail first like a rocket anyway.

The benefit is a total of 24 MHS points to spend on weapons-
Now the rules say that you can have 1 MHS weapon on a ship who's hull is equal to that MHS ie the assault scout is HS3  and can only mount 1 LB but if it was HS6 it could mount 2.
Sooo... since the assault rocket launcher is MHS 1 why not mount 3 on a HS3 ship? It obeys the canon rules. then add the 1 LB and use 6 MHS points (the max) on reinforced hull for an extra 60% in hull points and spend the remaining points on reloads for the 3 assault rocket launchers.

All this gives you an Assault scout with 24 hull points 3 AR launchers with 5 rockets each (I assume the first rocket comes with the launcher) an 1 LB; ADF and MR are both 4. and awe too bad you cant fly it like a plane.
Just the benefit of salvo firing 3 AR's/turn for 5 turns will come as a nasty surprise.
Call this a Shock Scout. Personally I would work it into a campaign where the sathar have deployed a devestating and new weapon and this is the UPF's response to it. Space Fleet would have first dibs on the new ship design and several militias would scoop up the older assault scout at firesale prices. Some of the decommissioned assault scouts might even end up in pirate hands.

Just random thoughts as I'm digesting issue 11.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

Anonymous's picture
w00t (not verified)
September 16, 2009 - 1:10pm
Refer to:


Excel sheet to assist in calculations. (Needs some work)
---

I had a thought your AS is "overpowered" against KH ships found in the TOM -- maybe we could devise a Level system for ships.

Assault Scout
LB, RH - Level 1
LBx2, RH - Level 2
.
.
.
LB, ARx3(5), RH - Level 6

My level six assault scout can take on your light cruiser any day of the dralasite new year!

...just some random thougt...

Ascent's picture
Ascent
September 16, 2009 - 1:30pm
w00t wrote:
I had a thought your AS is "overpowered"

Sorry. It's glandular. Embarassed
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jedion357's picture
jedion357
September 16, 2009 - 1:49pm
It does feel overpowered but thats what the system does as it is written.

That said I know this is not official since its not in the book and I've only started taking it apart to see what this system will do but the graph of total MHS points for weapons vs actual HS of ship doesn't lie the Assault Scout is way underpowered compared to other ships in the order of battle. (well the heavy cruiser is also but the author discussed that too.)

if you opted to use this system in your campaign then there is no reason to not build an assault scout to these specs. In fact I think most militaries would scrap the atmospheric flight for the beefier throw weight.

but since it does feel overpowered I'd work in generation 2 then generation 3 models of Assault scouts. with progressively better performance.

next step is to see what happens building a frigate and another class of ship.


I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

TerlObar's picture
TerlObar
September 16, 2009 - 5:03pm
There is another thread floating around (found it - Military Ship Design) were we made a bunch of ships with this system.  They were all much more overpowered compared to the canon ships ususally by scapping all the screens and such that no one seems to use anyway.  Just give it a RH and some ICM's and spend the rest on weapons.  I hadn't thought about what would happen on the smaller ships if you scrapped the atmospheric flight capability.  I like the "Shock Scout".  I'll have to tuck that one away in my secret UPF ship design facility.
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Georgie's picture
Georgie
September 16, 2009 - 5:25pm
Two AR launchers > One Torpedo launcher. Especially when using the pilot's FF bonus.

I modified a Corvette to be a Shock Scout. I replaced the LR with 4 AR with 3 rockets each. It can take out a destroyer without even blinking.

So next I did the same with a frigate, also swapping ADF and MR to get the 4 MR minimum required for AR. Can you say "Taffy 3"? Kiss

The weak can never forgive. Forgiveness is the attribute of the strong.    * Attributed to Mahatma Gandhi

Anonymous's picture
w00t (not verified)
September 16, 2009 - 6:59pm
GJD, AZ_GAMER, Whomever;

Can you guys work on some logos/emblems that dipict what system the ships are built with? We can have a vote to pic the winner. We can include the logo with the ship statistics.

Ship Building Systems
  • Knight Hawks
  • Knight Hawks Vector
  • Military Ship Design
  • Frontiers of Design (Dragon #132)
(Someone please help me remeber the others)

I'm going to attempt to clean up the Online Ship Generator and move the content to Ships of the Frontier. (link)

P.S. - We could have a poll for the best ship building systems and list pro/cons.





Ascent's picture
Ascent
September 16, 2009 - 7:55pm
Don't worry about my article (issue 5), because it needs work.
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"It's yo' mama!" —Wicket W. Warrick, Star Wars Ep. VI: Return of the Jedi
"That guy's wise." —Logray, Star Wars Ep.VI: Return of the Jedi
Do You Wanna Date My Avatar? - Felicia Day (The Guild)

Shadow Shack's picture
Shadow Shack
September 16, 2009 - 7:57pm

As far as KH canon goes, I use the concept of one launcher, multiple warheads. That means a fighter and ana assault scout both carry one launcher, while the smaller fighter has three warheads and the scout has four (plus the battery weapon).


Given a large enough ship, say...HS:4, I wouldn't say it would be out of line to have a pair of launchers and two warheads per launcher, thus permitting dual fire (firing two rockets at a single target) if desired. Add the laser battery and you have an alternative to the Corvette that does not violate MHS restrictions (thus better performance, re: ADF/MR: 4/4)


w00t wrote:
Can you guys work on some logos/emblems that dipict what system the ships are built with?


I started a system ships design over at the Historic Adventures project. Basically it redefines the Chemical drive more than anything, still utilizing canon MHS and basic warships guidelines (albeit with Ion drives instead of Atomic and altered for lower technology, to better represent the period).

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Anonymous's picture
w00t (not verified)
September 17, 2009 - 7:12am
Shadow Shack wrote:
I started a system ships design over at the Historic Adventures project. Basically it redefines the Chemical drive more than anything, still utilizing canon MHS and basic warships guidelines (albeit with Ion drives instead of Atomic and altered for lower technology, to better represent the period).


Is it ready, does it need testing?
Do you want it included here?

I personally think it's a neat idea to have these diff system in Ships of the Frontier with a bunch of ships. Make them available to Ref's. :-)

Where is Jag? :-))))

Shadow Shack's picture
Shadow Shack
September 17, 2009 - 6:34pm
The chem drive system ships are ready for testing, I've futzed around on a few scenarios with them already, although I haven't really tested bigger ships yet (not beyond the initial rulings I made). Really though, aside from the Chem Drive revisions it still follows canon KH ship design. Only the fuel costs would need to be adjusted for "modern" settings, from the listed 5Cr per unit to 10Cr.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

AZ_GAMER's picture
AZ_GAMER
September 17, 2009 - 9:55pm
w00t wrote:
GJD, AZ_GAMER, Whomever;

Can you guys work on some logos/emblems that dipict what system the ships are built with? We can have a vote to pic the winner. We can include the logo with the ship statistics.

Ship Building Systems
  • Knight Hawks
  • Knight Hawks Vector
  • Military Ship Design
  • Frontiers of Design (Dragon #132)
(Someone please help me remeber the others)

I'm going to attempt to clean up the Online Ship Generator and move the content to Ships of the Frontier. (link)

P.S. - We could have a poll for the best ship building systems and list pro/cons.






yes I can do some work on this but I am not sure what this is????? What was it you had in mind, im not sure i undersand what it is that you need and image of or what you want to go into it.

Anonymous's picture
w00t (not verified)
September 18, 2009 - 4:25pm
Something like this (needs to be smaller) like a token;

1
msd

Ascent's picture
Ascent
September 18, 2009 - 5:19pm
Nice. Good to see the scout shadow I did is still being used. Smile
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"It's yo' mama!" —Wicket W. Warrick, Star Wars Ep. VI: Return of the Jedi
"That guy's wise." —Logray, Star Wars Ep.VI: Return of the Jedi
Do You Wanna Date My Avatar? - Felicia Day (The Guild)

AZ_GAMER's picture
AZ_GAMER
September 18, 2009 - 9:41pm

Ah, the light bulb comes on. When you say system you are refering to Canon, Vector, And I guess we're calling this new one Military Ship Design? Do we have a list of current systems being used?


AZ_GAMER's picture
AZ_GAMER
September 18, 2009 - 9:40pm

attack of the double post gremlin