Shadow Shack February 18, 2009 - 9:13pm | So I'm embarking on the grand daddy of all deckplans, at least as far as I've gone to date. I figure at my 1.5m scale this will be the largest ship I'll be able to do on this scale (I use MS paint with a ton of pre-made details that I copy/cut/paste onto the grid maps I make). One thought I had was adding a pair of light fighters (small anti-fighter fighters armed only with a pod laser system)...with 70-100 crew I'm running out of ideas what to staff this thing with so any leftovers could serve as a support crew to those craft. That's on the back burner though, as it really doesn't meld with the KH canon stuff. More realistic would be a HS:2-3 shuttle or two. Yep, a shuttle bay will definitely be in the mix. Perhaps the fighters can appear on the revised FE version (for those not in the know, I am in the process of revamping the canon craft by swapping out the cubic meter chewing short ranged rocket batteries for longer ranged energy weapons that take up less space...swapping out cubic meter per cubic meter. The cruiser's 6 salvo RB takes up 100 cubic meters, which could be swapped for an additional laser/electron/proton battery and still have 70+ cubic meters left over, sufficient for a pair of 10x2 meter fighter craft). |
w00t (not verified) February 19, 2009 - 9:27am | What is the buldge for? |
Shadow Shack February 19, 2009 - 4:58pm | The aft is simply a taper, look at the top view and you'll see that the rear section is a cone that tapers off. I did the same thing with the frigate and destroyer. The front one will be officer quarters. I took the basic shape from the KH campaign book profile there. As an aside, I'll be able to utilize that forward bulge for an additional weapon system on the type FE cruiser as I get that line going. |
w00t (not verified) February 20, 2009 - 7:56am | As an aside, I'll be able to utilize that forward bulge for an additional weapon system on the type FE cruiser as I get that line going. What if the bulge rotated? Place 2 weapons of different types (laser / rocket?). When engaged its easier to rotate the bulge than the ship allowing other weapon systems to come-to-bear on different targets or maintain their targets. :-) |
w00t (not verified) March 5, 2009 - 11:25am | /me likes the buldge idea. :-) |
Shadow Shack March 5, 2009 - 4:58pm | I've actually incorporated tracked circumfrence battery weapons in the past. Mostly on craft tht can be expected to perform lengthy docking sessions though. Suffice it to say, a light cruiser will have sufficient time (ten minutes) to rotate its hull and permit all guns to fire at assigned targets...they're far more of a mainstay combat vessel than a stationary craft. If it were a full on frieghter I'd probably go with the tracked weapon. |
Jaxon September 10, 2014 - 7:37am | with 70-100 crew I'm running out of ideas what to staff this thing with so any leftovers could serve as a support crew to those craft.... Well, you could have two shifts (10 hrs) or four shifts (5 hrs). That would increase the crew size. With 70 crewmen, on two shifts, you would need: Officers (5) Captain XO Chief Navigator Chief Engineer Chief Medical Officer Enlisted (52) Pilot: 1/1 Co-Pilot: 1/1 Navigator: 1/1 Gunner: 7/7 Defense Systems Operator: 2/2 Engineers: 4/4 Computer Tech: 2/2 Robotics Tech: 2/2 Technicians: 4/4 Medics: 2/2 That is 57 personnel. You could use the remaining 13 for marines and done. |
Malcadon September 10, 2014 - 9:39am | with 70-100 crew I'm running out of ideas what to staff this thing with so any leftovers could serve as a support crew to those craft.... Well, you could have two shifts (10 hrs) or four shifts (5 hrs). That would increase the crew size. With 70 crewmen, on two shifts, you would need: How about this? Officers (5) Captain XO Chief Navigator Chief Engineer Chief Medical Officer Enlisted (65) Boatswain: 1/0 Pilot: 1/1 Co-Pilot: 1/1 Navigator: 1/1 Gunner: 7/7 Defense Systems Operator: 2/2 Engineers: 4/4 Computer Tech: 2/2 Robotics Tech: 2/2 Technicians: 4/4 Medics: 2/2 Marines: 5/5
Cooks: 1/1 A ship that size could use more Techs. |
Jaxon September 10, 2014 - 3:46pm | Marines: 5/5 Cooks: 1/1 A ship that size could use more Techs.... Well no need for a cooks if you have a fresher. As for Marines - if the conversation above is used - a boarding party is used from the crew so, convert them and the cooks to Techs. Personally, I prefer Marines. They can guard the bridge (1 or 2) and man the brig (1 or 2). That would require 2-4 plus a Corperal or Sergeant. Also, pilots, engineers and navigators are the fast track field for command so, they would be officers. [Gollwin Academy...Characters who go through the academy's course of instruction can choose astrogation, piloting or spaceship engineering as their expertise.] FYR Officers (15) Captain XO Chief Navigator Chief Engineer Chief Medical Officer Pilot: 1/1 Co-Pilot: 1/1 Navigator: 1/1 Engineers: 2/2 NCO (3) Senior Chief Petty Officer: 1 Master of Arms: 1 (Marine Sergeant) Boatswain: 1 Enlisted (52) Gunner: 7/7 Defense Systems Operator: 2/2 Computer Tech: 2/2 Robotics Tech: 2/2 Technicians: 9/9 Medics: 2/2 Marines: 2/2 |