Streel K'liKit

    Basic Information

    Race:
    Vrusk
    Gender:
    Male
    Age:
    28years
    Handedness:
    N/A
    Height:
    1.6m
    Weight:
    87kg

    Ability Scores

    STR/STA:
    50/60
    DEX/RS:
    50/50
    INT/LOG:
    65/65
    PER/LDR:
    70/70
    Initiative Modifier:
    +5
    Punching Score:
    +3
    Ranged Weapons:
    25%
    Melee Weapons:
    25%

    Movement

    Walking: 15 m/turn
    Running: 35 m/turn
    Hourly: 6 kph

    Racial Abilities

    Comprehension:16%.
    Ambidextrous: Can use either hand equally well.

    Skills

    Primary Skill Area:
    Biosocial
    Beam Weapons:
    Level 1
    Gyrojet Weapons:
    Level 1
    Environmental:
    Level 1
    Technician:
    Level 1

    Background

    Injuries: None
    XP: 0
    Pay/Day:
    Credits: 0
    K'liKit is a Streel corp special ops recruit detatched to the Star Law Rangers. Though his parents are in the internal corporate security on Streel, K'liKit always longed for a more adventurous bent. While disappointed at his seeking a different direction in the security field, they have solice in the fact that he is still a part of the Streel security forces.

    Equipment

    Gyrojet Pistol
    Laser Rifle (set to 10 SEU)
    Jetclips x5 (50 mini-rockets)
    Power Beltpack (50 SEU)
    Techkit
    Envirokit
    Standard Equipment Pack
    -Chronograph Communicator
    -Coveralls
    -Doze Grenade
    -First Aid Pack
    -STEMDOSE
    -STAYDOSE
    -ID Card
    -Pocket Tool
    -Survival Rations
    Solvaway x5
    Civilian Skeinsuit
    Albedo Screen
    Comments:

    Anonymous's picture
    Corjay (not verified)
    August 30, 2007 - 9:36pm
    I rolled a flippin' wiz-bang on this one. I'm keepin' him.

    Some recommendations for improvement:

    1) Auto-roll button for height, weight and age to match the Dragon Mag/Frontiersman article.
    2) For skills, provide a Zeb's skill list option. After the 25th Anniversary Edition, you may even have requests for being able to mix the two.
    3) When you do the weapons choices, you should do an "Add Weapon" button. The entries should be automatic, but changeable. When you change one of a weapon's stats any other stats for the weapon should adjust if necessary.
    4) Since the form can be edited and updated, it makes sense to be able to edit the increasable racial abilities.
    5) Needs pre-calculated base skill success rates for AD and ZG.

    As for the presentation, it looks great.

    Anonymous's picture
    Corjay (not verified)
    August 30, 2007 - 9:43pm
    6) Should provide a base or racial movement column and a second movement column for adjustments made from the Dragon Mag article.

    CleanCutRogue's picture
    CleanCutRogue
    August 31, 2007 - 4:18am
    1) agreed - would be really to have auto roll for height, weight, and age.
    2) I have plans for the character generator that includes rule options that people can select/deselect prior to starting the generation that will provide new skills, races, equipment choices, etc. I'm working out a solution for this and trying to decide if it should all be coded (simpler for me) or if I should provide the ability for users to create custom rule add-ons.
    3) Agreed - the equipment part is one part I need to work on completely. I plan on having a combobox for "Weapon|Defense|Toolkit|Ammo/Energy|Robot|Vehicle|Miscellaneous" which will populate a second combobox with whichever category is selected's gear list, then a button "Add". Of course, I'll make you able to remove items too.
    4) Yes, this one I need to work on.
    5) Good idea
    6) That could be an add-on rule for options like I mentioned in 2? 
    3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

    -top 11 reasons to be a Yazirian, ShadowShack