Acoustics | ½ Log +10% per level | ZG |
Agility | professional (Dex/RS) | ZG |
Analyze Animal Behavior | ½ Int +10% per level | ZG |
Analyze Ecosystems | ½ Log + 10% per level | ZG |
Animal Taming | ½ Sta + 10% per level | ZG |
Animal Training | ½ Log/Int + 10% per level | ZG |
Appraisal | ½ Int + 10% per level | ZG |
Archaeology | ½ Log/Int + 10% per level | ZG |
Biology | ½ Log + 10% per level | ZG |
Bionics | ½ Log + 10% per level | ZG |
Bluff | ½ Per/Ldr +10% per level | ZG |
Body Speak | 100% (Log) | ZG |
Botany | ½ Log + 10% per level | ZG |
Camouflage | ½ Dex + 10% per level | ZG |
Charisma | professional (Per/Ldr) | ZG |
Chef | automatic (Log/Int) | ZG |
Chemistry | ½ Log + 10% per level | ZG |
Climbing | automatic (Str or Dex) | ZG |
Communication | ½ Log/Int + 10% per level | ZG |
Communication Devices: Operate | ½ Log + 10% per level | ZG |
Communication Devices: Repair | ½ Log or Dex + 10% per level | ZG |
Computers: Access & Operate | ½ Log + 10% per level (-10% per COML) | ZG |
Computers: Bypass Security | ½ Int or Dex (manual) + 10% per level (-10% per MXPL) | ZG |
Computers: Defeat Security | ½ Log + 10% per level (-10% per MXPL) | ZG |
Computers: Display Information | ½ Log + 10% per level (-10% per COML) | ZG |
Computers: Interface | ½ Log + 10% per level (-10% per COML) | ZG |
Computers: Program Bodycomp | ½ Log + 10% per level | ZG |
Computers: Program Manipulation | ½ Log + 10% per level (-10% per MXPL) | ZG |
Computers: Program Writing | special (Log) | ZG |
Computers: Repair Bodycomp | ½ Log or Dex + 10% per level | ZG |
Computers: Repair Mainframe | ½ Log or Dex + 10% per level (-10% per COML) | ZG |
Computers: Repair Specialized | ½ Log or Dex + 10% per level | ZG |
Concealment | 100% or ½ Dex +10% per level | ZG |
Cryptography | ½ Log + 10% per level | ZG |
Cybernetics | ½ Log + 10% per level | ZG |
Disguise | ½ Per +10% per level | ZG |
Dramatics | ½ Per +10% per level | ZG |
Empathic Understanding | ½ Int +10% per level | ZG |
Endurance | professional (Str/Sta) | ZG |
Engineer: Alternate Energy | ½ Log + 10% per level | ZG |
Engineer: Architectural | ½ Log + 10% per level | ZG |
Engineer: Civil | ½ Log + 10% per level | ZG |
Engineer: Hydraulic | ½ Log + 10% per level | ZG |
Engineer: Mechanical | ½ Log + 10% per level | ZG |
Engineer: Military | ½ Log + 10% per level | ZG |
Engineer: Nuclear | ½ Log + 10% per level | ZG |
Entertaining | special (Per) | ZG |
Exobiology | ½ Log + 10% per level | ZG |
Finance | ½ Log + 10% per level | ZG |
Find Direction | ½ Log/Int +10% per level | ZG |
Forensic Medicine | 100% or ½ Log +10% per level | ZG |
Forgery: Detect | ½ Int +10% per level | ZG |
Forgery: Perform | ½ Dex +10% per level | ZG |
Gemology | ½ Log + 10% per level | ZG |
Genetics | ½ Log + 10% per level | ZG |
Geology | ½ Log + 10% per level | ZG |
Geophysics | ½ Log + 10% per level | ZG |
Haggling | ½ Per +10% per level | ZG |
Hypnosis | ½ Per +10% per level | ZG |
Intelligence | professional (Log/Int) | ZG |
Law | ½ Log + 10% per level | ZG |
Machinery: Operate | ½ Log + 10% per level | ZG |
Machinery: Repair | ½ Log or Dex + 10% per level | ZG |
Making Items/Structures | automatic (Log) | ZG |
Matter Transferal Devices | ½ Log + 10% per level | ZG |
Medical Devices | ½ Log + 10% per level | ZG |
Medical Diagnosis | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Disease | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Infection | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Infestation | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Miscellaneous | automatic (Log/Int) | ZG |
Medical Treatment: Poison | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Radiation | ½ Log/Int + 10% per level | ZG |
Medical Treatment: Veterinary | 100% (Log/Int) | ZG |
Medical Treatment: Wounds I | 100% (Log/Int) | ZG |
Medical Treatment: Wounds II | ½ Dex + 10% per level | ZG |
Medical Treatment: Wounds II | ½ Dex + 10% per level | ZG |
Medical Treatment: Wounds IV | ½ Dex + 10% per level | ZG |
Optics | ½ Log + 10% per level | ZG |
Persuasion | ½ Per/Ldr +10% per level | ZG |
Photography | ½ Int +10% per level | ZG |
Physics | ½ Log +10% per level | ZG |
Politics | ½ Ldr +10% per level | ZG |
Power Read | automatic (Log) | ZG |
Psychopathology | ½ Log/Int +10% per level | ZG |
Pumping Federanium | automatic (Str) | ZG |
Ride Mount | 100% (RS) | ZG |
Robotics: Activate/Deactivate | automatic (Log) | ZG |
Robotics: Alter Functions | ½ Log + 10% per level (-10% per ROBL) | ZG |
Robotics: Alter Mission | ½ Log + 10% per level (-10% per ROBL) | ZG |
Robotics: Identification | 100% -10% per ROBL (Log) | ZG |
Robotics: List Functions | ½ Log + 10% per level (-10% per ROBL) | ZG |
Robotics: Modifications | ½ Dex + 10% per level (-10% per ROBM) | ZG |
Robotics: Remove Security Locks | ½ Dex + 10% per level (-10% per ROBL) | ZG |
Robotics: Repair | ½ Dex + 10% per level (-10% per ROBL) | ZG |
Robotics: Robopsychologist | ½ Int +10% per level | ZG |
Running | automatic (Sta) | ZG |
Security Systems: Activate and Operate | ½ Log + 10% per level | ZG |
Security Systems: Deactivate | ½ Int + 10% per level (-10% per SECL) | ZG |
Security Systems: Detect | ½ Int + 10% per level (-10% per SECL) | ZG |
Security Systems: Open Locks | ½ Log or Dex + 10% per level (-10% per LOKL) | ZG |
Society | ½ Per/Ldr +10% per level | ZG |
Stable Mounts | automatic (Dex or Log) | ZG |
Stealth | ½ Dex/RS +10% per level | ZG |
Survival | ½ Int or Sta +10% per level | ZG |
Theology | ½ Log + 10% per level | ZG |
Tracking | ½ Int +10% per level | ZG |
Vehicles: Aquatic | 100% (RS) | ZG |
Vehicles: Atmospheric | 100% (RS) | ZG |
Vehicles: Cars | 100% (RS) | ZG |
Vehicles: Cycles | 100% (RS) | ZG |
Vehicles: Machinery | ½ RS + 10% per level | ZG |
Vehicles: Repair | ½ Dex + 10% per level | ZG |
Vehicles: Transports | 100% (RS) | ZG |
Weapons: Beam Weapons | ½ Dex + 10% per level | ZG |
Weapons: Demolitions | ½ Dex + 10% per level | ZG |
Weapons: Grenades | ½ Dex + 10% per level | ZG |
Weapons: Martial Arts | ½ Dex (or Str) + 10% per level | ZG |
Weapons: Melee Weapons | ½ Dex (or Str) + 10% per level | ZG |
Weapons: Missiles | ½ Dex + 10% per level | ZG |
Weapons: P.G.S. Weapons | ½ Dex + 10% per level | ZG |
Weapons: Powered Assault Armor | 100% (Dex ) | ZG |
Weapons: Repair | ½ Dex + 10% per level | ZG |
Zoology | ½ Log + 10% per level | ZG |