Historic Clarion Ideas?

Shadow Shack's picture
Shadow Shack
June 23, 2009 - 9:47pm
I've been brewing some stuff for a vintage Clarion game, but nothing solid yet. Something to explore the Valentine monarchy, formation of the Clarion Royal Marines, etc.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website
Comments:

jedion357's picture
jedion357
June 24, 2009 - 5:51am
This is not my idea I stole it:

a well funded colony expedition is hit with a plague/epidemic that wipes out enough of the colonist (before they find a cure) to drop the population below the viability threshold to the point where its not projected that the colony will survive. Their only answer is to bring in new blood but they dont want to loose control of their colony by being swamped by the newcomers so they agree to set up a constitutional monarch- the president of the expidetion will become the monarch and the rest will become Dukes, Earls, and baron according to the amount of investment they made.

Then the colony will advertise trying to attract proffessionals with skills the colony needs, all expense will be cover for them to emigrate and these new colonist will become the commoners, anyone who can contribute even a little to the cost of moving there will recieve land grants in proportion to the amount of money they contributed. It will even be possible for a new colonist to buy himself a noble title outright if he has enough money and thus will recieve large tracks of land upon reaching Clarion. 

The Constitution will require the ruling monarch to always marry a commoner, with a thought toward biding the king to the common people. and the government would be a bicameral system with a House of Lord and a House of Commons. You would want at least 5 political parties: Liberals, Progressives, Conservatives, Crown Loyalist, and a whack job party to be an obvious whipping boy.

then write into the setting families of the royalty that maintain an strong tradition of obiligation of service and other noble families the view themselves as entitled. Military service would be a area that both types of nobility send their sons/daughters into and because of their connections these individuals are almost assured higher ranks and fast promotions. which is ok with those who have a genuine ehtic of serving their nation but cause lots of problems with those who feel entitled.


I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
June 24, 2009 - 6:59am
Just an idea for a small bit of fluff and window dressing: if you do an internet search for the Royal Marines you can find their insignia of service.
Its a wreath encircled globe surmounted by a crown surmounted by a lion. on the globe is a stylized map of europe and asia-denoting the British empire.

I'm planning to do a plain globe (no map) encirled by a wreath and surmounted by a crown as the insignia for the Royal marines in my campaign. Maybe a falcon or bird of prey over the crown.

http://www.royalnavy.mod.uk/royalmarines/
http://upload.wikimedia.org/wikipedia/commons/c/ca/RoyalMarineBadge.png

EDIT: I'm planning on a Green on black for a dress uniform but I cant settle on for skien suit or partial polyplate armor for a BDU. maybe both: skien suit for more or less running around on the space stations but polyplate for most actions involving boarding of ships or in a declared emergency.
I'm also planning on a smaller even more elite force called the Royal Guard dressed in white on black with gold trim who personally guard the monarch.


or maybe the beret should be black
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
June 24, 2009 - 7:41am
Yet a triple post on this:
very likely there be a Royal Mounted Constabulary during the early days of the kingdom when it was cheaper to mount constables on horses or similar. In modern times they're just the Royal Constabulary. They function pretty much like a federal or planet wide police force while villages and cities have their own local police. They'd be task with peace keeping in the countryside and patrolling the net work of far flung roads connecting all of the cities and hamlets and farming and other resource gathering operations and places not large enough to incorporate and establish a municipal government and run its own police force. I'm Temped to give them red on black uniform but then they'd sound too much like Mounties.

you could have the rangers of the Crown's Environment Service who patrol crown lands and park reserves. They possess police powers within their own bailiwick but with greater freedom for search, seizure and arrest because they only operate on crown lands. They're tasked with preventing poaching and preserving the beauty and integrity of the crown lands and nature preserves.



I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

pineappleleader's picture
pineappleleader
June 26, 2009 - 10:45am
@ Your Marine Uniform.

IMHO: Smile

The color is all wrong. The green is too bright. If you look at USMC Class A Uniform or British Royal Marine Lovat Green Service Dress, you'll see the right color.

Two color uniforms only work (rarely) for Parade Dress. Service dress should be all one color - Marine Green. (The British Army tried an experimental two color SD uniform in the 1980's. Not only did it look funny, everyone hated it.)

Headgear - a Marine Green Beret with cap badge; for trained troops. Recruits wear a cloth side cap.

Your Tunic looks like it belongs to a Hussar. (Very fine, the cavalry - in their way). No Marine on God's Green Earth or anywhere else would wear such a Tunic as that. (Scandalous it is!). A standard uniform tunic with four patch pockets, and shirt and tie.

Combat kit is a different story altogether.

EDIT: Actually the uniform tunic is in the Lancer style, not Hussars. Both are still Light Calvary, not Marines.

Shadow Shack's picture
Shadow Shack
June 24, 2009 - 10:10pm
Here's a few CRM uniform submissions ---

dress uniform:



combat fatigues:



space duty armored vacc-suit:
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

pineappleleader's picture
pineappleleader
June 26, 2009 - 10:47am
@ Shadow Shack uniforms. Better. Smile

jedion357's picture
jedion357
June 26, 2009 - 6:57pm
Yeah shadow's uniforms are better, I was just doing up a rough color guide similar to the 40 or so Napoleanic paint guides I have that were done the same way.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

pineappleleader's picture
pineappleleader
June 26, 2009 - 8:12pm
jedion357 wrote:
Yeah shadow's uniforms are better, I was just doing up a rough color guide similar to the 40 or so Napoleonic paint guides I have that were done the same way.


You can do any thing you want. Smile

But, on earth, each service has its own uniform traditions. These include style and color. IMHO a Lancer style tunic really does not work for marines. Traditional marine colors tended to be red or blue in the 19th century and, in the 20th century, a distinctive drab green (not to be confused with the drab green used by army units).

Some Marines had a more naval look to them; such as the World War Two and modern Russian Naval Infantry.

Uniform form usually follows function, especially combat uniforms. The troops must be able to do their jobs while wearing the uniform. The British, in India, went to KD service dress in the late 1800's because brightly colored uniforms made them too good a target. In World War One everyone went to drab uniforms because of the use of the machine gun. It was just too easy to kill troops in brightly colored uniforms.

The other thing that determines how a unit looks is who founds it. Sometimes the losers in a war would adopt new uniforms based on those of the victors. Sometimes the founder would choose the uniform based on his personal likes and/or theory of war. The British Rifle Regiment was given green uniforms because they were not a Line Regiment, fought in open order, and their founder believed that they should blend in with the terrain (very revolutionary for the time).

Do what you want, but have a logical or historical reason for the way your uniforms look.

Best of Luck.

Shadow Shack's picture
Shadow Shack
June 27, 2009 - 3:26am
...I have no logical explanation for this one:

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Rum Rogue's picture
Rum Rogue
June 27, 2009 - 6:09am
jedion357 wrote:
Yeah shadow's uniforms are better, I was just doing up a rough color guide similar to the 40 or so Napoleanic paint guides I have that were done the same way.


I thought your rough drawing slightly reminded me of American Civil War uniforms.  Just switch out that beret for a kepi.

I think it woud fit the Royal Marines pretty decently for garrison duty.  Its functional but still looks somwhat dressy.
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

pineappleleader's picture
pineappleleader
June 28, 2009 - 9:47am
Shadow Shack wrote:
...I have no logical explanation for this one: (SNIP)

You've been watching too much Batman: The Animated Series and you're a Joker fan? Smile

Will's picture
Will
June 28, 2009 - 1:19pm
Shadow Shack wrote:
Here's a few CRM uniform submissions ---

dress uniform:



combat fatigues:



space duty armored vacc-suit:


Agreed on all counts, except the beret will be standard-duty headgear, especially for spacers who have to stick their heads in helmets and need something easy to stow away. 

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."


—Judith and Garfield Reeves-Stephens, Federation

Will's picture
Will
June 28, 2009 - 1:21pm
Shadow Shack wrote:
...I have no logical explanation for this one:



Wow, it's the official uniform of the Royal Marines' elite ECC(Evil Clown Corps).

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."


—Judith and Garfield Reeves-Stephens, Federation

Will's picture
Will
June 28, 2009 - 1:23pm
jedion357 wrote:
This is not my idea I stole it:

a well funded colony expedition is hit with a plague/epidemic that wipes out enough of the colonist (before they find a cure) to drop the population below the viability threshold to the point where its not projected that the colony will survive. Their only answer is to bring in new blood but they dont want to loose control of their colony by being swamped by the newcomers so they agree to set up a constitutional monarch- the president of the expidetion will become the monarch and the rest will become Dukes, Earls, and baron according to the amount of investment they made.

Then the colony will advertise trying to attract proffessionals with skills the colony needs, all expense will be cover for them to emigrate and these new colonist will become the commoners, anyone who can contribute even a little to the cost of moving there will recieve land grants in proportion to the amount of money they contributed. It will even be possible for a new colonist to buy himself a noble title outright if he has enough money and thus will recieve large tracks of land upon reaching Clarion. 

The Constitution will require the ruling monarch to always marry a commoner, with a thought toward biding the king to the common people. and the government would be a bicameral system with a House of Lord and a House of Commons. You would want at least 5 political parties: Liberals, Progressives, Conservatives, Crown Loyalist, and a whack job party to be an obvious whipping boy.

then write into the setting families of the royalty that maintain an strong tradition of obiligation of service and other noble families the view themselves as entitled. Military service would be a area that both types of nobility send their sons/daughters into and because of their connections these individuals are almost assured higher ranks and fast promotions. which is ok with those who have a genuine ehtic of serving their nation but cause lots of problems with those who feel entitled.




Just one little problem with the whole idea...Clarion's system brief from SFKH0:The Warriors of White Light specificially states that the Clarion monarchy has existed for 2,000 years.

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."


—Judith and Garfield Reeves-Stephens, Federation

jedion357's picture
jedion357
June 28, 2009 - 10:57pm
Will wrote:
Just one little problem with the whole idea...Clarion's system brief from SFKH0:The Warriors of White Light specificially states that the Clarion monarchy has existed for 2,000 years.


obviously:1 i didn't read the system brief 2. there is a clash with zebs guide
so how would you resolve it Will?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
June 29, 2009 - 3:21am
Follow my first instinct: Ignore the Zeb's timeline. Laughing

I missed that too, although it would have been my first resource prior to taking pen to paper on the project. Which reminds me, I need to ammend the Truane's Star info to reflect this 2000 year old system.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Rum Rogue's picture
Rum Rogue
June 29, 2009 - 4:51am
jedion357 wrote:
Will wrote:
Just one little problem with the whole idea...Clarion's system brief from SFKH0:The Warriors of White Light specificially states that the Clarion monarchy has existed for 2,000 years.


obviously:1 i didn't read the system brief 2. there is a clash with zebs guide
so how would you resolve it Will?


How about dropping a zero to call it 200 years. would that fit more with the time line? 
If it stays at 2000, then one could argue that Clarion is a homeworld for one of the core four.
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

Shadow Shack's picture
Shadow Shack
June 29, 2009 - 12:44pm

Sadly even dropping it to 200 years wouldn't make it fit into Zeb's time line, which states White Light was founded in pf60...presuming SF/KH:0 precedes Dramune Run (as it should) that puts it at just over 120 years old if you go by Zeb's.

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Will's picture
Will
June 29, 2009 - 6:29pm
jedion357 wrote:
Will wrote:
Just one little problem with the whole idea...Clarion's system brief from SFKH0:The Warriors of White Light specificially states that the Clarion monarchy has existed for 2,000 years.


obviously:1 i didn't read the system brief 2. there is a clash with zebs guide
so how would you resolve it Will?


I only remembered it because I came into Star Frontiers backwards(Knight Hawks, then Alpha Dawn), and while everyone else cut their teeth on the Volturnus modules, my first module was the Warriors of White Light.

Anyway, Shadow and Rummie both gave good answers: Chuck the Zeb's timeline(or at least most of it), and make Clarion the Human "home" world(or the Human-colonized Frontier world, same thing), with, say, the Prenglar and Cassidine systems colonized from there...this will set up a close alliance, maybe, between Clarion and Triad, while engendering a bitter rivalry with Gran Quivera, as Port Loren becomes the de facto center of the Frontier. 

Maybe, even Gran Quivera fought an insurrection against Clarion, and its new leadership is hellbent on empire making, much to the mother country's distress.

Least that's how I'd run it.

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."


—Judith and Garfield Reeves-Stephens, Federation

Shadow Shack's picture
Shadow Shack
June 30, 2009 - 2:42am

Actually I just dug it out...looks like the average ruler holds power for about 20 years, with the current one nearly doubling that:

"SF/KH:0 Warriors of White Light" wrote:
The current king, Leotus XIX, has ruled for 37 years and soon will no doubt abdicate in favor of his daughter, Leotia XX. The Leotus line has held the throne for nearly 400 years, always passing the crown from parent to child.


400 years puts it before the first vrusk/human contact according to Zeb's time line, which is still a major conflict. There would definitely have to be a rewrite one way or another for this one.

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Will's picture
Will
June 30, 2009 - 4:42pm

Gods, my memory plays such tricks on me....

Here's a shameless plug from my timeline:

I wrote:
400 pf. Vrusk, Dralasites, Humans and Yazirians meet for the first time in the

White Light system, in what is to become known as the Frontier Sector or the

Frontier. The Great Exodus comes to an end, as the Triad refugees begin exploring
 
and colonizing the Frontier’s worlds. Clarion, in the White Light system, becomes
 
the Triad refugees’ first colony world, the descendants colonizing Triad in the
 
Cassidine system later that same year.


399 pf. Theseus system colonized by Humans.



370-4 pf. The Frontier is colonized.



360 pf. Gran Quivera and Gollwin in the Prenglar system both colonized.


356 pf. Rupert's Hole,in the Cassidine system, is colonized.



330 pf. Pan-Galactic Corporation started on Gran Quivera.



320 pf. Dixon's Star system discovered by Humans.



310 pf. Madderly's Star system discovered by Vrusk and Humans.



303-300 pf. Corpse forces strike the Frontier, devastating Laco and Kdikit, forcing
 
the Frontier worlds to call the first Common Muster, the combined militia and PGC
 
starships and troops launching a relentless counterattack culminating in the Battle

of Laco, lasting 47 hours and resulting in 70% of the Frontier forces and nearly all of
 
the Corpse forces being wiped out. The muster is swiftly dismissed.



300 pf. Pale and New Pale discovered in the Truane's Star system, named in honor
 
of the colony group’s charismatic first leader, Colonel John Henry Truane.




Zuraqquor discovered, enslaved and assimilated by the Human colonists of New
 
Pale. Amongst the colony’s first leaders is Abraham Streel, founder of a chain of
 
department stores which is to become the Streel Corporation.



270 pf. Dramune system discovered by Dralasites.


268 pf. Athor system discovered by Yazirians.



261 pf. K'tsa-Kar system discovered by Vrusk.



256 pf. K'aken-Kar ssytem disovered by Vrusk.


255 pf. Gruna Garu system discovered by Yazirians.



252 pf. Timeon system discovered by Humans.



250 pf. The Pan-Galactic language accepted throughout the Frontier as a common
 
trade tongue.


246 pf. Kizk'-Kar system discovered by Vrusk.


229 pf. Araks system colonized by Yazirians and Humans from Pale and New Pale
 
fleeing religious persecution from the Truane’s Star government and the Streel
 
Corporation which has used its economic power to insidiously take control of the
 
government, the media, the schools and churches system-wide.


225-10 pf. The Age of Adventure. The discovery and exploration of new planets
 
slows down for the next century while the major races concentrate on mapping the
 
hazards and boundries of the Frontier. Hundreds of exploration vessels and brave
 
spacers are lost during this time. Meanwhile, the discovered planets begin to
 
develop. Thousands of fortunes are made and lost during the Age of Adventure.



124-78 pf. The Greater Morass is mapped.




120-110 pf Laco's War: When the government of Laco refuses to allow Streel to set
 
up business on their soil, the CEO of Streel, Truane's Star President Jacob Streel,
 
declares a "war of the righteous to liberate Laco from the forces of Sadam and Her
 
dark legions," dispatching Streel and Truane's Star warships to invade Laco in
 
force. Laco's militia, assisted by PGC security forces, the Kdikit Defense Force and
 
the Clarion Royal Marines, wage a bloody ten-year defense of the Dixon's Star
 
system against Streel and Truane's Star, the war ending only after a devastating
 
attack against Pale and New Pale by the combined forces convinces the Streel
 
board of directors and the Truane's Star government to break off hostilities.







That's how I did it, at least

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."


—Judith and Garfield Reeves-Stephens, Federation