jaguar451 December 27, 2007 - 12:48am | So, I'm looking at figuring out costs of ships, and a few questions: * What am I forgetting to ask? ;-) |
w00t (not verified) December 27, 2007 - 1:51pm | ICM 2,000 Cr
Computer. A computer is required on a spaceship to operate the engines properly, run the life support system, make navigation calculations and operate weapons or other special systems. The cost of a computer will vary with the size of the ship and the number and complexity of programs involved. (As with all computers, the cost of a program is 1,000 Credits x the number of function points it requires.) Launcher, 10 ICM's, 12 Function Points and Computer costs 52,000Cr (I could not find the actual "computer" cost in the book) ------------ Hull Cost At a Class I center, the size of the hull being purchased is multiplied by 50,000 Credits. HS 3 = 150,000 and gives 15 HP, 5 HP for each HS. 1 Hull Point = 10,000 Cr at a Class I center. ------------- Cost of weapons. no comment. --------------- Streamlining costs Anything HS 5 or lower (I think) can enter an atmosphere and the ship don't cost anymore that I recall. An assault scout is already streamlined. |
w00t (not verified) December 27, 2007 - 3:05pm | On pg. 38 of the KH Remastered it says to refer to pg 46 AD (pg 65 Remastered) COMPUTERS A computer is a sophisticated electronic machine that can receive and analyze information. A computer works by running programs. Every program is available in six levels. The higher levels are more complex and able to handle more information. Each program requires a certain number of computer function points in order to operate. A function point is a measurement of a computer's ability to process information. Higherlevel programs have a higher function point requirement. The Computer Program list shows the number of function points a program needs. When a character buys a computer he actually is buying individual programs and the hardware needed to run them. For example, when a character buys a level 1 Analysis program (1 function point), he gets not only the program, but also a computer circuit module that can process a 1-function point program. A computer's level is determined by totaling all the function point requirements of the various programs and finding this number on the Computer list. If more programs are added to the computer later, its level may be raised. EXAMPLE: A small inter-stellar business run by "Slingshot'' Simmons buys a computer to keep track of its finances. Simmons buys a level 2 Analysis program (2 function points), a level 2 Commerce program (6 function points) and a level 1 Information Storage program (2 function points). The computer needs a total of 10 function points, making it a level 1 computer. It costs 10,000 Credits. If Simmons later adds a level 2 Robot Management program (4 function points), his computer has 14 function points, making it a level 2 computer. |
Shadow Shack December 27, 2007 - 2:54pm | The computer costs the same as it does in the Alpha Dawn rules (see p.41, and p.46 for the definitions), you simply add in the KH programs as you would the AD ones. The only difference for a ship is the addition of a panel...oftentimes the main computer is not readily accessed on a ship (on smaller craft it's tucked away out of sight, larger craft in an adjacent room or such). Each panel costs 100Cr, so each major station would require one (pilot, astrogator, and engineer stations for example). If your bridge is large enough to warrant the computer, I usually allow the astrogator to skip the panel as he is the top computer operator and the main computer already has said panel so it would go in with the astrogator's equipment where applicable. In other words, you have your mainframe somewhere and a few panels scattered about wherever any crewmember may need to access the computer from. Streamlining isn't really covered much, aside from the statements that Assault Scouts are the largest starship that can land and any system ship up to HS:5 can land as well. That to me is another paradox, why can a HS:5 system ship land, but by merely swapping the chemical drives it can't? Even if you want to discuss the semantics anmd ethics of atomic drives operating in a populated atmosphere, it should still be physically capable of doing so (after all, an Assault Scout has atomic drives...). Anyways I utilize the +10% for any ship up to HS:5 (and install secondary chem drives/software for larger starships to land), applying said 10% to the cost of the hull (be it armored or not) |
jaguar451 December 29, 2007 - 4:05am | "1 dbl suite, 7 dbl cabins, 2 quad cabins Is a suite a first class cabin (space / cost), while the cabins are Journey class with different numbers of bunks? |
Shadow Shack December 29, 2007 - 7:10am | Right, I simply use "suite" to describe a crew or officers accomodation. Like a First Class cabin, it too requires double life support for the occupants (meaning LS equipment for 4 to accomodate 2 First Class occupants). A double cabin would be akin to a Journey Class cabin intended for crew (utilizing the standard 1 for 1 LS equipment ruling), and a quad cabin would be little more than another pair of bunks or beds stuffed into a larger scale Journey Class floorplan but again for crewmembers (again utilizing the standard 1 for 1 LS expenditures). It's just my way of distinguishing the crew quarters from the passenger accomodations on a spec sheet. |
Will January 24, 2008 - 10:22am | Streamlining isn't really covered much, aside from the statements that Assault Scouts are the largest starship that can land and any system ship up to HS:5 can land as well. That to me is another paradox, why can a HS:5 system ship land, but by merely swapping the chemical drives it can't? Even if you want to discuss the semantics anmd ethics of atomic drives operating in a populated atmosphere, it should still be physically capable of doing so (after all, an Assault Scout has atomic drives...). Anyways I utilize the +10% for any ship up to HS:5 (and install secondary chem drives/software for larger starships to land), applying said 10% to the cost of the hull (be it armored or not) Another possibility is to make an non-chemical drive ship a trans-atmospheric vehicle, using jets(possibly a maneuver jet with thrust vectrals)or chemical rockets to boost itself to the upper atmosphere, where it can air launch itself into space using its space drives. "You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so." —Judith and Garfield Reeves-Stephens, Federation |
w00t (not verified) January 24, 2008 - 10:57am | Streamlining isn't really covered much, aside from the statements that Assault Scouts are the largest starship that can land and any system ship up to HS:5 can land as well. That to me is another paradox, why can a HS:5 system ship land, but by merely swapping the chemical drives it can't? Even if you want to discuss the semantics anmd ethics of atomic drives operating in a populated atmosphere, it should still be physically capable of doing so (after all, an Assault Scout has atomic drives...). Anyways I utilize the +10% for any ship up to HS:5 (and install secondary chem drives/software for larger starships to land), applying said 10% to the cost of the hull (be it armored or not) Another possibility is to make an non-chemical drive ship a trans-atmospheric vehicle, using jets(possibly a maneuver jet with thrust vectrals)or chemical rockets to boost itself to the upper atmosphere, where it can air launch itself into space using its space drives. Reminds me of the Firefly ship. |
jaguar451 January 24, 2008 - 8:18pm | I miss Serenity / FireFly..... |
Will January 26, 2008 - 1:13pm | I didn't get into the series til I read the De Candido's novelization of Serenity. All in all, a good read. I first came across the idea of TAVs in an obscure military sci-fi novel called The Torch of Honor. "You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so." —Judith and Garfield Reeves-Stephens, Federation |