| Acoustics | ½ Log +10% per level | ZG |
| Agility | professional (Dex/RS) | ZG |
| Analyze Animal Behavior | ½ Int +10% per level | ZG |
| Analyze Ecosystems | ½ Log + 10% per level | ZG |
| Animal Taming | ½ Sta + 10% per level | ZG |
| Animal Training | ½ Log/Int + 10% per level | ZG |
| Appraisal | ½ Int + 10% per level | ZG |
| Archaeology | ½ Log/Int + 10% per level | ZG |
| Biology | ½ Log + 10% per level | ZG |
| Bionics | ½ Log + 10% per level | ZG |
| Bluff | ½ Per/Ldr +10% per level | ZG |
| Body Speak | 100% (Log) | ZG |
| Botany | ½ Log + 10% per level | ZG |
| Camouflage | ½ Dex + 10% per level | ZG |
| Charisma | professional (Per/Ldr) | ZG |
| Chef | automatic (Log/Int) | ZG |
| Chemistry | ½ Log + 10% per level | ZG |
| Climbing | automatic (Str or Dex) | ZG |
| Communication | ½ Log/Int + 10% per level | ZG |
| Communication Devices: Operate | ½ Log + 10% per level | ZG |
| Communication Devices: Repair | ½ Log or Dex + 10% per level | ZG |
| Computers: Access & Operate | ½ Log + 10% per level (-10% per COML) | ZG |
| Computers: Bypass Security | ½ Int or Dex (manual) + 10% per level (-10% per MXPL) | ZG |
| Computers: Defeat Security | ½ Log + 10% per level (-10% per MXPL) | ZG |
| Computers: Display Information | ½ Log + 10% per level (-10% per COML) | ZG |
| Computers: Interface | ½ Log + 10% per level (-10% per COML) | ZG |
| Computers: Program Bodycomp | ½ Log + 10% per level | ZG |
| Computers: Program Manipulation | ½ Log + 10% per level (-10% per MXPL) | ZG |
| Computers: Program Writing | special (Log) | ZG |
| Computers: Repair Bodycomp | ½ Log or Dex + 10% per level | ZG |
| Computers: Repair Mainframe | ½ Log or Dex + 10% per level (-10% per COML) | ZG |
| Computers: Repair Specialized | ½ Log or Dex + 10% per level | ZG |
| Concealment | 100% or ½ Dex +10% per level | ZG |
| Cryptography | ½ Log + 10% per level | ZG |
| Cybernetics | ½ Log + 10% per level | ZG |
| Disguise | ½ Per +10% per level | ZG |
| Dramatics | ½ Per +10% per level | ZG |
| Empathic Understanding | ½ Int +10% per level | ZG |
| Endurance | professional (Str/Sta) | ZG |
| Engineer: Alternate Energy | ½ Log + 10% per level | ZG |
| Engineer: Architectural | ½ Log + 10% per level | ZG |
| Engineer: Civil | ½ Log + 10% per level | ZG |
| Engineer: Hydraulic | ½ Log + 10% per level | ZG |
| Engineer: Mechanical | ½ Log + 10% per level | ZG |
| Engineer: Military | ½ Log + 10% per level | ZG |
| Engineer: Nuclear | ½ Log + 10% per level | ZG |
| Entertaining | special (Per) | ZG |
| Exobiology | ½ Log + 10% per level | ZG |
| Finance | ½ Log + 10% per level | ZG |
| Find Direction | ½ Log/Int +10% per level | ZG |
| Forensic Medicine | 100% or ½ Log +10% per level | ZG |
| Forgery: Detect | ½ Int +10% per level | ZG |
| Forgery: Perform | ½ Dex +10% per level | ZG |
| Gemology | ½ Log + 10% per level | ZG |
| Genetics | ½ Log + 10% per level | ZG |
| Geology | ½ Log + 10% per level | ZG |
| Geophysics | ½ Log + 10% per level | ZG |
| Haggling | ½ Per +10% per level | ZG |
| Hypnosis | ½ Per +10% per level | ZG |
| Intelligence | professional (Log/Int) | ZG |
| Law | ½ Log + 10% per level | ZG |
| Machinery: Operate | ½ Log + 10% per level | ZG |
| Machinery: Repair | ½ Log or Dex + 10% per level | ZG |
| Making Items/Structures | automatic (Log) | ZG |
| Matter Transferal Devices | ½ Log + 10% per level | ZG |
| Medical Devices | ½ Log + 10% per level | ZG |
| Medical Diagnosis | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Disease | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Infection | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Infestation | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Miscellaneous | automatic (Log/Int) | ZG |
| Medical Treatment: Poison | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Radiation | ½ Log/Int + 10% per level | ZG |
| Medical Treatment: Veterinary | 100% (Log/Int) | ZG |
| Medical Treatment: Wounds I | 100% (Log/Int) | ZG |
| Medical Treatment: Wounds II | ½ Dex + 10% per level | ZG |
| Medical Treatment: Wounds II | ½ Dex + 10% per level | ZG |
| Medical Treatment: Wounds IV | ½ Dex + 10% per level | ZG |
| Optics | ½ Log + 10% per level | ZG |
| Persuasion | ½ Per/Ldr +10% per level | ZG |
| Photography | ½ Int +10% per level | ZG |
| Physics | ½ Log +10% per level | ZG |
| Politics | ½ Ldr +10% per level | ZG |
| Power Read | automatic (Log) | ZG |
| Psychopathology | ½ Log/Int +10% per level | ZG |
| Pumping Federanium | automatic (Str) | ZG |
| Ride Mount | 100% (RS) | ZG |
| Robotics: Activate/Deactivate | automatic (Log) | ZG |
| Robotics: Alter Functions | ½ Log + 10% per level (-10% per ROBL) | ZG |
| Robotics: Alter Mission | ½ Log + 10% per level (-10% per ROBL) | ZG |
| Robotics: Identification | 100% -10% per ROBL (Log) | ZG |
| Robotics: List Functions | ½ Log + 10% per level (-10% per ROBL) | ZG |
| Robotics: Modifications | ½ Dex + 10% per level (-10% per ROBM) | ZG |
| Robotics: Remove Security Locks | ½ Dex + 10% per level (-10% per ROBL) | ZG |
| Robotics: Repair | ½ Dex + 10% per level (-10% per ROBL) | ZG |
| Robotics: Robopsychologist | ½ Int +10% per level | ZG |
| Running | automatic (Sta) | ZG |
| Security Systems: Activate and Operate | ½ Log + 10% per level | ZG |
| Security Systems: Deactivate | ½ Int + 10% per level (-10% per SECL) | ZG |
| Security Systems: Detect | ½ Int + 10% per level (-10% per SECL) | ZG |
| Security Systems: Open Locks | ½ Log or Dex + 10% per level (-10% per LOKL) | ZG |
| Society | ½ Per/Ldr +10% per level | ZG |
| Stable Mounts | automatic (Dex or Log) | ZG |
| Stealth | ½ Dex/RS +10% per level | ZG |
| Survival | ½ Int or Sta +10% per level | ZG |
| Theology | ½ Log + 10% per level | ZG |
| Tracking | ½ Int +10% per level | ZG |
| Vehicles: Aquatic | 100% (RS) | ZG |
| Vehicles: Atmospheric | 100% (RS) | ZG |
| Vehicles: Cars | 100% (RS) | ZG |
| Vehicles: Cycles | 100% (RS) | ZG |
| Vehicles: Machinery | ½ RS + 10% per level | ZG |
| Vehicles: Repair | ½ Dex + 10% per level | ZG |
| Vehicles: Transports | 100% (RS) | ZG |
| Weapons: Beam Weapons | ½ Dex + 10% per level | ZG |
| Weapons: Demolitions | ½ Dex + 10% per level | ZG |
| Weapons: Grenades | ½ Dex + 10% per level | ZG |
| Weapons: Martial Arts | ½ Dex (or Str) + 10% per level | ZG |
| Weapons: Melee Weapons | ½ Dex (or Str) + 10% per level | ZG |
| Weapons: Missiles | ½ Dex + 10% per level | ZG |
| Weapons: P.G.S. Weapons | ½ Dex + 10% per level | ZG |
| Weapons: Powered Assault Armor | 100% (Dex ) | ZG |
| Weapons: Repair | ½ Dex + 10% per level | ZG |
| Zoology | ½ Log + 10% per level | ZG |