New Manager; new directions

aramis's picture
aramis
April 13, 2008 - 11:55pm
I'd like to see some contributions

I would like to see another page for each of the ZG1 and Corebook races.
I don't know if we need new races, per se, or can just pick the best from the magazine and expand them to, say, 3 pages each.

I will take some time this summer to try and mesh up a Zeb's Skill Rules for KH...

The current materials are just an outline, really, and look to be about 5-10 pages worth.


Comments:

Caelan's picture
Caelan
December 27, 2010 - 3:44pm
I know this thread has been here a while and I have recently gotten back into SF.  If you or anyone else is still interested in expanding the Zeb's Guide I think we should also focus some attention to the Cybernetics skills and equipment as was originally promised for Volume 2.  If you aren't interested/don't have the time to continue the management of this project I will be willing to take over the project management.  Let me know.

Sincerely Caelan.

jedion357's picture
jedion357
December 27, 2010 - 4:45pm
Actually Caelan,

the project is under new management- aramis has been MIA for a while (hope he escaped the RW clutches of the sathar on Rua Pente and returns to the Frontier)

I'm spearheading 3 initiatives in this project right now- Zebs Guide to the Humma, Zebs Guide to the Rim, and Zebs Guide to Cults and Cadres (this one is not a major initiative just a collecting and compiling of cults, cadres and criminal organizations).

Cybernetics will be a great addition, not sure how well I can add a 4th initiative unless someone else comes on board and helps; but I'll start some forums to discuss out the various particulars and compile the various ideas that surface from those discussions into a document in this project.

Bill Logan produced an excellent cybernetics article a few issues back in the zine and that should be looked at closely in the process. The end result should be a comprehensive guide to cybernetics.

1. make it has to be AD compatible, which makes it by default compatible with most house rules and alternative rule sets that are used; using zebs column shift is a fast track to loosing any interest in your efforts from the community at large

2. before we go whole hog detailling all the new gadgets and shiny stuff (which if we're all honest, is what we're all really interested in) a practical set of rules for running cybernetics and a cybernetics skill (done as a AD skill but also as an advance KWs skill with prereqs before you can take the cybernetics skill - likely med skill and robotics)

3. all the shiny stuff gets detailed

4. ideas for intergrating cybernetics into a campaign, plot hooks, story seeds even campaign ideas




I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Caelan's picture
Caelan
January 4, 2011 - 10:22am
I totally agree. Zeb's left a large hole where Cybertech is concerned.  I have read the thread concerning the desired direction of cybernetics and agree. I think we need to set a standardized rules system to govern both the AD & Zebs skill system, though I don't think that it will be that difficult to do.  Obvious tech such as optics, hardwired reflex enhancement, cyber limbs, and such. Just a thought.Foot in mouth