False evidence in game?

jedion357's picture
jedion357
May 17, 2009 - 11:30am
Looking for feed back on this (I have ideas of my own but being an idea whore......)

HOW would you create false/faked/ trumped up evidence against an NPC in game with the opportunity for the PCs to divine its true nature?

A. There is always the cop out- reduce discovery to an ability roll. Roll against INT- "you realize the evidence is fake" - I consider the fall back of an ability roll a great mechanism to keep a game rolling but plot turning points should be more involved or exciting than that.

B. force the PCs to ask for the autopsy or the tox screen report and include the info there. Say the evidence is the equivelent of a pint of blood at a murder sceen that doesn't belong to the dead guy- the presumption is it belongs to the murder. If they ask for the reports from the investigation the Tox screen could include that the blood contained as standard perservative added to blood drawn for long term storage. or if they ask to see the actual evidence the blood is still goey and not coagulated and nobody jumps on that fact do a little GM rolling behind the screen, pretend to look at the result and announce to the team medic that its very odd that blood taken from a crime sceen x # of days ago should have coagulated by now. Hopefully they'll use one of their scanners and learn that an anti coagulant consistent with that used by blood banks for long term storage is present.

C.  ?????


Warning you may see this material again........
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

Will's picture
Will
May 17, 2009 - 11:49am

Kay, here's my two centicreds:

Option A is best for trivial pieces of out-of-place or otherwise suspicious evidence.

Option B is better for suspect evidence which is key to the story being told...if the PCs requested(or performed)labwork finds nothing during the opening scenes, perhaps a later analysis of the evidence starts to reveal that something is more than a bit off....

Option C? Cryptic notes/comp entries/comms stumbled upon during the course of an investigation might lead the PCs to the possibility that some or all of their evidence is tainted. 

Or maybe the NPC lab tech who performed the initial analysis on the suspect evidence is later accidentally brutally murdered...or commits suicide and the note left at the scene points the way(what, your suicide didn't leave a note?! Suicides always leave a note).

Or...maybe just before the PCs find the suspect evidence, one of the NPC techs acts a little suspiciously at the crime scene....

Another possibility, a variation of option B...the PCs have the right being in custody, but, in a nice-Law And Order-style twist, it is revealed during the course of the trial, that the key evidence on which the prosecution's case is based turns out to have been planted at the scene of the crime or on the suspect at the time of his arrest, forcing the players to madly scramble about to find a)who, how and why that evidence was planted and b) some other compelling piece of evidence that ensures the conviction of the bad guy.

All before the judge issues his decision to dismiss the case at 10:00:00 GST the next day.   

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."


—Judith and Garfield Reeves-Stephens, Federation

Ascent's picture
Ascent
May 17, 2009 - 12:17pm
Good post, will.
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Will's picture
Will
May 17, 2009 - 12:28pm
Purely off the top of my head, CJ.

Thanks.

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."


—Judith and Garfield Reeves-Stephens, Federation