Stars with Low Luminosity and Yazirian eye sight?

jedion357's picture
jedion357
April 6, 2012 - 6:32pm
I'm no astronomer so I but Terl Obar a lot and when he's not available I go to dire press tools and hit the random system generator till it gives me values I'm looking for then I copy the information.

I was looking for stats on a K2 star to match the Athor system and camp up with a stat for a K2 star:
Luminosity: 1.20 x 1026 W (0.31 x sol)

Athor is a Yazirian colony and that low luminosity jumped out at me as we all know yazirians have an issue with bright sunlight.

Would this luminosity be low enough for yazirians to fore go sungoggles while on Yast?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

TerlObar's picture
TerlObar
April 6, 2012 - 7:28pm
Probably.  In addition to being dimmer, it is also much redder and easier on their eyes.
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jedion357's picture
jedion357
April 6, 2012 - 8:31pm
I figured that but thought I should ask the question publicly in case I had missed something. Wonder which stars in the Frontier require yazirians to wear sun goggles?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

bossmoss's picture
bossmoss
December 18, 2013 - 2:11am
I have always played that Yazirians must wear their sungoggles in systems with stars that are yellow, white, blue or green.

They do not need their goggles when the star is red or orange.

On a related note, humans who have spent their entire lives on worlds around red stars would have a problem with white stars too.

I play that Vrusk & Dralasite eyes have no problem with different light conditions.

Abub's picture
Abub
December 18, 2013 - 2:23pm
Dral's being color blind you would think they are unaffected as you say Boss.
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bossmoss's picture
bossmoss
December 18, 2013 - 2:41pm
Yeah, that was my reasoning.

rattraveller's picture
rattraveller
December 21, 2013 - 7:27pm
Atmospheric conditions might apply too. Venus has extremely heavy cloud cover while Mars almost none. The visors on their spacesuits would polarize to assist but if the two planets had breathable atmospheres then visors would be needed on Mars.

Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
December 22, 2013 - 4:55pm
Great point Rat T.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

AtomikDyce's picture
AtomikDyce
January 8, 2014 - 11:14am
I must confess, I've almost fully disregarded this racial trait for Yazirians in game play. I used the old "Tech Sunglasses that Automatically Adjust to the Lighting" rule!

Blankbeard's picture
Blankbeard
January 20, 2014 - 1:35pm
I know a K star is dimmer than our star but wouldn't its habitable zone be correspondingly closer and thus the inverse square law means that overall solar energy received would be similar?  So it's a dimmer star but you're closer to it and it should be about as bright as the sun on a habitable planet.  Depending on just where it is you'd have some variation but probably not more than +/- 50% and usually less than that.  At least that's how it seems to me.


jedion357's picture
jedion357
January 20, 2014 - 1:40pm
Blankbeard wrote:
I know a K star is dimmer than our star but wouldn't its habitable zone be correspondingly closer and thus the inverse square law means that overall solar energy received would be similar?  So it's a dimmer star but you're closer to it and it should be about as bright as the sun on a habitable planet.  Depending on just where it is you'd have some variation but probably not more than +/- 50% and usually less than that.  At least that's how it seems to me.



this assumes that brightness equals heat, if it does than I'd say yes.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Blankbeard's picture
Blankbeard
January 20, 2014 - 9:45pm
Yeah, I think most habitable planets are going to be bright but that shouldn't stop anyone from making one that's dim. There's a huge variation in brightness due to weather, latitude, and surroundings that can all be worked in.

I wonder if you could treat Yazirians as having flash sensitivity, so that one in bright light is ok (but still would like sungoggles) but a sudden change in brightness leaves them blind for a longer period than other races. Maybe a flashbang grenade would blind most races for 1d5 rounds but a Yazirian for twice as long.

Abub's picture
Abub
January 21, 2014 - 9:27am
I'm thinkin all the ones like with a predominately Yazirian population might not be as bright.  They might be always clouded and raining like Ferenginar 
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