Fu-Man_Chu September 20, 2008 - 8:13am | Hi guys, I've been fiddling with my house rules again, and I wanted to revisit the idea of starting PC ages. I wanted to see your thoughts on the below for submission for the next Star Frontiersman. Thanks! ------------------------------------------------- The rules for creating characters results in PCs who are at the start of their careers – students fresh out of school ready to dive into the world at large known as the Frontier. But what if instead of signing up with the Pale Planetary Research Division immediately after graduation, your PC wanted to pursue advanced studies? Or, your PC was a happily employed desk jockey until a mid-life crisis prompted him to shed it all in search of adventure onboard a long-distance reconnaissance ship? Presented here are optional rules to allow a PC to start at an older age, and with potentially more of the skills and wisdom that life experiences bring. First, determine the starting age for your PC according to the table below. Table 1-1: Starting Age Race Starting Age Human 15 + 1d5 Dralasite 20 + 1d10 Vrusk 13 + 1d5 Yazirian 14 + 1d5 For every year that passes after the Starting Age, a PC gains Experience Points, but loses points from his physical Ability Scores. Throughout his Prime Years, for each additional year, a PC gains 4 XP, but loses1 point from each of his physical Ability Scores (STR, STA, RS, DEX). During his Mature Years, the PC gains 5 XP, loses 2 points from each of his Physical Ability Scores, and gains 1 point in LOG and INT for each year that passes. During his Middle Aged Years, each year results in 7 XP gained, increases of 1 point in LOG and INT, and 3 points lost from the physical Ability Scores. Beyond the Middle Aged Years, the gains are 8 XP and 2 points in LOG and INT, but 4 points lost from the physical Ability Scores.
Human 16-25 26-40 41-65 Dralasite 21-35 36-55 56-80 Vrusk 14-30 31-50 51-70 Yazirian 15-33 34-47 48-60 Age Category Gains and losses for each year Prime Years +4 XP, -1 to physical Attribute Scores (STR, STA, RS, DEX) Mature Years +5 XP, +1 LOG, +1 INT, -2 to physical Attribute Scores Middle Aged Years +7XP, +1 LOG, +1 INT, -3 to physical Attribute Scores > Middle Aged +8 XP, +2 LOG, +2 INT, -4 to physical Attribute Scores -Andrew |
Rum Rogue September 20, 2008 - 4:05pm | Nifty ideas. Dragon magazine had an article concerning age in SF. Time flies when your having rum. Im a government employee, I dont goof-off. I constructively abuse my time. |
w00t (not verified) October 10, 2008 - 5:24am | It seems that Players would take their guaranteed XP and replace the lost stat. I like the realism but my characters never make it past their 30's. Also, I thought someone had an article in the Star Frontiersman. |
SmootRK October 10, 2008 - 6:20am | I wrote an article in the SFMan regarding the upper limits of stats being modified for each race. There was a minor line about aging referencing the Dragon/Ares article. I think this is what woot is referring to. <insert witty comment here> |