Weren

elpotof's picture
elpotof
January 17, 2008 - 8:44am
I've been looking over the introduced species from Alternity, namely the Weren, and I like them. I like the fact they're big furry buggers who are passionate, and wear their hearts on their sleeves. I like that they are ferocious beasties who can rival chewie in a 'tussle'. What puzzles me is their reluctance to use more sophisticated weaponry than a black powdered musket. If these guys go to war, they're going to become extinct real soon. Imagine the following:

A party get involved in a firefight, gunfire erupting all over the area. BOOM! goes the weren's gun. The enemy now know that the weren is out of ammo ( remember, only one shot) and to reload, needs to stand still to carry this operation out. The enemy are not dumb, and will use this time to out manoeuvre the PC ( well, i would!) and zap him. The other option is for the weren to close the distance for close combat - zap,zap,zap,zap... need i go on.

Maybe an option for a multiple loading weapon in the style of an ancient weapon would sit well with the weren? A good salesman might do wonders too. A wee random thought to get people thinking.
Comments:

Anonymous's picture
w00t (not verified)
January 17, 2008 - 9:20am
I re-read the Star Frontiersman Issue 7 pg. 12 and it appears weren are very very happy with their current technology. I'm sure some have ventured to pick up a Yazirian laser rifle and give it a whirl!

Remember, weren are highly intelligent and have come up against higher-technology so I would think they have tactics were not aware of.

Maybe Corvus could pop in an comment since he contributed the article.



CleanCutRogue's picture
CleanCutRogue
January 17, 2008 - 8:13pm
The Alternity races seem to fit right in with the Frontier, in my opinion.  They really do seem to belong.  The fact that the Weren are a bit primitive (by choice, not by ignorance) doesn't mean they aren't smart.  They'll form formations so they can fire at their enemies in succession.  They'll have additional support personnel devoted to reloading weapons so the sharpshooters can spend their time doing what they do best.  They have powdered charges, but a rate of fire of once per turn (meaning they can reload in a single turn!  Obviously they're either quite good at packing powder, or they have weapons that take prepared charges to make reload more rapid).  Let's not forget they would also embrace certain other technologies once encountered.  Clever Weren might find shotguns unoffensive.  Some might even enjoy frag grenades (or at least have powder-charge grenades that would do at least 6d10 damage).

I do agree that their weapons are inferior.  But so do they.  Since they are not penalized for INT/LOG, then their cultural love of their more primitive weaponry is a tradition choice rather than a lack of mental capacity to learn.  In my opinion, there might be some members of the race who are less traditional and more practical, using whatever weapons are at hand that suits their needs. 

Let's not forget Chewbacca (sp?) was most skilled at a "bowcaster" (basically a crossbow) like the rest of his species, though he seemed ot have little trouble picking up a blaster rifle and even piloting an Imperial Walker.  He was co-pilot of the 'Falcon... and though he had a bit of trouble re-assembling C3-P0, he wasn't exactly a techno-phope, despite being raised in a jungle world with crossbows.
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


Rum Rogue's picture
Rum Rogue
January 17, 2008 - 9:21pm
Shack beat me to it, I was going to mention that I see the Weren enjoying the grenades as well.  A grenade is such "basic" tech, no matter what its effect is. 
You have my imagination going now, I can imagine a couple squads of Weren using Victorian-era tactics similar to the Royal Army.  One squad fires as the other reloads, can keep a wall of fire flying that way.

Suddenly the movie Zulu comes to mind.
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

Corvus's picture
Corvus
January 17, 2008 - 10:23pm
Rogue makes a lot of good points. I will also point out that if you use weapons which require reloading after a single shot, you adapt your tactics to take that into account. A weren's Camoflage ability goes a long way toward helping with that, and a weren might even carry several weapons at once, just in case. Also, consider that weren might prefer tactics of using up their ranged shots and then closing to melee combat, where they have a distinct advantage due to their great strength.  Also, note that weren black powder weapons do severe damage, often enough to fell an "average" foe in a single blast.  Weren prefer power over speed in most cases.

I believe the weapons detailed in the article mention that they require at least one action/round to reload, so I don't think they can reload and fire in the same turn -- the rate of "1" means "only one use in a round in which it is already loaded" to me. If not, I should have made that more clear. There's a minimum of time you can take reloading a black powder weapon, due to the need for caution.
If you wish to make an apple pie from scratch, you must first invent the universe. -- Carl Sagan

elpotof's picture
elpotof
January 18, 2008 - 7:27am

Thanks for all the comments. As I said in the beginning, I think the Weren are an excellent race to introduce to the Star Frontiers universe, they certainly have a place here. There have been a lot of excellent suggestions regarding alternate weaponry ( grenades; never crossed my mind ). Tactics too, would heavily influence their use of black powdered weapons - could this have a bearing on the Delta Dawn project with logistics, etc? Also, would there be an underclass carrying out the reloading of weapons for the Weren warriors? I can't see too many of them being enthusiastic with the role of being a loader over time.

I certainly don't want to change them. Of course indivdual Weren will pick up alien weaponry to utilize. There's a potentially rich background itching to be written about them ( Corvus, I havent read the Alternity books - Do these have more info?)

My original point over the Weren was large scale conflicts, where the idea of black powdered weapons can be their downfall. History shows our own examples of cultures  holding onto preferred ( inferior) weaponry. i.e. Egyptians, Incas, Japanese. In the end, these cultures either died out or adapted.
 
What it really boils down to is this. For individuals in the case of the scope of SF, the choice of is the key factor; otherwise we may as well be power gamers. It's with the Star Frontier Universe being expanded into mutlitudes of areas, certain scales (.i.e. army organisations )  may bring a certain credibility issue to the table.


Anonymous's picture
w00t (not verified)
January 18, 2008 - 7:50am

I use black-powder weapons myself, namely muskets / muzzle-loaders.

I keep several "ready rounds" in my bag along with my powder, shot, caps and patch. Ready rounds (as I call them, most call them "speed loaders") are for convenience and really don't add to much speed to reloading. If I need to take more than one shot in a  six second period I would simply carry two muzzies, or have someone behind me reloading while I 'take the shot'.

Does this make me have weren blood?
:-D

Rum Rogue's picture
Rum Rogue
January 18, 2008 - 8:30am

From reading the information about the Weren, I get the impression that their tech base will change, they would just prefer to discover and make changes on their own rather than adopting someone else's tech.

Look at the American Civil War for loaders and shooters; that tactic would be used in a fortified or entrenched position.  There would be 1 shooter behind solid cover, then behind would a whole line of troops, 1 would load the powder, 1 for patch & ball, 1 to ram it all in, 1 to cap, and one to hand it to the man in the firing position.  All of those troops are under cover and only the gunner is can be reached by direct-fire weapons.  If he falls, he gets pulled out of line, and everyone moves forward.
It beats sending your firing-line to the wall, shoot, withdraw, and repeat with the next firing-line.  Troops would be exposed while moving to and from, not to mention how disorganized it would become after a few shots.
As far as the Weren weapons, it seems that most of us are under the impression that it takes them 1 turn to reload. Breech loading weapons come to mind. So that is where my thoughts on Victorian-era combat comes into play. Weren will load and fire their own weapons, and loaders would be utilized in tight spaces, but in the open, you make two ranks, first one fires, and reloads, second rank steps forward, fires, and reload; repeat as needed.
They wouldn't have to line up, because I believe that Weren muzzle-loaders are much more accurate than Civil War era muskets.  But a volley fire like that would create a continuous wall (or barrage) of fire that would cover a decent area. Would just depend on how many troops you have in those ranks.

For game purposes, I would say one rank would consist of one commander to coordinate the attacks and a minimum of 5 Weren gunners. One volley would then be 5 guns, they don't fire at a specific target, but an area, 3d10 per rifle plus 1d10 per person in the area, divided equally; just like a burst.  I would think that the area of effect would be 3-5 meters per 5 guns. I would also suggest no more than 20 guns per rank as combat is loud, powder smoke gets thick, and trying to coordinate movement for more than that would get tougher. But still, 2 ranks of 20 twenty guns would be vicious. 

Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

Rum Rogue's picture
Rum Rogue
January 18, 2008 - 8:34am
w00t wrote:

I use black-powder weapons myself, namely muskets / muzzle-loaders.

I keep several "ready rounds" in my bag along with my powder, shot, caps and patch. Ready rounds (as I call them, most call them "speed loaders") are for convenience and really don't add to much speed to reloading. If I need to take more than one shot in a  six second period I would simply carry two muzzies, or have someone behind me reloading while I 'take the shot'.

Does this make me have weren blood?
:-D

Muzzle-loaders are so much fun!!
When I was shooting regularly, my buddy timed me and said I was getting 3-4 shots a minute.  That was using loose powder, had to measure out each load.  That was a fun 3 minutes!!
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

Gilbert's picture
Gilbert
January 18, 2008 - 3:40pm
  Professional soldiers of the time around the Napoleonic wars could get 7 to 9 shots a minute, though it was rare about 1 out of 1000 could do it. It was more prevalent amongst the Brits. It was just the pure stubbornness they possessed to not just give up. That roots down into the Romans attempt to conquer them, but that's a different story. They couldn't afford to have 6 or 7 people loading the guns. You didn't see that unless they were not professional soldiers trying to keep up or faced pros. And, still with little practice you should be able to get 5 to 7 off on your own. Be sure to practice at-least 500 rounds to be comfortable, if you never shot one before. All it takes is one bad load that is hot to put you in the hospital. I did not learn the hard way. I enlisted a pro to teach me.

bossmoss's picture
bossmoss
September 30, 2012 - 9:41pm
I agree that the Alternity species seem well suited to the Star Frontiers setting. 

In my campaign, I placed them off the map (pretty far off, actually), but they are there.   When the players get that far, they'll bump into them.

jedion357's picture
jedion357
October 1, 2012 - 4:14am
Having read through this, I have a couple of thoughts: if you did add the weren to sf you should have a timeline for technical change. If the weren simply like to discover technical changes on their own and institute them on their own terms then when the PCs first meet them they would use mussel loaders in a few years they will have discovered breach loaders, and etc. Dont forget other tech- like the fact that at the same time mussle loading rifles were in common use canvas covered in vulcanized rubber we being introduce in the union army as rain coats and ground clothe. You just dont think of that technological innovation being part of the period because Hllywood never shows it and many of the units raised by the individual states never got the item because of budgetary issues.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

OnceFarOff's picture
OnceFarOff
October 1, 2012 - 10:30am
bossmoss wrote:
I agree that the Alternity species seem well suited to the Star Frontiers setting. 

In my campaign, I placed them off the map (pretty far off, actually), but they are there.   When the players get that far, they'll bump into them.


I plan to do the same. I am developing at least 8 other sectors the same size as the frontier in a circle around it. I plan on putting the Alternity races in some of that space, and some other races as well.

I think when it's time for the Weren in my campaign, I will use a break action type of weapon that uses shot shell type ammo. I think it's generally in the spirit, without the penalizing limitations. I also expect they would use them as a 'short range, while closing to melee' type attack.

bossmoss's picture
bossmoss
October 1, 2012 - 10:38pm
I also developed the regions around the Frontier. 

Other than the Alternity sector, I also have the Draconians (aka Drak) from Enemy Mine, and a few aliens from various Star Frontiers 'zines & websites.