Combat Resolution System

TerlObar's picture
TerlObar
November 29, 2008 - 1:20pm
Okay, here's another specific.  What do we want to use for a combat resolution system.  My thoughts:

1) We will keep a percentile based 'To Hit' chance.
2)  I'd like to add critical and/or special hits, possibly as some fraction of your base chances
3)  I'd like to add hit locations as well.  We could do this using the Ablative Damage system or some other mechanic.  I have worked out (but never had the time to fully write up and submit to the StarFrontiersmanSmile) an alternate mechanic based on the one used in RuneQuest (can you tell I like that game system Wink).  I will definitely write it up and get it out by issue 11.

Other thoughts and ideas.
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Comments:

SmootRK's picture
SmootRK
November 29, 2008 - 1:32pm
I am completely flexible to how this is accomplished.  One caveat, I believe success/failure has more to do with skill than with raw ability.  Olympians train for thier success, and train and train and train.  Raw ability (ie ability scores) should have only a modifier towards success, not form the basis for success modified by skill.

Other than that, I can deal with nearly any uniform mechanic for success/failure.
<insert witty comment here>

Will's picture
Will
November 29, 2008 - 1:38pm
Good ideas, Tom.

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."


—Judith and Garfield Reeves-Stephens, Federation

TerlObar's picture
TerlObar
November 29, 2008 - 1:45pm
SmootRK wrote:
I am completely flexible to how this is accomplished.  One caveat, I believe success/failure has more to do with skill than with raw ability.  Olympians train for thier success, and train and train and train.  Raw ability (ie ability scores) should have only a modifier towards success, not form the basis for success modified by skill.

Other than that, I can deal with nearly any uniform mechanic for success/failure.

Absolutely.  Whatever skill system we use should have some influnce from the PC's abilities but be mostly based on training, The weapon skills would be no different.
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine