The Short Project: Vandogen's War

AZ_GAMER's picture
AZ_GAMER
September 6, 2010 - 11:20pm
Here is a short project I put together recently after developing the stats for the USS Peregrine. It tells the story of how the first Human's made it from Earth to the Dark Tempest. For those of you who are not familiar with the Dark Tempest it is an alternate game setting being developed for the Frontierspace RPG as well as Star Frontiers. Many elements of my Titan Rising, fictional comic book universe have tie-ins to the dark tempest setting and are interchangable. This is primarly due to the origin of Titan Rising which is based on a long lived campaign setting that was created for the Star Frontiers game club of my youth. After many years of playing SF we got bored of the standard cannon material and started creating our own races, house rules, and game settings. I hope that you enjoy the story and continue to support my work here.
Comments:

AZ_GAMER's picture
AZ_GAMER
September 8, 2010 - 7:51pm

To save space in my file cabinet I'm pulling the first pages for revision. You can find them again a little farther down in the thread.


AZ_GAMER's picture
AZ_GAMER
September 8, 2010 - 7:52pm

Moved for revision


Anonymous's picture
w00t (not verified)
September 7, 2010 - 10:26am
Absolutely love it.
The b&w is great, very gritty feel.
I wonder in the coming years if we'll have a drama/comit in the webzine or part of FS. :-)


Rum Rogue's picture
Rum Rogue
September 7, 2010 - 6:32pm
Nice.

Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

Anonymous's picture
w00t (not verified)
September 7, 2010 - 7:37pm
Hey AZ,

You know how FTL works in FroniterSpace?

Bill and I been kicking around the idea of a device that creates enough gravity to drop a ship out of FTL. Seems like a neat pirate trick or even a military tactic. What do you think?

Georgie's picture
Georgie
September 7, 2010 - 7:41pm
Sweet graphic novel. I would love to see it in the Frontiersman.
The weak can never forgive. Forgiveness is the attribute of the strong.    * Attributed to Mahatma Gandhi

AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:15pm

Image Moved To Project Page


AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:16pm

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AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:17pm

Image Moved To Project Page


AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:17pm

Image Moved To Project Page


AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:18pm

Image Moved To Project Page


TerlObar's picture
TerlObar
September 8, 2010 - 8:48pm
Looking good.
Ad Astra Per Ardua!
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

rattraveller's picture
rattraveller
September 9, 2010 - 5:46am
Like it hope you post some more soon.
Sounds like a great job but where did you say we had to go?

AZ_GAMER's picture
AZ_GAMER
September 10, 2010 - 5:00pm

More coming soon


AZ_GAMER's picture
AZ_GAMER
September 10, 2010 - 5:03pm
w00t wrote:
Hey AZ,

You know how FTL works in FroniterSpace?

Bill and I been kicking around the idea of a device that creates enough gravity to drop a ship out of FTL. Seems like a neat pirate trick or even a military tactic. What do you think?


I agree

AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:18pm

Image Moved To Project Page


AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:19pm

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AZ_GAMER's picture
AZ_GAMER
September 11, 2010 - 1:06pm

Colonists are stored in cryo-stasis for the duration of the trip to conserve space and resources on the ship and provide additional protection for the passengers during FTL. While the passenger is in cryo-stasis they don't consume additional food, produce additional waste, or require living quarters. This greatly reduces the amount of supplies, storage, cargo, life support and living quarters that a ship has to provide. In this situation the voyage was anticipated to last about six months for the colonists to be delivered at their new home on colony planet D-141. 


AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:19pm

Image Moved To Project Page


AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:20pm

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Anonymous's picture
w00t (not verified)
September 14, 2010 - 6:57am
I like the clean look of the panels. Not too busy and the images are placed well to nudge my imagination. 

AZ_GAMER's picture
AZ_GAMER
September 17, 2010 - 7:06pm
more on the way

AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:20pm

Image Moved To Project Page


AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:21pm

Image Moved To Project Page


jacobsar's picture
jacobsar
September 19, 2010 - 1:01pm
So good I read it twice!
Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men.
Edwin Louis Cole

AZ_GAMER's picture
AZ_GAMER
September 19, 2010 - 3:12pm

Models were composed, assembled, posed, lighted, and rendered exclusively in DAZ Studio 3.0. Color desaturation and cartoon mask effect created in GIMP 2.6. Final image organization, text added, and finishing completed in MS-Paint.


Anonymous's picture
w00t (not verified)
September 19, 2010 - 4:40pm
Wow! This great stuff. I'll have nightmares tonight. ;-)

You're best work yet AZ!

AZ_GAMER's picture
AZ_GAMER
September 20, 2010 - 7:12pm

Part 6 is almost finished and should be ready later this week. I am hoping to wrap this story up with 10 or less segments but that also depends on the size of the art panels. One thing that is different in working with black and white with edge masking is that you loose a lot of sharpness and image clarity so your pictures have to be a little bit larger to keep the definition of the image. This is the main reason why there are only two to three panels on each page. In Part 6 we will learn more about the fate of Captain Alex Vandogen and the unfortunate crew of the starship Peregrine.


AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:21pm

Image Moved To Project Page


AZ_GAMER's picture
AZ_GAMER
April 3, 2011 - 5:23pm

Image Moved To Project Page