umungus July 16, 2008 - 11:07am | I am concerened about the state of things with the Starfrontiersman. I hope that issue 9 is just around the corner. I have finished and submitted an article and art for powered armor battle suits. Here is a preview. I hope this inspires others to finish their projects and gets them submitted. At least I got to scare an alien rabbit thingy...... |
TerlObar July 16, 2008 - 11:34am | Nice pictures. I can't wait for the writeup. If you've submitted that, I did the Jump Tug, and Shadow Shack had two or three things he submitted (hoverbike article, Planetary report and I believe one other), that alone should be enough for an issue, even if it is a small one. The original StarFrontiersman only had 18 pages including the cover, table of contents and the classifieds on the back. No reason it has to be a huge issue every time. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
umungus July 16, 2008 - 12:45pm | Thanks Terl The article is about 12 pages with the character sheets and art. With your stuff and Shadow's there should be plenty for an issue. Not sure why the editors are saying there isn't enough material? At least I got to scare an alien rabbit thingy...... |
TerlObar July 16, 2008 - 1:36pm | Yeah, mine should be good for at least 5-6 pages with all the descriptions of the ship and decks as well as the deck plans themselves. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
umungus July 16, 2008 - 2:47pm | Very cool...I would like to see it. I always like space ships and deck plans. I always thought Star Frontiers was a light on that stuff. So, I look forward to reading your article. I recently submitted the article. It has rules on using powered armor. I included a little history, movement rules, operations, modifications. Some new weapons. There is a new hit location table. PDFs of record sheets with ablative damage, etc. At least I got to scare an alien rabbit thingy...... |
TerlObar July 16, 2008 - 3:10pm | Actually, the full text is posted in the Ships of the Frontier Project if you want a sneak peak. It's in the documents section under Civilian vessels. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
umungus July 17, 2008 - 7:27am | Actually, the full text is posted in the Ships of the Frontier Project if you want a sneak peak. It's in the documents section under Civilian vessels. I'll take a look... Thanks At least I got to scare an alien rabbit thingy...... |
AZ_GAMER July 17, 2008 - 5:53pm | love the artwork umungus, are you using a vector program? your designs are very cool, it really keeps the colors vibrant and rich. My software doesnt support the proprietary characters shuch as vrusks and yaz so I'm gonna have to pen to paper here soon if i'm gonna create any art featuring them. |
umungus July 18, 2008 - 11:23am | Thanks AZ! At least I got to scare an alien rabbit thingy...... |
umungus July 19, 2008 - 9:43am | Oh yeah power armor. I figured that the Star Frontiers Universe has all the tech needed. I just put it all together. I tried to make the rules mesh with the system. Kept it simple so they would be easy to add into anyones game. At least I got to scare an alien rabbit thingy...... |
Cliff July 19, 2008 - 12:44pm | Sounds good, can't wait to see the article. |
MrJupiter July 19, 2008 - 7:51pm | Hey, umungus. That's a great pick for the standard battlesuit! I'm really looking forward to your article for the Frontiersman. I love the concept of the powered armor. I'm interested in seeing how you handle the protection aspect of armor. Will it be similar to how the Skeinsuit protects or have you taken a new approach? |
umungus July 20, 2008 - 10:54am | Thanks AZ.
At least I got to scare an alien rabbit thingy...... |
MrJupiter July 20, 2008 - 2:57pm | I'm glad that you addressed the optional 'Ablative Damage' system with your article (I plan on using those alternate rules). I get a kick out of random results tables; does yours include the possibility of a full power shut-down? That could be a nasty result to have to deal with; especially while still in the thick of a firefight or when the unfortunate PC is going solo. ("Does anyone out there have a can openner? Dang, but its getting hot in here!") |
umungus July 21, 2008 - 8:01am | On the damage table there is a parabattery hit. Which would effectively shut-down the suit. At least I got to scare an alien rabbit thingy...... |
w00t (not verified) July 21, 2008 - 9:08am | On the damage table there is a parabattery hit. Which would effectively shut-down the suit. Unless you had a backup, correct? |
umungus July 21, 2008 - 11:09am | Yes, There are three compartments. One for the main parabattery, this operates the suit. One for personal items, and one for ammo. The ammo compartment can have bullets and/ or an SEU pack. This is primarily used for weapons, but can be used as backup for the suit systems. At least I got to scare an alien rabbit thingy...... |
MrJupiter July 21, 2008 - 7:22pm | The more I hear about your powered armor ideas, the more I wan to get my hands on issue 9! |
umungus July 21, 2008 - 7:51pm | The more I hear about your powered armor ideas, the more I wan to get my hands on issue 9! Cool! Glad to hear it. I'm not sure when issue 9 will happen. I'd like to get some feedback on the rules. Maybe we could expand on them in further issues. At least I got to scare an alien rabbit thingy...... |
umungus July 23, 2008 - 9:29am | The dropship swung on the gantry away from the aussalt carrier. Schafer hated drops. A low vibration rosonated through the suit as the dropship's engine spooled up. The UPF engineers and astrogaters worked all this out a long time ago. They failed to ask a battle suit marine strapped to the outside of a dropship how it all works out... The near blackout G's push you into your suit. Then the planet gets a hold of the ship and starts pulling it to higher velocities. Which is OK, for a few seconds the G's start to balance out. Then the ship goes belly down and reverses thrust. Your blood is not sure whether to pool in your feet or in your skull. Oh yeah, don't lose you breakfast in the suit. Then your suit heats up, alarms go off. The suit warns you about external temperatures. Not quite done. If there is a planetary defense, things get interesting. The dropship noses down again, Heads to an altitude that should give the planetary defenses less of a chance. Kind of like a Mach 3 express elevator. Deployment is never the same way twice. The terrain is never good. Most of the time the dropship hovers to a landing we unlatch and hop off. The back drops down and the grunts charge out. The ships blasts off. Done. Sometimes things are too hot for the dropship to land, so we do a rapid deploy. I'd like to meet the genious that thought up the Rapid Power Suit deploy. Or as UPF fleet calls it, "bowling." You'll see why in a minute. The dropship gets down to about 10 meters, The safe jump height for a standard suit. I say 'about' because some pilots are more skilled, or polite, than others. The dropship turns sideways and we drop off both sides. The guys on the lead side have it a little easier than the trailing side. Because the dropship is still moving forward. Something about needing some forward momentum to get out fast. Well if the forward momentum is bit too fast and the terrain trips you up, you go tumbling. So, your going head over heels in your battle suit, "bowling." Sometimes the trailing guys tumble into the leads and you get a pile up. Like a bunch of bowling pins.Usually don't get seriously hurt if you tumble. You just feel stupid all piled up. Now your on planet, nauseous, weak kneed, banged up. You just need to remember your mission and get moving, fast. That is all there is to a ship drop. All things considered I much prefer it to a pod drop. I'll tell you about those later........ At least I got to scare an alien rabbit thingy...... |
MrJupiter July 27, 2008 - 2:04pm | This is a great bit of narrative. It adds a good deal of atmosphere and information. I hope someone takes this and the rest of your powered armor material and uses it to flesh out Spacefleet and Landfleet a bit further (Landfleet in particular as I haven't seen much written about it.) And what's this about the pod drop? It sounds quite interesting... |
umungus July 28, 2008 - 7:59am | Glad you like it. I am working on the particulars for a dropship and drop pods. I have some concept art and some deck plans worked out. I want to get feedback on the Powered armor stuff before submitting anything else. I think that the Landfleet is wide open. I would like to adapt the Powered armor rules to armored vehicles. At least I got to scare an alien rabbit thingy...... |
AZ_GAMER August 5, 2008 - 7:00am | Assault Pod Powered Battle Suit, Atmospheric & Space, Multi-Role Support Unit Capable Of Functioning As A Mirco Work Pod As Well. (Transparent View) Cross Reference With UPF Night Shade Project. |
AZ_GAMER August 5, 2008 - 8:08am | The Assault Pod Can also be delivered into a combat zone via transport ship or drop ship ferry. Pictured here is two pods in a six pack configuration ferried by a HS2 (more like HS 1 1/2) system ship |