Hypnotism and healing

jedion357's picture
jedion357
July 16, 2013 - 9:05am
I 'm considering some new uses for the hypnotism subskill: in the absence of a successful cure disease skill check for a disease listed with an "!" Which means death when the disease runs it course I thought hypnotism could be used to suggest to the character to "not go into the light" and thus remain in game though with some consequence till successfully treated by a medic.

Also natural healing is 1 point per 20 hours of rest but i was thinking that hypnotism coukd be used to put a subject into a comatose state for rapid healing- 5 pts / 20 hour GST day and the number of days a subject remains comatose is specified up front. This will neccessitate someone watching over the comatose subjects to ensure their safety.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
July 16, 2013 - 9:18am
Poison could be slowed so that it does half damage but will do so for twice as long.

Metabolic rates could be slowed, even comatose states used to make the life support last longer in say a life boat.

I think the willing use of a comatose state by PCs could be counter acted ie wake up the character immediately with a shot of stim dose.

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

bossmoss's picture
bossmoss
December 18, 2013 - 2:24am
I definitely agree that hypnotism could do this. 

Seems perfectly plausible to me.

rattraveller's picture
rattraveller
December 21, 2013 - 7:13pm
Just a check but aren't the Sathar the only ones with Hypnotism? Are you playing the Sathar?
Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
December 22, 2013 - 11:46am
rattraveller wrote:
Just a check but aren't the Sathar the only ones with Hypnotism? Are you playing the Sathar?
Psych-social skill has hypnotism as a subskill- and your question proves my point about psych-social skill being the red headed stepchild of the skill system. :)
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

bossmoss's picture
bossmoss
December 23, 2013 - 2:24am
Technically, the Eorna also have an innate hypnotism ability.

jedion357's picture
jedion357
December 23, 2013 - 4:52am
bossmoss wrote:
Technically, the Eorna also have an innate hypnotism ability.


I thought their memory wipe was technologically based.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

bossmoss's picture
bossmoss
December 24, 2013 - 12:11pm
I looked it up to be sure.  In Volturnus, Planet of Mystery, it says they have a natural hypnotism ability, and that their technology "reinforces their natural abilities".

jedion357's picture
jedion357
December 24, 2013 - 3:01pm
bossmoss wrote:
I looked it up to be sure.  In Volturnus, Planet of Mystery, it says they have a natural hypnotism ability, and that their technology "reinforces their natural abilities".
Ok, I new in the cave section of Crash on Volturnus there is a room with a locked modern door if the PCs manage to open it they all fall asleep and wake up completely healed with no memory of the door.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

bossmoss's picture
bossmoss
December 26, 2013 - 1:52am
Yeah, I assume that would be the Eorna.

Tchklinxa's picture
Tchklinxa
December 26, 2013 - 9:52am
Also take away pain. Also it could be used to accelerate death... just a thought.
 "Never fire a laser at a mirror."

jedion357's picture
jedion357
December 26, 2013 - 5:46pm
Tchklinxa wrote:
Also take away pain. Also it could be used to accelerate death... just a thought.
An angel of death using hypnotism to kill the seriously injured and sick? Interesting.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
Tchklinxa
December 26, 2013 - 11:08pm
Sure you could have a real twisted bad guy using their abilities to do good when it suits them or evil... sociopaths are that way. It might not be obvious to the PCs or NPCs, crew-mate (NPC) dies when everyone thought they where getting better, a suicide of another ship mate, and so on... is it all coincidence? Bad luck? or is a mad being honing their preferred murder method or is there a greater goal? Sociopaths of the sort that kill tend to see other beings as not their equals but lesser beings to be experimented on, hunted, tortured, and general used as they see fit. Would make for a good mystery on a spaceship. 
 "Never fire a laser at a mirror."

jedion357's picture
jedion357
December 27, 2013 - 8:05am
Tchklinxa wrote:
Sure you could have a real twisted bad guy using their abilities to do good when it suits them or evil... sociopaths are that way. It might not be obvious to the PCs or NPCs, crew-mate (NPC) dies when everyone thought they where getting better, a suicide of another ship mate, and so on... is it all coincidence? Bad luck? or is a mad being honing their preferred murder method or is there a greater goal? Sociopaths of the sort that kill tend to see other beings as not their equals but lesser beings to be experimented on, hunted, tortured, and general used as they see fit. Would make for a good mystery on a spaceship. 
Actually i was just thinking that the story could be that a secret if orporate lab has been developing a drug that makes hypno attempts more effective. One of the people that worked on it is the sociopath and has been killing people. This killing of people and the drug trace has triggered an investigation so thqt the PCs start knowing that there is a problem. The corporation will want to keep its secrets so corporate enforcers will want to rub out the sociopath and potentially the PCs and once a sathar agent and his handlers catch wind of this drug they'll get involved. The only real investigation here is determining who he sociopath is after that things will get violent. As to the drug its hypo spray administered and provides a +20% to hypnotism.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
December 27, 2013 - 8:11am
As to the why of a corporation developing this drug perhaps its planning to develope it into an aerosol and use it with subliminal messages to boost sales. Naturally it would potential in corporate espionage and might be a cheaper than bribing public officials. This actually sounds like a case for star law pcs.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
Tchklinxa
December 27, 2013 - 8:46am
That is a great who done it and motive ideas... and what if the bad guy gets away (could be more than one bad guy even). The PCs could be star law or being pursued by the bady, the sathar, the coorporation, the local government and star law becuase everyone thinks they "know" something.

Lots of potential for this one to unfold, could be subtle too, have the PCs doing one thing while odd things happen and gradually a pattern emerges and people start looking at them, thus the side story of irrelevent info (for atmospher) all of a sudden becomes a real plot twister. The PCs could be intially misdirrected in adventure 1 by the presence of a Sathar agent (he takes the first blame for the bad things done by the bad guy), then it starts happening again. Heck the PCs might be employeed by the company at first, doing various odd jobs, thus bringing them into direct contact with the sociopath who starts toying with them and everyone else.

Could be a Private Detective Agency story line too. 

Development of the drug could have started out as an accident, or to block hypnotic effect but in the wrong hands...

  
 "Never fire a laser at a mirror."

jedion357's picture
jedion357
December 27, 2013 - 11:12am
It could be a slow reveal as well. So that when we say secret lab we mean secret lab- no direct connection back to the corporation or the corporation stole the formula and is planning to develope the aerosol to go with subliminal messaging. Perhaps the lab where the drug was developed was politically motivated. Maybe a cadre that in the past sesired the overthrow of the UPF but with the drug will settle for take over. There was one shadowy cadre called the Investors and this seems to be right up their alley. Taking over direct control of the UPF's council of worlds is a worthy goal and it raises the stakes in the adventure.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Karxan's picture
Karxan
January 18, 2014 - 2:23pm
I saw a movie, can't remember the name, where a group of people wake up in various states in a warehouse. One is tied up, another shot, and so forth. What about the pc's sign up for a mission with the megacorp, not knowing that they are the ones the corp is going to experiment on. So the pc's get in a ship, extra npc's also, the corp releases the hypnotic drug, causing some memory wipes also. Then things start going awry from there. Murder maybe, accidents, who knows? It would also be a way to start a group of adventurers together who did not know each other. The hypno drug wiped their memories and now they have to work together to figure out who they are and what they are doing there. All along the corp is doing the manipulating.

rattraveller's picture
rattraveller
January 18, 2014 - 4:57pm
There was a Television series like that lasted only one season, caught it on Netflix. The people woke up in a tiny town in a hotel room with no idea how they got there. There was a Chinese restaurant which provided meals but supposedly none of the staff spoke English. They people could not leave the town, if they crossed a line they were struck with a sonic barrage which could kill them.

Turns out they were kidnapped by this secret organization who were testing them to become operatives. The test could prove deadly and some of the people in the group worked for the organization already and everyone had hidden agenda backstory.

Could work for an SF campaign.
Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
January 18, 2014 - 8:28pm
SF twist: PCs wake up from storage class berths on a space ship with no prior memory, power shorted out to the berths and the fail safes managed to wake the PCs without medical personnel in attendance. Have a NPC or two not survive the revival process so the players are on notice that things are not good and their characters were in and could still be in danger. Alternately one NPC dies and the other is having a medical emergency and will die if the PC with med skills doesn't save him/her.

then just go all "Lost" or Twilight Zone on the players with mysteries.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!