BSG

jedion357's picture
jedion357
May 19, 2011 - 12:48pm
I never caught the new BSG series but just requested season 1 from the library and after waiting a few weeks for it to be returned and sent to my branch. WOW! OMG! I dont know how they did with the whole series but the opening of the series was pretty good and met my sci-fi itch after watching a dozen unsatisfying episodes of Space 1999

Previously I had been an old school fan and the cylon base ship I bought at Historicon was the older version.

Anyhow The Jedi On is curious: If you played or ran a BSG meets SF game what would be your take/preference for the game?

1. to use a carrier or not- this idea is essentially a "big ship" campaign as detailled in the Polygon SF articles. It could, in theory, work with a battleship heavy cruiser or possibly as small as a frigate, So do you go with a carrier or not, perhaps a smaller escort carrier?

2. Who's organization does the ship fall under? a militia? Royal Marines? Space Fleet?

3. How would you start the campaign? A. Ship off exploring and recalled because of the sathar attack; it arrives only to find the Frontier in Flames. B. Ship is in Rim and must fight its way through the Frontier to Clarion of Timeon, taking part in Fleet actions and fall back and more fleet actions till nothing is left and the PC's ship is forced to take a rag tag fleet and flee into the Great Expanse to the south. C. some other option
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

rattraveller's picture
rattraveller
May 19, 2011 - 8:34pm
If I did one I would go with the Sathar finally taking out the frontier but a group of UPFS ships would lead a fleet of civilian ships back to one of the home world planets and then maybe on to a colony which went off in a different direction. Persued by Sathar and finding other colonies and a secret ancient race helping them they look for the lost colony.
Sounds like a great job but where did you say we had to go?

Captain Rags's picture
Captain Rags
May 20, 2011 - 9:44pm
Well see that's the trick of a BSG/SF hybrid campaign. In the new BSG, the humans didn't have any "aliens" to help them. There were just humans and the machines that they created. SF has endless amounts of aliens that the human refugees could enlist as allies in their flight from the Sathar. Not saying that a BSG themed campaign would be lame; actually it sounds like a hoot quite honestly.
But definitely a huge new class of UPFS ship; the battleship/carrier. HS 30 or so. Lot's o'fighters + HS.2'ers (raptors).

Big fan of BSG both the 1978 series and the remake here. Hmm, think I'll draw up the new ship & post it upon completion or otherwise submit it to SFM if it's spiff enough. Wink

My SF website izz: http://ragnarr.webs.com


thespiritcoyote's picture
thespiritcoyote
May 22, 2011 - 1:05am
I agree with the problems that are said to arise with this scenario.
   Old series BSG; Star Frontiers, new series BSG; Alternity... The Star Frontiers setting, would be changed so much by that scenario, as to be barely recognizable, no matter which series you base the concept on.
   BSG (either series) in Star Frontiers? I would start off with one of the Home-worlds (say Earth), or a second Colony Seeding Point, some 3000 parsecs off in a different direction, and then destabilize that area with some Mechanon-like (BSG:Cylon) or Dominion-like (ST:Doppleganger) menace (or both!!), leaving them to try to find their way back home (to Earth), aboard the few ships that are left. (and possibly passing within range of the Frontier by a several hundred parsecs, a few hundred years advanced of 111fy, for a reference on the Zeb's timeline...). This way, there can be a region that is Entirely Human (and near or trans-human sub-races, for original Series BSG setting. Many of the colonies were settled by meta-human or trans-human artificially evolved colonists, not 'rubber-suit/prosthetic-forehead-aliens', and there were still few 'true-aliens' in the galaxy in total, those that were present were completely 'starfish-blue&orange-morality/ancient-precursor/type-III-descendant-aliens' and offered little direct interaction...) to decimate, and the people have 'no where to run' but homeward.
   A decision eventually must be made; run for home, leading the menace to your home-world; try to contact another known or previously lost Seed-Point, and risk a repeat of the same situation there; or lead the pursuers far from any known system, and hope someone powerful (and friendly) comes to your aid, before you perish from the lack of resources of maintaining an entirely Space-based Interstellar Society, without the supporting technology of a type-III (or even type-II) society.
   I would try to develop and offer the entire refugee exodus fleet, as it's own game-setting, rather than enforce a military-only carrier ship crew based campaign as the only option, and setting it from a start-point beyond the Frontier would help with that immensely. (Because the military sci-fi is where the action is in this scenario, like many others, and both series, I would likely focus on the star-fighters and military elites that are protecting the fleet, when running such a game. I for one have always wondered what a series might have been like, even for a single season, told from the perspective of one of the civilian ships, so including that possibility would be a focus for me.)
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

AZ_GAMER's picture
AZ_GAMER
May 21, 2011 - 11:20pm

Why try to shoe horn BSG into the SF setting. I think the better option is to just use the SF rules and adjust those elements of SF setting to fit the campaign setting. Its like saying oh btw we are playing D&D ravenloft in Greyhawk..yeah you could make it work, but why. You know that you have Cylons, hybrids, and humans for the New BSG and a few other aliens for the Old BSG. You could use Earth if you wanted or for that matter any other world in Frontier and work from that point out. IF I were running the campaign setting there would be no Earth, I would use the existing Frontier map, and I would limit the player race choice to only 1 of the core four. The antagonist would either be Sathar (If I were using the SF setting) or I would draw up the stats for the Cylons. It would be a separate game campaign and it would not interact with any other game campaigns I was currently running in SF. I would adjust the SFKH stats accordingly to fit the scope of BSG. It won't be an exact match because the scales are completely different and the technologies are different as well. Making house rules to compensate for New BSG FTL would be easy enough. New BSG was strictly non-alien, so like the SF modules 2001 and 2010 the player character races would be limited to only one race. I believe that you could tell the same story from human, vrusk, dral, or yaz point of view with just a little creativity. Dral's would be the most difficult to adjust to the new bsg story line but it is possible. Personally I would play humans in this campaign as it fits the story line and players will be able to relate to what they already know. Raptors are interchangeable with assault scouts, battlestars are interchangeable with battleships and Assault Carriers noting that the scale is reduced by about half unless you use a house rule for over HS 20 ships.


thespiritcoyote's picture
thespiritcoyote
May 22, 2011 - 10:10am
  I like having a Living Greyhawk, That updates with the players and campaigns.
  Alt-Universe campaigns are also nice to toss in every now-and-then, and for that I might do the simpler method in that way. My Alt-Us are typically for short campaigns, and this iseems like it needs to be treated more epic and lengthy than that. I feel a BSG rather worthy of putting into the SF-U greater galactic setting... it didn't take much effort to fit for that purpose.

  But certainly an Alt-SF-U made to fit the Vrusk in the scenario would be interesting, especially since they are the expected roboticists that could make such a technology possible. I think I would still prefer to pull it back to a Secondary Seed-Site, to give more drama to a lengthier campaign, as the survivors then have the dilemma on whether to seek help (possibly in the Frontier Sector, or back to a Homeworld Sector), knowing that anywhere they go, they will be bringing the threat to someone else's doorstep, and threatening an entire unwary sector (possibly full of their own people), or keep running until there is nowhere left to run.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Captain Rags's picture
Captain Rags
May 22, 2011 - 10:02am

I would tend to agree with AZ regarding a BSG style SF isolated campaign, although the thread just gave me an idea that I never thought about before; in the same way that the higher Cylons looked and (ahem) functioned like humans in the new BSG, and if one were to go with AZ's concept of using only one of the Frontier four for a BSG themed campaign (again, humans)...
what if one were to use Dralasites instead of Humans (this is getting weird I know, but stay with me), and the higher Cylons looked and passably functioned like Dralasites? Sort of like a rubbery stretchy robot/android I'm thinking. Naa, too whacky. Never mind. Would turn out too much like Terminator 2 liquid robots.

As far as ships being above HS.20, there shouldn't ever be a problem with that, no? Just means the ship would be more sluggish than a HS.20 battleship, have more hulls points, and what not.

My SF website izz: http://ragnarr.webs.com


thespiritcoyote's picture
thespiritcoyote
May 22, 2011 - 11:11am
   I don't feel an excessively large ship would be required... 20HS is a BIG ship. I don't know the comparisons exactly, without doing the complex math, but I was recently reminded that a modern super-carrier is only around 9HS and each step [doubles?Undecided] is a dramatic increase.
   I would want to keep the 'rag-tag-fleet' of civilian vessels, without having them all fit inside it.Surprised

   Yeah, I thought about the Dral too, tried hard to find an angle... but, it just kept coming out cheese... It really seems to be Human or Vrusk, unless you start counting the other races... and I got nothing there either.

   One of the problems I had with dropping it on the Frontier Sector proper, was the Mechanon are already there... Using them, it goes from a BSG tribute, to a Mechanon Uprising or something... it works that way too, especially as an Alt-U (and I like that ideaCool), but doesn't keep enough of the BSG elements for me, when done that way. Not using them, seems to be a waste of an awesome potintial of it's ownmerit, and starts begging alot of 'what do you do with all those other NPC races?'.

  I suppose it comes down to a strong desire to make it a long term campaign setting of it's on merit, and not a one-shot Alt-U that rips apart the Frontier, and dies when it's over, as I go back to the regular SF-setting proper (which I wouldn't ever leave behind for another Alt-U, no matter how good it played out, there is too much goodness in the setting proper). That goes back to the 'Is this Ravenloft or Greyhawk?' quandary to me. I wantGreyhawk to be Greyhawk, and Ravenloft to be Ravenloft. They can share the multiverse and even overlap occasionally, even evolve their own timelines in a living canon, but I don't want them to change each other, drastically, into something else. Just make the 'something else' from the outset.

CoolAlt-Us are still kewl though, don't get me wrong there, I stress that point, and the ideas of how to set that up were pretty neat. My initial reaction to seeing the idea of changing out Raptors for Assault Scouts was "oh, man! I still don't get to play with no space-fighters?"Laughing; but I get the concept on further reflection.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

jedion357's picture
jedion357
May 22, 2011 - 2:59pm
After wading thru coyote's post I found this nugget that is a great idea:

spiritcoyote wrote:
I would try to develop and offer the entire refugee exodus fleet, as it's own game-setting.... for one have always wondered what a series might have been like, even for a single season, told from the perspective of one of the civilian ships


I like this idea a lot and it would work even with a military oriented campaign for when flight crews are on leave to visit the casino on the luxury liner. Having some thumb nail sketches and notes on ships and significant NPCs would let a referee flesh out the refugee fleet on the fly. It would be a big plus.

The problem I would have with that is that I know that I'd almost invariably would start the game with a series of encounters where ships are being rounded up and added to the fleet and since there'd be the possibility that those ships dont get added to the fleet then I would not want to waste time fleshing out a ship and its significant NPCs.

A new idea occured to me: run the BSG campaign humans only, fleeing a "cylon" menace and choosing to not lead it to earth so they travel away from earth and arrive in the Frontier. Maybe its Clikk or sathar or Zuraquor or some other threat. so the campaign wont run on for ever with the fleeing bit but once they arrive in the Frontier and have first contact with drals and vrusk and they haven't seen the menace for a while the game transitions to setting up a new colony and preparing for the future. If the threat was the sathar then the SW1 was not such a surprise and that event becomes a natural progression to the campaign.

I don't feel that making it strickly like BSG is neccessary and I'd happily run it with the core 4 and even Zebs races fleeing the ashes of Satharmeggedon
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

thespiritcoyote's picture
thespiritcoyote
May 22, 2011 - 9:08pm
I guess it maters then, what elements of BSG are important, and which elements are not.

For me the Rag-Tag-Fleet-of-Non-combatants and the Long-Haul-To-Uncertain-Hope are importaint to a primary setting... The elements Mans-Creation-In-Uprising-Against-Man(Man-As-God/Machine-as-Man in a twisted take on Man-Against-God for the new BSG series), and Do-We-Lead-The-Enemy-Home(or to-our-allies, or run-forever-homeless) are important to primary plot.

Survival, Combat, and Cloak-and-Dagger, are all gimmes, those elements are there by default.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Captain Rags's picture
Captain Rags
May 27, 2011 - 8:15am
Could never really understand why the Cylons felt they needed to pursue what was left of humanity across space. They won the war, and there could never be a future threat from the humans if you really think about it.

Figure that it takes 9 months to gestate a human being, then like another 18 years before he or she might hop into the cockpit of a starfighter. During that 18 year, 9 month time period, like 1 billion Cylon Centurions + 1 million Cylon Raiders, + 10,000 Cylon Baseships could be constructed/per human. Fighting the Cylons (or for our SF purposes) the Mechanons, would be a losing proposition IM humble O.
 
bzzz... click click... RESISTANCE... IS... A... HOOT!... bzzz... click click

My SF website izz: http://ragnarr.webs.com


thespiritcoyote's picture
thespiritcoyote
May 28, 2011 - 3:58am
SPOILERS forCaptain Rags
That was explained differently in both series.
[  In the Original series, the Cylons were not initially in 'pursuit' but rather systematically establishing a network of patrols faster than any Human empire could have grown. These Cylons were philosophically obliged to bring Absolute Order to the Universe. To their end nearly all organic life had been determined a threat to Absolute Order, and were considered a plague of chaos on the universe. Pursuit of the Galactica came later, and was spurred on by actions taken by both Adm. Adama and Count Baltar, and involves the egoof the Lucifer and Specter IL-series Cylons, and the Imperious Leader. Lucifer and the Imperious Leader, learn from Baltar Adama's 'mad quest' to find the legendary cradle of humanity. Lucifer and the Imperious Leader are more interested in pursuit and study of these Humans after this, and are less abrupt to discount the 'Earth Legend' out of hand.
  In the Revisioned series the basic premise is about the same, but the 'patrol network' of is augmented by a more robust 'communication network', causing a much more apparent 'Long-arm of the Cylons' effect. Brilliant scientist Gaius Baltar is a key player in the 'pursuit' as the reluctant "Creator God" of the Cylons. Number Six is the primary pursuant of Gaius, in this respect, and again the full context of some secret research into long distance communication networking, also plays a part here, and thus to the ability of the Cylons to always seem to be a few steps ahead.]
(seems kinda silly to call a Spoiler Alert on a 30yr old series but... there ya go...)

   In short, the 'pursuit' in both series is a bit of an illusion for different reasons, as before the fall the galaxy was colonized across it's entire disk... and thus the Cylons were already everywhere.
  Both series suggest the fallen galactic empire of humanity was a borderline Type-II/Type-III society, around 100,000 years old according to the internal date reckoning. In the Original seires however, a couple of full fledged Type-III Angels of ambiguous origin, take up an active appreciation of what the remaining refugees could have become... if they had, had, a little more time, but these people refuse to become directly involved in the destruction of the Cylons, and only offer sanctuary in the form of breif obscurity from their pursuers, but not the technology to hide themselves.
  In neither series, is the galaxy shared by many species of interstellar capability, and other than the Cylons created by Humans, only Humans and Trans-Human Meta-variants are seen as socially established in a first-order position in the remnants of the Galactic Empire. Whatever the appearance of any other race, the term 'loyal space-pets' seems quite applicable to most of the other species in the galaxy, a few even being ambiguously 'uplifted' to their place in the galaxy and given a 'loyal client' air.

   I site my sources as being from both tv-series including all spin-off's and movies, comics, novels, short-lived rpg's and video-games, as well as various interviews and documentaries as seen on SCI-fi Channel second-year forward, and many recorded events at various conventions... yes, this one I have had a lot of access to... Foot in mouth and have given a SF/BSG Crossover serious thought in the past.
  Note that there are some officially acknowledged continuity errors, as the original creators jostled around a few cross-purpose concepts, to satisfy; themselves artistically, the public audience, and the paying producers, all at different times. The new series, as good as it is, only serves to complicate this more.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Captain Rags's picture
Captain Rags
May 28, 2011 - 5:01pm
[In neither series, is the galaxy shared by many species of interstellar capability,..]

Well actually, if you look at the 1978 BSG series, the pilot episode; when they get through the LSD trippy mine field, they arrive at Carilon. As the camera pans around the casino, a very weak attempt at a star wars cantina-ish, "ooh! look at that bubbleheaded alien, and ah! look at that bug-eyed alien!" Yes, it's there. And the Ovions are too. Also, stills from that episode are in "Encyclopedia Galactica" a thin book attempt by paramount. Several low-budget alien photos in it. Then we had that episode with the "Borays" (pig dudes) that wind up kidnapping Oscar Madison's ex-wife Blanch, and Starbuck is dooped into becoming sheriff of that town (think they were trying to get seed for the ag ships or something).  Also, Fred Astair and the Borillian Noman, the kewl klingon-type nomads.
The remake certainly did away with any aliens whatsoever.

My SF website izz: http://ragnarr.webs.com


thespiritcoyote's picture
thespiritcoyote
May 29, 2011 - 2:39pm
Yes, there were a considerable number in the 'bustling babylon station' in the pilot episode, and in that there were some gems, but, I didn't get the impression that that was an indication of the interstellar capability of those races... quite the contrary, I got the impression that many of the aliens were 'coat-tailing' their capability at best.
  That there were an unusually large number, is also not a question, for the given galaxy wide scope of those that are supposedly able to find their way there, by whatever means, not necessarily their own, the 'population' of Carilon is rather low.
  I meant my statements to be phrased in a 'galactic overview' context, in that regard, that the overall alien population of the galaxy was given to an impression of being quite low, and there were few interstellar capable aliens in a position to be equal to the Humans, and most of those were either passive toward the Humans, or in some way secondary in the overall galactic-order.
  The Humans seemed to be further ahead as a society, siting on a cusp between Type I and Type II, while most of the other aliens seemed to be sitting around early Type I or less, and even occasionally stated outright as using borrowed technologies.

  All of this is consistent with what is shown in the new series as well, though there were no aliens to give a proper comparison to, the technology and social order internal to the 'Human Empire' is equivalent.

  In both cases the humans are given to the impression of a 100,000 year historical space borne continuity behind them (approximately 10x the equivalent of Earth's current and extreme total historical continuity, not counting legends and neanderthals), and only compares with the Ovions being the next most settled and civilized society shown in all the materials combined, outside the 'angels' of the last few first series seasons, this still makes most of the other aliens look young and socially backwards.

  [btw, the Ovions were the only ones I heard even being considered for an appearance in the new series canon... obviously that was dropped.]
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Captain Rags's picture
Captain Rags
May 31, 2011 - 9:19pm
Didn't know about them almost adding Ovions to the newer BSG. Part of me is glad they didn't, but yet another is sad as it would've been neat to see a remake version of the Ovions with the better visual effects they're sporting these days.

@thespiritcoyote: You're likely correct about the BSG 1978 humans seeming to be the more advanced race in that universe, especially when considering that the humans colonies originally came from a much older human civilization.

My SF website izz: http://ragnarr.webs.com


thespiritcoyote's picture
thespiritcoyote
May 31, 2011 - 10:52pm
  Agreed, I am split minded on that too, I think they could have made the aliens appear more realistic in both visual and general scripting, and possibly even more classic than the OS-BSG managed, within the new framework...
  but, there is also the potential it could have made the NS-BSG worse...
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

rattraveller's picture
rattraveller
June 1, 2011 - 5:16pm
The overall setting of the new BSG did not support aliens but what they did have in the way of cylons and spaceships was pretty good considering they used CGI for most of it.
Sounds like a great job but where did you say we had to go?

Captain Rags's picture
Captain Rags
June 3, 2011 - 8:17am
Agreed. Although I dug the newer series as a whole, I didn't like where they went in the end with Starbuck. Don't want to spoil the end for any of you who haven't seen the entire series yet, but that's probably my only negative about the new BSG.

My SF website izz: http://ragnarr.webs.com


thespiritcoyote's picture
thespiritcoyote
June 3, 2011 - 9:22am
 Shamefully, I was one that strongly disliked where they started with Starbuck. No problems with a strong female soldier, but Starbuck is an icon, man!!  Undecided
 Could have used Lieutenant Athena, Lieutenant Sheba, Lieutenant Brie, Lieutenant Deitra, Lieutenant Serina, Corporal Rigel, and whoever I am forgetting. There were a lot of unnamed pilots and warriors to pick from also.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

AZ_GAMER's picture
AZ_GAMER
June 3, 2011 - 4:36pm
Sorry I am biased about CGI, but I tend to think that going the way of Physical models on green screen or mat painting is going the way of the dinosaur. The results are are far more seamless with CGI. Now, I do understand since I work with the medium, that there still is a little artificialness in animated scenes. It's getting better with each new generation of CGI engine and simulated physics. In another ten years we will see CGI that will make todays works look like 8 bit graphics. J.C.'s Avatar is preview of what the new standard will be where its hard to tell what real environment and what's simulated. New BSG was actually more reknowned for its cinematography then its CGI effects shots. I did a study course on line about the BSG animations effects. I would love to do more with it myself but the software is way outside of my budget.  

thespiritcoyote's picture
thespiritcoyote
June 3, 2011 - 6:19pm
   In another ten years we will loose all talent to the Mechanon Mastermind... and only Avatars of dead thespeans using mark Hamil Voiceovers will be seen repeating hacked scripts fed through a Markovian Script-Writer... Cry and I still won't be able to get tickets to see Cats!
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

AZ_GAMER's picture
AZ_GAMER
June 3, 2011 - 6:50pm
Huh, weird, Cats comes to Gammage Auditorium at least every other year here and the tickets have always been reasonable. I'm sure if you looked you could find it on tour at decent prices.

AZ_GAMER's picture
AZ_GAMER
June 3, 2011 - 6:54pm

Quality live shows and movies will always exist its just a matter of finding them. A friend of mine and I were talking at work about how interesting it would be to see a modern silent film. I thought silent with the exception of maybe music and sound effects with no talking. If the story is good enough talking just gets in the way anyway


thespiritcoyote's picture
thespiritcoyote
June 4, 2011 - 4:10am
  Just repeating the CGI sentiment of the 80's... the alternate view said there would always be the live stage (like you said), even if there is no room for live people in movies.
  I suppose if you like Cats, or theater of any type for that matter, then being near the Gammage is a bonus, but not every civic cultural district is as active, or abiding to the tastes of public audiences, as that one has been.
  anyway my humor was lost in details... Undecided

Cool

Battelstar Galactica the Musical
Vernal 40° to Beltain 50°
@
The Capellan Cultural Center's
 Famous
Grand Auditorium of the Golloywog Musiplex Exibitoria District
Tickets available at all University and Municipal Locations.
Performances by the Mij Nosneh Holoteers and Noh-show-2 Technico

Cool

  With the Frontier's Tri-D holotech and AI robots on every street corner, there is no need for Live Theater to use live performers either.
  An entire cultural district could be set up on an auto-play loop, maybe update the schedule a few times a year with occasionally new content, and a civic AI could search libraries and archives and do that too, Undecided freaky.
  Too many dang robots... I digress... Sealed
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Captain Rags's picture
Captain Rags
June 5, 2011 - 1:27pm
Allow me to be prophetic here friends; a glimspe into where we and our tech is ultimately heading; for good or bad will be left for some future society to ultimately decide:

If you notice our society's desire for smaller, faster, and our glee in attaching the new tech to our head's, I believe we'll eventually become a more cyborgish species; with microchip implants surgically attached to our brains with open interface. Car breaks down and needs a mechanic? No problem; just click in the mechanic chip and viola! You know everything a Class A mechanic knows. Need a doctor? Click, you use the med chip and self diagnos.

Where I'm going with this is we won't BE going to see the latest CGI in new scifi movies; we'll just click in the movie chip and see the most awesome top-of-the-line 3D visual effects imaginable. You'll BE in the movie. YOU WILL BE STARBUCK!

My SF website izz: http://ragnarr.webs.com


rattraveller's picture
rattraveller
June 5, 2011 - 11:54am
This could work but remember the reason people have talent is that they can coordinate body and mind to perform actions. Lots of people know how to do heart surgery but having the dexterity to do it is something else.

The Cybermen knew this and that is why they replaced the entire body. Humans may want to try this but some will still like the old fashioned bodies.

Of course having the internet in your head will be very interesting.
Sounds like a great job but where did you say we had to go?

Captain Rags's picture
Captain Rags
June 5, 2011 - 1:25pm
Agreed. But if dexterity is basically the outcome of a series of brain impules via nerves to the muscles, the cyborg brainchip would give the correct dextrous signals and allow any individual (any individual that didn't have a physical limitation that is) to perform the needed expert function or operation. Just guessing here of course.Cool

My SF website izz: http://ragnarr.webs.com


jacobsar's picture
jacobsar
June 5, 2011 - 1:39pm
I agree with rattraveller, the brain is not the only source of dexterity. I will have to look in my library, but I remember studies indicating that many of the functions of "muscle memory" are actualy located places other than the brain. In addition some time must be given for the brain to form new neuron pathways for newely acquired skills.
Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men.
Edwin Louis Cole

thespiritcoyote's picture
thespiritcoyote
June 5, 2011 - 7:36pm
  Cyberpunk 2020, Shadowrun, and GURPS, all differentiate between these two concepts, with MRAM chips and APTR chips.
  Add to this, an instant access account for Internet Wetwire Geo-Link w/ Wiki-Tube-On-Demand Technology, and who needs Holiday Inn? Everybody is an instant expert!
  I think this is still in a pretty low-end state of use for the Frontier, but likely possible to some degree. Though full end use of such technology would be a bit beyond both the scheme of the genre, and the widespread embrace of the people in it.
  Should it be attempted in a wider market, I feel most people in the frontier would find some aversion to 'becoming mechanon', or fear 'Sathar Mind Control', and thus the classic cyber of cyberpunk would tend more toward the Euro-style of CP2020 as 'fringe-edgy', and less toward the 'Metal-Storm' of the more traditional Cyberpunk genre.

  As far as it being plausible RW technology, it's already in development, and the progress is rather the same as what I said for the Frontier; quite possible, not widely acceptable, and still as yet rather expensive, without much assurance of no danger.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Jaxon's picture
Jaxon
October 27, 2013 - 1:18pm

Saurians… (or Cylons)

This is meant to bring to life, a foe that I greatly enjoyed as a child. I give credit to those that brought this icon into being. This can be used in an alternate timeline for those of you that do not use the Saurians. If you do use them, they can be used as …(dum, dum, dum),,, THE CYLONS! I will provide more updates in the future for additional caste and adventures.

Enjoy!