How do you stall technological advance

TerlObar's picture
TerlObar
September 24, 2014 - 6:26am
So I've been thinking a bit about this lately and wanted to get your ideas on it.  What factors, influences, and/or conditions would work to limit the rate of technological advance of a modern (already technological) society over long timescales (i.e. decades/centuries).  What could cause the technology to remain relatively stagnant for decades?  I have some ideas and want to hear yours.  Chime in below.
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Comments:

Abub's picture
Abub
October 1, 2014 - 5:51am
Along those lines assume that tech levels were even lower in 60pf and if you are going to run a historic game you need to remove a lot. Like maybe an SEU doesn't exist and therefore laser tech isn't available. 

Maybe the ship to ship weapons where more ballistic ala battlestar galatica or Farscape. 


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TerlObar's picture
TerlObar
October 1, 2014 - 6:32am
Yeah, in my games, I have man-sized laser tech emerging after the first sathar war as the UPF analyzes capured sathar laser weapons.  Before that there are only large laser units on ships and a "Heavy Laser" with half the range, triple the mass and double the power requirements of the one in the rule book
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jedion357's picture
jedion357
October 1, 2014 - 6:56am
TerlObar wrote:
Yeah, in my games, I have man-sized laser tech emerging after the first sathar war as the UPF analyzes capured sathar laser weapons.  Before that there are only large laser units on ships and a "Heavy Laser" with half the range, triple the mass and double the power requirements of the one in the rule book


I like that and it has lots of potential use: PCs are in a desperate situation out numbered by corporate mercenaries but they come across an old model 1, SW1 era, heavy laser. There is of course better models out there but this is what they found at the crazy old survivalist bunker so they have to use it. There is limitations in that no one is going to actually carry it like a character with 70+ STR might with a more modern model but they certainly can pre place it and use it in the coming battle.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
October 1, 2014 - 9:47am
Abub wrote:
Along those lines assume that tech levels were even lower in 60pf and if you are going to run a historic game you need to remove a lot. Like maybe an SEU doesn't exist and therefore laser tech isn't available. 

Maybe the ship to ship weapons where more ballistic ala battlestar galatica or Farscape. 

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

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Jaxon's picture
Jaxon
October 1, 2014 - 3:23pm
interesting - they should do an article on it

iggy's picture
iggy
October 1, 2014 - 6:03pm
I think our life in the information age colors our understanding of history and technologocal advances.  Each technology has its limits and thow we don't like it, our tech well plateau.  There will be a time when gassoline engines max out power, microchips hit their smallest scale, medicine hits a wall against aging, etc.  Then we will inovate in a bounded realm until some concept of physics we do not yet know is discovered and exploited.  Perhaphs the frontier is at such a plateau where advancements are not leaps and are gradual improvements.  Perhaphs the new physics in in the void and sub-space and that is where the brightest minds are gravitating.  The void and subspace physics is new and the applications are yet to be discovered beyond the obvious of travel and interplanetary communication.

The other thing to think about is all the infrastructure they have to build to get back to speed with the homeworld.  The American colonies did not contribute to advances in the beginning of their colonization.  All the advances were coming from Europe and other established countries.
-iggy

jedion357's picture
jedion357
October 1, 2014 - 6:24pm
iggy wrote:


The other thing to think about is all the infrastructure they have to build to get back to speed with the homeworld.  The American colonies did not contribute to advances in the beginning of their colonization.  All the advances were coming from Europe and other established countries.


Good point.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
October 1, 2014 - 10:13pm
iggy wrote:
There will be a time when gasoline engines max out power,

I hope I'm around when that happens, I'll be first in line for a test ride. Cool
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

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Abub's picture
Abub
October 2, 2014 - 4:40am
One other thing to consider... perhaps the age of exploration actually stiffled tech advances as these big megacorps could make a lot of money from the new and vast resource of FTL space travel.  Its like if your sitting on an oil well, you don't have the pressure of competition/survival to develop new technology as much.  Maybe the pumps of money making were on full blast due to resources streaming in from new outpost colonies... so in an economic boon the wheels of progress grind to a halt?
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Ascent's picture
Ascent
October 2, 2014 - 3:32pm
iggy wrote:
I think our life in the information age colors our understanding of history and technologocal advances.  Each technology has its limits and thow we don't like it, our tech well plateau.  There will be a time when gassoline engines max out power, microchips hit their smallest scale, medicine hits a wall against aging, etc.  Then we will inovate in a bounded realm until some concept of physics we do not yet know is discovered and exploited.  Perhaphs the frontier is at such a plateau where advancements are not leaps and are gradual improvements.  Perhaphs the new physics in in the void and sub-space and that is where the brightest minds are gravitating.  The void and subspace physics is new and the applications are yet to be discovered beyond the obvious of travel and interplanetary communication.

The other thing to think about is all the infrastructure they have to build to get back to speed with the homeworld.  The American colonies did not contribute to advances in the beginning of their colonization.  All the advances were coming from Europe and other established countries.
I think most of the major advancements around a technology would occur within the first 40 years after discovery of the tech, then peter out over another 50-60 years. Afterward it just becomes a standard piece of tech that 12-year olds learn to tinker with.
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Tollon's picture
Tollon
October 2, 2014 - 9:49pm

These are some items which I haven’t seen in this discussion:

 

The world a race may live on may obstruct technological advancement.  Here are some examples.

 

Natural Impedances:  The best example of this form of stagnation would be a purely aquatic race.  Without the use of fire, certain technology would be stalled or non-existent.  Certain technology concepts would go unexplored limiting the race’s mindset on what can be achieved.

 

Resources: The lack of or over abundance of resources could hinder technological advancement as well.  Without certain elements or minerals, technology of a race would not advance beyond a certain stage.  With an over abundance of certain elements or minerals, common materials used for constructing these technology could be limited due to material strength or lack of certain key material necessary for advancement.

 

Natural Selection: The actual size, shape, lack of limbs/hands and sensitivity to environmental changes are also a hindrance to technology as well.  Physical limitations would slow or halt technology because they might cause harm to the race.  Several examples are:  Aquatic races that resemble fish would find it difficult to use tools and devices since the only way they have to grasp an object is by use of their mouths.  Races which develop in extreme environments such as extreme cold might not be able to withstand the heat of a fire without specialized protection.  A giant amoeba-like race without strong muscular system wouldn’t be able to grasp objects in the same manner as those with limbs and hand.

 

This next section deals with the mindset of a race as well as limitations natural may play in the development of technology.

 

Environment:  As with Natural Impedance, the environment the race develops in may have an impact on how technology develops on a world.  As with the aquatic race technology might be geared towards biotech rather than the mechanical spectrum.  It would also hinder their perspective on their world thus they may never develop flight because they have never been able to leave their natural environment.

 

How they perceive their world:  A race’s lack of understanding of the physical world will have an impact on their technology.  Examples of this would be certain scientific fields were never explored, like physics and medicine.   Without these sciences certain aspects of key technology would lack discoveries which might allow the race to improve an existing technology.

 

Missing components in Technologies:  Development of technology is related to a specific task without the vision to improve on a core technology. Some of the reasons for this might be societal or it was over looked when in the conceptual stage or simply not thought of.  Another factor here is monetary, without backing some of the greatest inventions wouldn’t be a part of our lives today.  Without consumer demand technological advancement can also fail.  A simple example of this would be a world without a battery.  Without batteries, you’d have to pull start or hand crank your car to get it started, there would be no flash lights, pocket radios or electronic watches.  Power generation is done from a central location. They see no need for portable devices. 

 

Stagnation in Key Technologies:   Development of certain technologies falters while others continue to advance. Innovation in one field lags behind the rest of the advancing technologies.    There are no leaders in that field able to advance the field any further or the lack of insight hinder progress. Imagine a world where electronics haven’t been invented yet.  Your computers would be mechanical.   Another example would be development of the submarine without sonar.  Or air travel with dirigibles and zeppelins because aeronautics have advanced beyond the glider stage.

 

In closing: The core of my thoughts on some of these reasons why a society might stagnate come from the shows Connections and Sliders.  These two shows explored what would happen if certain technologies were left out or the effect of society had on technological advancement.


Ascent's picture
Ascent
October 3, 2014 - 9:50pm
Good list, Tolon. Though economics should earn its own paragraph.
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Mother's picture
Mother
October 4, 2014 - 5:00am
Abub wrote:
One other thing to consider... perhaps the age of exploration actually stiffled tech advances as these big megacorps could make a lot of money from the new and vast resource of FTL space travel.  Its like if your sitting on an oil well, you don't have the pressure of competition/survival to develop new technology as much.  Maybe the pumps of money making were on full blast due to resources streaming in from new outpost colonies... so in an economic boon the wheels of progress grind to a halt?

I agree with this thought.  Neccessity is the mother of invention.  Most technology is a response to a problem. Kerosene lamps were invented to replace whale oil since whales were going extinct. Automobiles were invented to eliminate the pollution caused by horses and draft animals. When people are content they don't innovate as much.

Mother's picture
Mother
October 4, 2014 - 5:05am
Maybe there were a series of plagues and diseases that ravaged the frontier after the first contact between the races.  The ET species brought new diseases which killed off large numbers of people causing societies to retrench while they went into survival mode.  Once the initial shock was overcome, trade flourished and the frontier is now blossoming.  

Ascent's picture
Ascent
October 4, 2014 - 4:54pm
Those same plagues, if they don't affect the races directly, would likely spread through other animal forms of each species, which could cause shifts in available food sources and even mass extinctions in both animal and plant life. Perhaps it is during that period of interaction that they developed the panaceas available in the syringe cocktails like Antibody Plus, Biocort and Omnimycin, which, being so effective, help almost any species to fight off the great majority of diseases. The cocktails may even include self-modifying agents that adjust to the rejection factors of the species, terminating any parts of the cocktail that would prove harmful to the species.
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Tollon's picture
Tollon
October 4, 2014 - 7:32pm

Innovation often comes during periods of direst, such as war and depletion of natural resource. The motivation here is survival or a desire to maintain a standard of living.  It can also be driven by economical factors as well.

 

Survival Mode:  A culture that suffer war, plague, famine, natural disaster or depletion of nature resources will tend to innovation faster than a culture which is living comfortable and safe existence. 

 

Cultural Outlook:  How technology is view within a culture can also affect the rate of advancement.  If a culture is conservative it will be slower than one in a progressive thinking society. Stagnation occurs if the society refuses to change due to political, religious or fear the changes that may come with changes with technology.  A race may also stagnate because it feels comfortable with their standard of living and lack the drive to improve beyond a center point. .  Safety concerns about new technologies may slow the pace of advancement as well.

 

Information Overload:  Cultures with easy access to information find it easier to research problems on the inter web than find creative ways to solve problems.  They become depend on the system and the information store there.  Control of such information system may hinder or help a culture’s ability to create new technology depending on the restriction placed upon such a system. 

 

Driving Forces in Economics:  The issues here are complex and quite numerous.  Oppressive oversight by a political body will stifle technological growth.  Over regulation and the government’s desire to control every aspect of manufacturing will slow the pace of growth.  Free Market society will allow faster growth in technology.  Consumer needs and outlooks towards technology will either hinder or rapidly increase the pace of advancement.  The means income of the consumers will also hinder market forces from introducing new technology because of price concerns.  Venture capitalist unwilling to invest in new innovations will slow the pace of growth.  The lack of markets to sell goods will also slow the pace of advancements

 

Standardization of Goods: For an interstellar community to work standardization of good is essential to the community as a whole.  Without standardization, retrieve spare parts from the factory may require weeks, months or even years.  Therefore it is necessary that all spare part and equipment use standard replacement part allowing local industrial center to produce parts.  It is much easy to maintain equipment, weapons and starships if the necessary components are made locally, rather than a central location, such as the race’s homeworld.  This can slow technological growth because introducing new technology into the system will take years to disseminate throughout the community.

 

The problem as I see it in Star Frontiers is Standardization.  No one wants to go to a planet where they can’t find goods they have grown accustom to, nor would an adventurer or colonist like the idea of having to pay through the nose for parts from the homeworld either.  The idea of having a ready source of parts, ammo, foodstuffs, vehicle, etc makes it easier for people to move from one location to another.  It also allows for rapid colonization and mobilization of military forces.  Training of civilian and military in the use of weapons, vehicles and equipment is simplified, since the control for these items are the same in every device made.

 

The downside to this is corporations and governments can control what items will go into the system for public use, thus limiting the general population’s use of certain technologies (weapons would be a good example of this form of control).  It can also slow the introduction of new technologies out of concerns for their safety and usage because of social, religious or ethnical reasons (Stem cell research comes to mind as an example.)  Corruption and bribes could be used to fast track certain untested products to market or cover up defects in said products (Drugs with bad side effects, or defective part causing engine compartment fires).


TerlObar's picture
TerlObar
October 5, 2014 - 11:41am
I really like the standardization of goods angle.  I agree that that it probably one of the driving forces in keeping the Frontier's technology in check.
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rattraveller's picture
rattraveller
October 6, 2014 - 9:26am
One thing that might also slow the advance of technology which is similar to standardization is the spread of similar technology. Currently on Earth there are places which have had electricity for over 100 years and others which still do not have it. Same thing with cell phone towers and computers. In the Frontier the Megacorps would want to make sure their products get to the most number of beings before they roll out the new model.
Sounds like a great job but where did you say we had to go?

Ascent's picture
Ascent
October 7, 2014 - 6:32am
It may be that standardization goes a step further. Perhaps one type of computer component is used across most platforms, making replacement or upgrade more easily accessible rather than having to hunt down the necessary component for the specific device. So maybe the character's own persacomp serves as the control component, interface and data analyzer for many different devices, including cars, smart weapons, communications devices and even provides signal modulation, emulation programs to communicate with obsolete devices of the core races, etc. As many items as possible might be modular and interchangeable, thus companies would seek to collaborate to for long periods before bringing upgrades and new devices to market. This could potentially change the upgrade amount from about 3 major advancements per year (Such as with microchips and smart phones,) to one every 5 to 10 years. Add standardization and modularity regulations of cooperative governments and it could be slowed further.
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Tollon's picture
Tollon
October 7, 2014 - 1:57pm

(I believe this is the only real way for expansion to occur in the real world stellar colonization)

 

There is an upside to Standardization of Goods.

First it would allow colonies to rapidly establish an industrial and agricultural base.  Machines could be brought in to make repair parts much more rapidly than if a colony had to establish their own industrial bases. Mobile factory and mining ships could move along with the colony and stay on station until the colony is self sufficient. Logistic costs would go down making colonization much more affordable.  They then could provide a forward base for the next colonization effort.

 

Quality parts would drive the system, repair and maintenance side of industry.  Corporations putting out bad or defective parts would generate less revenue than those who reputations shine, effectively weeding them out of the supply chain rather quickly.  Another side to this is the ability of a small startup company redesigning a device to make it easier to use or more affordable for the consumer (Reconfiguring air cars to fit a niche in the marketplace is an example of this).  Construction and repair time would be reduces since standardization of tools, fasteners and power systems would allow modular designs to be built and assembled at a much more rapid paces, in turn reducing the prices in the long run.

 

New technologies could be incorporated into the system rather quickly, just up load it to your local robotic factory.  All you need is a flash drive or memory chip with the data on it.  The factory would then produce the tools, equipment and parts needed to build and test the new tech.  These prototypes would then be tested and tweaked before being put into the supply chain. Depending on the level of regulations, social acceptance and level of corruption within the system, the product could be on the market in a matter of months.

 

One thought did occur to me while writing this, how does the corporation who designed the new or existing product make a profit within such a system?  It would mean that a percentage of each part made would go to the corporation who designed it or a licensing fee that allows the local factory to produce the parts for a certain amount of time would be require.  It would then be recorded in the robot factory’s computers and a check would be issued to the corporation on a monthly or yearly basis.  There would also be a category of parts known as Public Domain, older tech which has been around for centuries (Light bulbs, steam engines and sewing needles are a few examples of this.), that would not have a royality placed on them.  Of course there would be an entire industry build around “Pirated Tech” and how to get around sending royalties to the creating corporation.  Lawyers would still be necessary in the future as well.

 

Under this scenario Corporations would still have to set up factories on new worlds to guard their products and enforce the royalty system (through the courts in most cases).  It could also be away for governments might leverage a corporation into moving to their world (without a presence on said world governments could ignore corporate pleas to the courts.). They would have to guard their data bases from data breeches and hackers.   There would still be a lag in new tech reaching the outer planets under this scenario because Corporations wouldn’t want to spend money if the market is too small and there would not be a return on profit.   The New Tech would be relegated to the core worlds because of this system.  So sometimes there would be a delay in getting the parts needed to repair some newer tech.


TerlObar's picture
TerlObar
October 7, 2014 - 7:12pm
Tollon wrote:
One thought did occur to me while writing this, how does the corporation who designed the new or existing product make a profit within such a system?  It would mean that a percentage of each part made would go to the corporation who designed it or a licensing fee that allows the local factory to produce the parts for a certain amount of time would be require.  It would then be recorded in the robot factory’s computers and a check would be issued to the corporation on a monthly or yearly basis.  There would also be a category of parts known as Public Domain, older tech which has been around for centuries (Light bulbs, steam engines and sewing needles are a few examples of this.), that would not have a royality placed on them.  Of course there would be an entire industry build around “Pirated Tech” and how to get around sending royalties to the creating corporation.  Lawyers would still be necessary in the future as well.

 

Under this scenario Corporations would still have to set up factories on new worlds to guard their products and enforce the royalty system (through the courts in most cases).  It could also be away for governments might leverage a corporation into moving to their world (without a presence on said world governments could ignore corporate pleas to the courts.). They would have to guard their data bases from data breeches and hackers.   There would still be a lag in new tech reaching the outer planets under this scenario because Corporations wouldn’t want to spend money if the market is too small and there would not be a return on profit.   The New Tech would be relegated to the core worlds because of this system.  So sometimes there would be a delay in getting the parts needed to repair some newer tech.


I've been thinking along these same lines in my article about number of ships in the Frontier coming out soon.  In a Frontier with limited numbers of starships, you aren't going to build it on Gran Quivera and ship it to Pale.  You're going to build a factory on Pale and ship the designs and manuacture locally.  It's much more cost effective if you want to move a large volume of goods.
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Abub's picture
Abub
October 9, 2014 - 1:50pm
Meh... I am assuming they need to have some means of transporting system ships through the void.

Establishing a ship building facility in one system and sending the ships through the void somehow (if it is possible) would have to be cheaper then starting from scratch in every system.  Gravity of scale, comon components, skilled labor, support industries... all that works best of you can build in one place... or at least a plant in each section of the frontier.

In my fledgling game one of the adventures I have wireframed involves the PC's being sent to find a scientist and his research ship.  I'm using the Void Jump Drive concept where it isn't just going 1/10 the speed of light that gets you into the void but that you also need to create a void jump bubble.  Soooo... on this mission they were going to be equiped with towing equipment for the other ship that was going to include a huge mech netting that was going to need to be spread around the other ship to extent their void jump bubble to the towed ship.  The netting is not what holds the other ship... that will be some kind of solid hitch struts or something.  Deploying this netting over the other craft is a major EVA effort.

Sooo... at least in my game... I would have ship yards being centralized or at least regionalized and not on every planet.  I might also assume the existance of ships specifically designed to deliver system ships to planets on the frontier.  Sort of like the Jump Ship relationship in Battletech to Drop Ships.  Drop Ships connect to the jump ship for FTL travel and the giant egg shaped things are all basically system ships.  
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TerlObar's picture
TerlObar
October 9, 2014 - 3:15pm
I agree about building ships.  In fact I even designed a ship (the Jump Tug, Star Frontiersman issue 11) to do the thransporting.  In my last comment I was talking more about bulk goods (toasters, blanket, aircars, etc.) in the situation where there aren't a lot of ships and interstellar transport is expensive.
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Abub's picture
Abub
October 9, 2014 - 9:35pm
I guess I don't see it as that expensive particularly if you are delivering enough toasters ... Laser toasters ... For an entire planet.  But yeah I think some industry should develop on most planets. Depends on the planet. 
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rattraveller's picture
rattraveller
October 10, 2014 - 6:19am
Overall costs of manufacturing are generally what drives where industry gets located. Please don't get into a huge political discussion but as an example while it costs the same to manufacture a widget in the US/Europe as it does in certain Asian countries many industries have fled US/Europe because of the cost of paying/insuring/taxes of workers in those countries. Yes the transportation costs are more but in the total cost bottom line it is cheaper to make widgets in Asia than US/Europe.

On the Frontier where there is a high demand and plentiful raw materials industry would develop. But since most production is controlled by the megacorps they are going to make it where it is cheapest and ship it out. So laser toasters will be made on a high industry planet while industrial food production (bread baking i.e.) would be on an agricultural planet.
Sounds like a great job but where did you say we had to go?

Mother's picture
Mother
October 15, 2014 - 10:42pm
iggy wrote:
I think our life in the information age colors our understanding of history and technologocal advances.  Each technology has its limits and thow we don't like it, our tech well plateau.  There will be a time when gassoline engines max out power, microchips hit their smallest scale, medicine hits a wall against aging, etc.  Then we will inovate in a bounded realm until some concept of physics we do not yet know is discovered and exploited.  Perhaphs the frontier is at such a plateau where advancements are not leaps and are gradual improvements.  Perhaphs the new physics in in the void and sub-space and that is where the brightest minds are gravitating.  The void and subspace physics is new and the applications are yet to be discovered beyond the obvious of travel and interplanetary communication.

Excellent point which I agree with.  This thread has inspired me to reconsider the technology of the frontier, and now I am leaning toward the idea that it's really a lot more advanced than our present day technology. A manned mission to Mars is pushing our tehcnological boundries and may not even happen in our lifetimes. Meanwhile cruising around the solar system seems commonplace in the frontier, not to mention interstellar travel, atomic drives etc.  I think it's a matter of perception. For most of us our frame of reference is Star Trek and Star Wars. Next to that Star Frontiers seems primitive because it evolved out of a game that was based on science and tried to be realistic.  

Abub's picture
Abub
October 16, 2014 - 10:47am
my main issue with tech levels in SF is sensors.

Not being a huge Science guy I struggle with what sensor tech would actually be like from a ship in orbit say looking down at a planet or even to tell specifics about a dust cloud in space or nebula energy.
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Ascent's picture
Ascent
October 16, 2014 - 8:24pm
If companies build factories on new worlds, modular or not, they will build the factory for modification and upgrade as a jumping off point for expansion. They will be looking at short term profits and long term sustainability. Considering the high cost of ship design and maintenance, I seriously doubt they will be using ships for minor goods. They would not be sending multiple shipments a day to a colony, which is what would be needed. But look to the old colonization practices in history. They used those colonies to fit very specific nitches and then only sent them a ship once every three months. Though granted it took 3 months to get there. So I think their shipments would be one ship every week or so, or a period of time equal to the time it takes to travel to the colony, maybe even to the colony and back.
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Mother's picture
Mother
October 17, 2014 - 10:45am
There is a lot of overlap between technological development and the development of civilizations  and economies.  Explaining slow technological development is more difficult than the others but it is also easier to ignore with a handwave. 

Tollon wrote:
Innovation often comes during periods of direst, such as war and depletion of natural resource. The motivation here is survival or a desire to maintain a standard of living.  It can also be driven by economical factors as well.

 

Survival Mode:  A culture that suffer war, plague, famine, natural disaster or depletion of nature resources will tend to innovation faster than a culture which is living comfortable and safe existence.


Warfare and disease work both ways, they can also result in the collapse of civilizations and knowledge lost. Notable examples include the Mayan civilization, the burning of the library at Alexandria and the collapse of the western Roman empire.  Bubonic plague, Polio and the influenza outbreak of 1918 did little to advance society.  A canon example of warfare stifling development is the Zebulon system. It was initially discovered long before SF0, but due to a war between Pale and New Pale--the HUSPs conflict--it wasn't explored or developed until much later.



Tollon wrote:

 

Standardization of Goods: For an interstellar community to work standardization of good is essential to the community as a whole.  Without standardization, retrieve spare parts from the factory may require weeks, months or even years.  Therefore it is necessary that all spare part and equipment use standard replacement part allowing local industrial center to produce parts.  It is much easy to maintain equipment, weapons and starships if the necessary components are made locally, rather than a central location, such as the race’s homeworld.  This can slow technological growth because introducing new technology into the system will take years to disseminate throughout the community.

 

The problem as I see it in Star Frontiers is Standardization.  No one wants to go to a planet where they can’t find goods they have grown accustom to, nor would an adventurer or colonist like the idea of having to pay through the nose for parts from the homeworld either.  The idea of having a ready source of parts, ammo, foodstuffs, vehicle, etc makes it easier for people to move from one location to another.  It also allows for rapid colonization and mobilization of military forces.  Training of civilian and military in the use of weapons, vehicles and equipment is simplified, since the control for these items are the same in every device made.

 

The downside to this is corporations and governments can control what items will go into the system for public use, thus limiting the general population’s use of certain technologies (weapons would be a good example of this form of control).  It can also slow the introduction of new technologies out of concerns for their safety and usage because of social, religious or ethnical reasons (Stem cell research comes to mind as an example.)  Corruption and bribes could be used to fast track certain untested products to market or cover up defects in said products (Drugs with bad side effects, or defective part causing engine compartment fires).

 

This where one has to distinguish between technological advancement versus the spread of civilization. Standardization is a state of being which allows new technology to be spread to the masses. New technology usually comes with several competing ideas but doesn't become widely used until a standard is developed.

The Frontier makes perfect sense when one considers that the four races left their respective homeworlds to settle in this particular region of space where the star systems are close together.  The reasons humans have settled on a few heavily populated worlds and not really colonized distant systems is there is no need.  There are plenty of resources and space available in their existing worlds.  Humans are social creatures and prefer to live close to others as long as they can still have their needs and wants met.  Historically, humans have started colonies and spread out for economic opportunity, living in isolated farming communities because that was where the opportunities were. As technology developed to make that unnecessary people have moved to cities for the economic opportunities they present.  As long as the opportunity is there to make a living, humans will stick to a few heavily populated worlds and utilize resources harvested from the unpopulated regions of the star system or other worlds.  

ChrisDonovan's picture
ChrisDonovan
March 22, 2016 - 9:12am
I submit that technology once it hits the level of the "information age" (where we are now) has a tendency to limit itself by social destruction.  The more we tech up jobs, the fewer warm bodies we need to fill those jobs.

Problem: we've tied access to living resources to having jobs.  Thus inevitably, technology must lead to economic collapse. This concept, sometimes known as the "replicator problem" is actually an old one in SF that doesn't get brought up much because it offends Libertarians and captialists.