Ability Score Conversions | |||||||||||
System | Ability Score | ||||||||||
SF | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | ||
d20 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | ||
True 20 | -2 | -1 | -1 | 0 | 0 | +1 | +1 | +2 | +2 | ||
Racial Modifiers | |||||||||||
Race | System | STR/STA | DEX/RS | INT/LOG | PER/LDR | ||||||
Dralasite | SF | +5 | -5 | 0 | 0 | ||||||
d20 | +1 | -1 | 0 | 0 | |||||||
True 20 | +1 | -1 | 0 | 0 | |||||||
Human | SF | +5 to any abilitiy | |||||||||
d20 | No modifier | ||||||||||
True 20 | No modifier | ||||||||||
Vrusk | SF | -5 | 5 | 0 | 0 | ||||||
d20 | -1 | +1 | 0 | 0 | |||||||
True 20 | -1 | +1 | 0 | 0 | |||||||
Yazirian | SF | -10 | 5 | 5 | 0 | ||||||
d20 | -2 | +1 | +1 | 0 | |||||||
True 20 | -2 | +1 | +1 | 0 | |||||||
Anazazi | SF | -10 | +5 | +5 | 0 | ||||||
d20 | -2 | +1 | +1 | 0 | |||||||
True 20 | -2 | +1 | +1 | 0 | |||||||
Neveleim | SF | +5 to any abilitiy | |||||||||
d20 | No modifier | ||||||||||
True 20 | No modifier | ||||||||||
Haziri | SF | +5 | -5 | 0 | 0 | ||||||
d20 | +1 | -1 | 0 | 0 | |||||||
True 20 | +1 | -1 | 0 | 0 | |||||||
Ability Conversion Information: | |||||||||||
STR=STR | STA=CON | DEX/RS=DEX | INT=WIS | LOG=INT | PER/LDR=CHA | ||||||
Character Levels: | To determine a character's level, add the levels of all in-profession(in PSA) skills together, then halve the | ||||||||||
levels of all out of profession(outside PSA)skills and add them together. | |||||||||||
Finally, add the two totals together and divide by 2 to generate the average skill level, which will then equal the character's starting | |||||||||||
level. | |||||||||||
EXAMPLE: | A Military PSA character has Beam Weapons 6, Martial Arts 3, Melee Weapons 3, Technician 6, Computer 2 and Pilot 1. | ||||||||||
Adding the PSA skills together, he gets (6+3+3) 12, and adding the outside PSA skills together produces a result of (3+1+1)5. | |||||||||||
The character then adds the two totals(12+5) together for a total of 17, which divided by 2 is 8½, rounded off to 8. | |||||||||||
The character's average skill level is 8, and his starting d20/True 20 character level is 8 as well. | |||||||||||
Character Roles: | |||||||||||
d20 Modern | |||||||||||
Basic character class(Fast, Smart, Strong, etc.) is determined by the highest Ability Score: e.g. Characters with DEX as their highest score are Fast Heroes, | |||||||||||
while those with LOG as their highest score are Smart Heroes, and so on. | |||||||||||
Should a character have two abilities which are highest, he has two basic classes. | |||||||||||
Basic class level is one-half the starting level determined above, with the starting level of each class in a dual-class character being one-quarter the | |||||||||||
calculated starting level. | |||||||||||
Prestilge classes are determined by the character's PSA and skill set. Starting roles in a prestige class are one-half the calculated | |||||||||||
starting level. | |||||||||||
True 20 | |||||||||||
Using just the core rulebook and the canon Alpha Dawn rules, one finds that the Expert role neatly covers the Technologicial and Biosocial PSA, | |||||||||||
while the Warrior role covers the Military PSA nicely. Mentalist characters fall under the Adept role. | |||||||||||
Character level for a hero with just one role is his starting character level, while dual-role heros have a level in each role equal to one-half the calculated | |||||||||||
starting level. | |||||||||||
Action Points(d20 Modern): | As per core rulebook. | ||||||||||
Conviction(True 20): | As per core rulebook. | ||||||||||
Skills and Feats | |||||||||||
Recalculate these using the respective core rulebooks and/or supplements. | |||||||||||
Topic | Replies | Created | Last Reply |
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Races? | 1 | 16 years 37 weeks ago | 16 years 36 weeks ago |