Star Frontiersman Issue #8!

Anonymous's picture
Anonymous
March 17, 2008 - 2:29am
Okay, guys and gals, let's hear your thoughts on this issue of the Star Frontiersman. Lots of goodies. Lots of great art. Post your thoughts here. 70 pages of eye-popping goodness that people from other game systems are enjoying as much as Star Frontiers fans.

Star Frontiersman #8



"I don't use the stuff for SF, but for Traveller, so anyone who likes SciFi should be glad to check this site out." —Treebore at Enworld.org.
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Comments:

SmootRK's picture
SmootRK
March 17, 2008 - 3:35am

First, I love the new Mechanons.
Second, the Dino-critters from Corjay.... cannot have too many creatures to use.
The explorer class heavy scout is likely to become a platform for my player's adventures.
The Eorna are cool... oh, wait.  I wrote that one.  Someone else should praise that one.
The Eagle Transporter looks like the old Space 1999 ship (am I remembering this correctly?)
I love the imagery I get when I think about the Robotic Steeds in the Frontier.

Great Issue!!

<insert witty comment here>

Rum Rogue's picture
Rum Rogue
March 17, 2008 - 4:50am
Awsome job Bill!!
70 pages, you defininately overdone it!! Not that im complaining... 
Great articles everyone.
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

CleanCutRogue's picture
CleanCutRogue
March 17, 2008 - 5:02am
I love the dino article.  It's a great submission from Corjay - it's not a set of new rules, not a bunch of new gear... it's just pure gaming content ready to drop on a saturday session with the family.  I'm using it for certain!

Yes, I got the same thing in my mind from the Eagle Transporter, but that's cool with me because Space 1999 had influence in my early sci-fi years!

Rum Rogue helped with the Explorer Class Heavy Assault Scout's KH stats.  I can't believe how much work that was!

Lots of stuff in this one, but a few key articles I miss quite a bit: Adventure!, Adversaries, random maps for general use, etc.  But all in all I'm happy with it or I wouldn't have finally wrapped it up :-P 
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


Anonymous's picture
Corjay (not verified)
March 17, 2008 - 6:29am
I like the details on the Chronocom network. It helps have a solid understanding of it for basing adventures around or keeping in mind in an adventure. I like the little adventure seed at the end. Great work.

I like the Yazirian lineages. I think it rounds out the Yazirian articles from previous issues.

The stories all look good and I look forward to reading them when I'm ready. I like the premises of each.

I like the credits-saving initiative of the Explorer Scout and the awesome deck plans. Blew my mind.

I too like the Eagle Transporter and all the equipment.

Great insights in the Referee information.

I really like the Mechanon representations and the idea that they're not adverse to dawning ceremonial garments. It gives them character and an imperialistic feel, and the warriors could be intimidating. The drawing has inspired me so that when mechanon are needed I'll know how to draw them and even provide interesting variations of them.

Once again, I love the adds. Was that a little nod to Smoot in the Precision Memory Removal? Wink And I like the details for the gun provided, like an equipment article disguised as an ad.

Finally, I both love and hate the ship cards. I love them because they're easy to use and make for great boardgame combat. I hate them because they remind me of how limited KH ship construction is.

All-in-all, another great offering.

SmootRK's picture
SmootRK
March 17, 2008 - 6:43am
Not me...

I believe you are thinking of TheWebTroll Surprised
<insert witty comment here>

Anonymous's picture
Corjay (not verified)
March 17, 2008 - 7:01am
Oh yeah, sorry. Embarassed

Procene's picture
Procene
March 17, 2008 - 9:07am
I haven't had a chance to dig into the issue, just glanced over it...but I am so glad there is new info on the Mechanons!  I think they are one of the most intriguing races in the game, and bady underdeveloped.  Plus, I hated the illustration in Zebulon's.  Can't wait to dig in!  Bill, once again, you have done great!

Procene's picture
Procene
March 17, 2008 - 9:31am
One other thing...I loved the artwork for the Gorlians!  It looks great!  Thanks Corjay!!

Anonymous's picture
Corjay (not verified)
March 17, 2008 - 9:59am
Meh. Missing a digit on each limb. :)

Gergmaster's picture
Gergmaster
March 17, 2008 - 10:44am
Missed some of the equipment I had submitted from month previous. Oh well next issue then.
Confucious Says:
     Man with one chopstick go hungry.
     Man who eat many prunes get good run for money.
     Man who live in glass house should change clothes in basement.

SmootRK's picture
SmootRK
March 17, 2008 - 10:48am
Gergmaster wrote:
Missed some of the equipment I had submitted from month previous. Oh well next issue then.
I also had some omitted material, which makes me happy that #9 has a head start.
<insert witty comment here>

Anonymous's picture
Corjay (not verified)
March 17, 2008 - 10:54am
Oh yeah, I loved the Eric "The Mouse" Stromm image. It's so much better than anything I was coming up with. I was basing mine more off of the program-created version instead of thinking outside the box.

CleanCutRogue's picture
CleanCutRogue
March 17, 2008 - 12:05pm
SmootRK, Gergmaster...

Yours wasn't the only material submitted.  I'll sadly have to admit that I did a poor job of organizing submissions this time.  My new position and life changes made me sloppy.  If I omitted it, I probably no longer have it... sadly.  As soon as I have the submissions system in place (very soon... please join the discussion going on here) PLEASE resubmit?  I didn't cut anyone's stuff based on content or anything... I just sucked this time because my time is getting consumed. :(
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


SmootRK's picture
SmootRK
March 17, 2008 - 12:12pm
I certainly didn't mean to make it sound like I was mfff'd about it.  Unfortunately, I was hoping that you had the article on artisan skills.  My laptop failed a save vs gravity and hit a tile floor hard... it is out of commission (broken LCD screen and more), and I do not have a unit to drop the Harddrive into to get my files.  I need to purchase some sort of external USB Harddrive converter of some sort, but I have not done any research on that yet either.

Like I said, It will still be good for #9.  Its all good!
<insert witty comment here>

Gergmaster's picture
Gergmaster
March 17, 2008 - 12:13pm
No it's ok man.

Always other issues.... Thats why I am not upset. But, I do have to say that this issue is pretty good. Like the one on the communications satellites and such. A little bit of realism is what I like to have in my games, and it helps.
Confucious Says:
     Man with one chopstick go hungry.
     Man who eat many prunes get good run for money.
     Man who live in glass house should change clothes in basement.

Gullwind's picture
Gullwind
March 17, 2008 - 5:08pm
Yes, the Eagle Transporter was based on the Space:1999 ship. It's always been a favorite of mine and it seems to fit right in to this setting. I actually have a model of one that I based the drawing off of.
"Rome didn't build an empire by having meetings. They did it by killing those who stood in their way."

umungus's picture
umungus
March 17, 2008 - 5:16pm

I just got a chance to print it out. Plan on seriously reading through it tonight. Ran a game last night. My son already wants to play a Mechanon. Would like to try out the ablative damage.

Overall lots of cool stuff.

At least I got to scare an alien rabbit thingy......


CleanCutRogue's picture
CleanCutRogue
March 17, 2008 - 9:14pm
The ablative damage thing worked great in play.  It really is the same, mechanically.  It basically divides damage out over ten locations but divides each pool by 10... but it's simple to play in-game.  I like it a LOT and will probably continue to play that way in my home games.
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


Anonymous's picture
Corjay (not verified)
March 17, 2008 - 9:26pm
By the way, why is it called "Ablative"? I had to look up the word, and what I got was that it removes. So it means "removing damage"? Is that referring to the recovery rate for "bludgeoning slash" damage? Or is it referring to marking off the boxes?

CleanCutRogue's picture
CleanCutRogue
March 17, 2008 - 10:51pm
it's referring to the fact that it's marking off damage boxes.  It's really a term used in engineering, so maybe I should avoid work jargon.  When discussing mechanical integrity, a material that can easily wear away by casual use is referred to as an ablative substance.  I just called it that because it reminded me of that.

TO be honest, the existing pool of points from keeping track of current STA can be said to be ablative in the same comparitive way I used the term for damage boxes haha...  it's just a name.  Better than "Damage Boxes" as an article name.  :-)
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


Anonymous's picture
Corjay (not verified)
March 18, 2008 - 6:31am
Huh huh. Me smurt. (Where's the bucktooth emoticon when you need it? Tongue out)

umungus's picture
umungus
March 18, 2008 - 7:39am
I'm not sure what you meant by critical hit. It is in the part about using solid armor. When you said it represents armor having gaps...

At least I got to scare an alien rabbit thingy......


CleanCutRogue's picture
CleanCutRogue
March 18, 2008 - 7:53am
umungus wrote:
I'm not sure what you meant by critical hit. It is in the part about using solid armor. When you said it represents armor having gaps...
That was the second option for armor, assuming the armor reduces wound damage to bruise/bludgeon damage.  In that case, a critical hit (normally in SF, a critical hit is a roll of 01-05, but I always use a roll of doubles so that higher chance to hit means higher chance of rolling a critical hit) will ignore the armor and cause wound damage normally.

For example: Greevo is wearing a helmet.  His opponent shoots him with a gyrojet rifle in the head.  Normally, the gyrojet rifle will cause 3dX damage (that is, 3d10 wound, each die causing a wound damage box if it rolls >5).  Since Greevo is helmeted, though, the damage will be converted to bludgeon since it was a hit to the head (meaning it will do 3d/ damage instead of 3dX).  If the attacker rolled a critical hit, though, the helmet would be ignored.
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


umungus's picture
umungus
March 18, 2008 - 5:06pm
Thanks for the example. I get it now.
I like the idea of using the other method. Rolling an 8 or higher for damage. We use the combat armor a lot in our games from SF5. What about rolling a 6 or higher for light armor and a 7 or higher for medium and 8 or higher for heavy?

At least I got to scare an alien rabbit thingy......


umungus's picture
umungus
March 18, 2008 - 5:12pm

Which method do you prefer?

At least I got to scare an alien rabbit thingy......


CleanCutRogue's picture
CleanCutRogue
March 18, 2008 - 8:52pm
umungus wrote:
Thanks for the example. I get it now.
I like the idea of using the other method. Rolling an 8 or higher for damage. We use the combat armor a lot in our games from SF5. What about rolling a 6 or higher for light armor and a 7 or higher for medium and 8 or higher for heavy?
That's a really good idea.  And it opens a scalability to it that makes a lot of sense.  But it's important to allow critical hits to get through it.  Also, not all armor covers all locations.  For example, a skeinsuit covers pretty much everything but the head.  Some armors might simply offer torso protection and a helmet... so hit location and the "bumping" feature for high skill levels works really well for tactics at this point.


If you want to have different levels of armor, light/medium/heavy, for example, then I'd use 6, 7, and 8 as you describe.  I don't think anyone should ever have higher than a damage protection value of more than 8 though... nobody is THAT protected.

3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


fallensaviour's picture
fallensaviour
March 18, 2008 - 9:54pm
This is such a cool addition.Thanks so very much for all your hard work and to everyone who submitted.There is so much cool stuff in there it will probably keep me busy for a long,long,long time....Dinos,ships,new races,Clans....I mean I love this book.

Anonymous's picture
Corjay (not verified)
March 19, 2008 - 7:18am
Ack. I spotted another spelling error in the dino article. Under Retributisaur, it should say "ladder-like" instead of "latter-like". And Riclaw should say "ripclaw is a lean...".

umungus's picture
umungus
March 19, 2008 - 10:24am

Cool! Thanks Rogue.
I have a game planned on Saturday. I'm going to give it (ablative damage) a try. I am the referee. (or is it Frontier Master?) I think everyone will mutiny if I make it more deadly now. So, I am just going to use my character ,he is an NPC for this game, as a guinea pig. I am excited to use it. One of my few complaints about Star Frontiers is that the combat is not deadly enough. The players have become pretty high skilled and have a lot of good weapons and armor. So, they just wade into whatever gets in their way. Fear is a good motivator and FM tool. I think this will be just what the doctor ordered. I'll let you know hoe it goes.

At least I got to scare an alien rabbit thingy......


CleanCutRogue's picture
CleanCutRogue
March 20, 2008 - 12:24am
umungus wrote:

Cool! Thanks Rogue.
I have a game planned on Saturday. I'm going to give it (ablative damage) a try. I am the referee. (or is it Frontier Master?) I think everyone will mutiny if I make it more deadly now. So, I am just going to use my character ,he is an NPC for this game, as a guinea pig. I am excited to use it. One of my few complaints about Star Frontiers is that the combat is not deadly enough. The players have become pretty high skilled and have a lot of good weapons and armor. So, they just wade into whatever gets in their way. Fear is a good motivator and FM tool. I think this will be just what the doctor ordered. I'll let you know hoe it goes.

Frontier Master, eh? haha... I wonder if "Dungeon Master" sounded that corny when it was first used... Tongue out
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack