Submitted By: Anonymous on November 14, 2007
Slade Lockjaw
Movement
Walking: 10 m/turn
Running: 30 m/turn
Hourly: 5 kph
Skills
Primary Skill Area:
Military
Background
"My name? Slade, but you can call me Mr. Lockjaw. My speciality is boarding ships and kick'in your John Brown's all over the space."
Slade is tough. Able to hurtle news papers and pencils with incredible speed and accuracy he was once was know on a Dral home-world as "The Pin Cushion".
Don't mess with Slade or he'll mess you up.
That's why Slade was hired. Big Bad and Get the Job Done Type.
Equipment
Weapons:- Stunstick: 3d10 or stun
48 to hit
- Auto Pistol: 6d10, 1 shot per turn or burst
65 to hit
5/15/30/60/150
- Laser Rifle: 6d10, 1 shot per turn
65 to hit
10/40/100/200/400
- Doze Grenade x3
65 to hit - Tangler Gernade x3
65 to hit
Ammunition:- Three powerpacks (each holds 20SEU)
- Four bulletclips
Defenses:- Skeinsuit, Military: absorbs 1/2 damage from ballistic/inertia attacks.
- Anti-shock Implant (defense against electrical stun/shock effects)
- Albedo Screen w/ power beltpack
Miscellaneous:- Gas Mask
- 2 Solvaway (for tangler threads)
- Standard Equipment Pack:
- Chronocom
- Coveralls or uniform with many pouches/pockets
- First Aid Pack with bandages, antiseptic, etc.
- ID Card
- Pocket Flashlight
- Pocket Tool
- Staydose
- Stimdose
- Sungoggles
- Survival Rations (5 days)
- Water Pack (5 days)
XP: Part One: Inspection Duty
Mission 1: Kidnappers!
Mission 2: S.O.S.
- Slade received 3XP for his services on which he spent on STR/STA and was promoted to Corporal
Mission 3: The Sting
- Waiting for XP from SS, 1000Cr
CREDS: Mission 1: Kidnappers! - 1283
Mission 2: S.O.S. - 3000
Mission 3: The Sting - 0TOTAL : 2958