Lost Worlds, New Frontiers

beowulf's picture
beowulf
November 3, 2007 - 4:50pm

This is a developing situation in my Lost Worlds, New Frontiers campaign.  A huge passenger liner with 2000+ passengers and crew has misjumped into an unknown star system.  They don't know it yet, but they are stuck here and will eventually use up the life support on their ship if they don't quickly colonize a habitable planet in this system.


Assuming a mixture of races, social classes, professions and backgrounds, how quickly could they decide on some form of emergency goverment and what forms might it take?  The liner is owned and crewed by PGC, but the captain and most of the senior officers are MIA for the moment (they abandoned ship).  The passengers will soon find out what happened and are not likely to continue with PGC management.  Some passengers are VIPs and have high ranking positions (government, corporate, etc) back on their homeworlds or great wealth that they no longer have access to.  What factions or disputes might arise? 


I have my own plans for a development in stages, starting with emergency meetings and maybe a little rioting...leading up to improvised government of a colony. 

To make the transition feel as authentic as possible, I'd like to hear what other Star Frontiers fans have to say.  Anyone have ideas about how this would develop?

Comments:

Anonymous's picture
w00t (not verified)
November 3, 2007 - 5:12pm
Question 1.: What will be the PCs involvement in the decision for the new colony?

Question 1.:If the crew abandonded ship - where did they go? Will the colony meet up with them again?

I think I will answer based on Question 1.

/me is the newest Player of Lost Worlds! Smile

beowulf's picture
beowulf
November 3, 2007 - 5:41pm

The PCs can become as involved as they wish, or TRY stay away from the politics as they see fit.  They will get mixed up in it to some degree.


If anyone has good ideas, I can stick them in my game as window dressing or extra events.


I won't let out what happened to the captain or MIA crew just yet.  You'll have to keep guessing.


CleanCutRogue's picture
CleanCutRogue
November 3, 2007 - 11:54pm
Well in a situation like that - any VIP's will undoubtedly want to run the show.  Factions could arise over chosen leadership styles.  For example: one guy might be a general for some military.  He'll take on the burden of leadership as a matter of duty.  Another guy might be a bigwig corporate exec.  He might take on the leadership mantle out of megalomania.  Or maybe swap those two to avoid cliche... power-mad general and sense-of-duty exec.  The factions don't necessarily have to end up in armed conflict, but it might make good role-playing opportunities for players who want to make everyone cooperate better.
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack


Shadow Shack's picture
Shadow Shack
November 4, 2007 - 3:36am

It's simple, really. Like Napolean, let the shortest guy rule.
 
            { for those not in the know, I'm portraying an Ifshnit character there }


I think the first obstacle will be developing an economy. Once some form of bartering/trade system is established (and a resulting currency), the ruling class will self-develope from there. Everyone will bicker amongst themselves, but sooner or later everyone will need something that someone else has.


I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

gedece's picture
gedece
November 4, 2007 - 7:03am
I think that most probably the tech oriented people are going to be the first to figure out the problem and think alternatives. Then, as they beging working the alternatives they become short term de facto leaders, just because they seem to knowwhat to do. After things settle down, other leaders might arise.

Rum Rogue's picture
Rum Rogue
November 4, 2007 - 9:32am
The different factions could try to win over as many techs as posible in order to control the life support and other vital technologys.
Teh Tech types could even decide to become a major player by cutting off power or water to some sections in ordr to gain power.
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

Virage's picture
Virage
November 4, 2007 - 10:28am
I'd say the remaining crew have access and control of all the resources.  They are also the only organized group.  A leader will emerge.  Make him despotic and watch the sparks fly.

Anonymous's picture
w00t (not verified)
November 4, 2007 - 1:08pm
Shadow Shack wrote:

It's simple, really. Like Napolean, let the shortest guy rule.

{ for those not in the know, I'm portraying an Ifshnit character there }


I think the first obstacle will be developing an economy. Once some form of bartering/trade system is established (and a resulting currency), the ruling class will self-develope from there. Everyone will bicker amongst themselves, but sooner or later everyone will need something that someone else has.


I'm in the know! ...but why would anyone in this situation be thinking of currency? Money mouth

Survival is paramount.
Calculating resources, assigning tasks, landing the ship (if possible)....errata, errata...


 

Virage wrote:
I'd say the remaining crew have access and control of all the resources. They are also the only organized group. A leader will emerge. Make him despotic and watch the sparks fly.

nobody trusts the crew and may even hunt them down. I have a feeling the abandoned crew will show up later in the adventure.

gedece wrote:
I think that most probably the tech oriented people are going to be the first to figure out the problem and think alternatives. Then, as they beging working the alternatives they become short term de facto leaders, just because they seem to know what to do. After things settle down, other leaders might arise.


I agree this is the most likely course...and ample time for some awersome PC playing in a new role...Policticality.

Rum Rogue's picture
Rum Rogue
November 4, 2007 - 7:39pm
w00t wrote:
I'm in the know! ...but why would anyone in this situation be thinking of currency? Money mouth


I can see some panic stricken executive have a nervous breakdown, and partially recover, but become very focused on cash resources and really push the issue.  Or even go bit more off the deep end.
"Yes I will start your fire, but you will have to give me one half your rock lizard."
And then the attorneys get involved and determine that 15 minutes of labor is worth 1/3 of a rock lizard.  But then mention that their negotiation skills are worth 2 rock lizards or 1 fully prepared and cooked lizard.
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

Anonymous's picture
Corjay (not verified)
November 4, 2007 - 8:02pm
Rum Rogue wrote:
w00t wrote:
I'm in the know! ...but why would anyone in this situation be thinking of currency? Money mouth


I can see some panic stricken executive have a nervous breakdown, and partially recover, but become very focused on cash resources and really push the issue. Or even go bit more off the deep end.
"Yes I will start your fire, but you will have to give me one half your rock lizard."
And then the attorneys get involved and determine that 15 minutes of labor is worth 1/3 of a rock lizard. But then mention that their negotiation skills are worth 2 rock lizards or 1 fully prepared and cooked lizard.
OMG!

On a more realistic note, I'd say use Lost and Battlestar Galactica as good examples of the politics of survival. Those show all the concerns and leadership maneuvers that take place.

First thing is housing, food, and warmth. Leaders become known right away. Among the leaders a power struggle develops. Some come to respect each other, others to despise each other. In the end, it's whoever everyone trusts most to protect the group. It's possible at this point that two factions may develop. Then it becomes a matter of whether one of the chosen leaders will choose to submit to the other or if both want the lead. If both want the lead, then you end up with two despots (which leads to continual wars both between the tribes and within the tribes themselves, through assassinations and mutinies, and they may eventually resolve their differences and rejoin when two benevolent leaders get in control). If one leader submits, then if the second turns into a despot, the first one can rise up against the second with the support of just about everyone but the second one's diehard supporters who are then either killed or exiled with the second leader. Now a benevelant leader is in the lead.

No one will be concerned with barter in the first few months or years, but eventually a custom of trade will develop, and from there a monetary system.

Law is only developed upon necessity. As personal disputes arise, they would rely upon the leader to resolve their dispute. The leader's core supporters act as security and police, meading out punishment where necessary. How they mead out the punishment will depend on what type of person the leader is (despot or wise).

Differences in rule will be the primary variable in such a campaign. A despot will jealously horde the provisions while demanding special privileges with it, while a wise ruler will seek to share equally and as liberally as conservation will allow.

That's all for now.

Doc Fishbone's picture
Doc Fishbone
November 12, 2007 - 8:57am
Might doesn't make right......but it might.....the trappings of ordered society will be ok at first, but after the problem is found, panic and gang mentality will eventually set in. If there is an outlaw/oppurtunist type, that could be a problem. If a few thugs start intimidating people who will stop them....wouldn't it be fun if a prisoner transport were tagging along on this in the the cargo hold or other area....kind of Riddick/pitch black style....most passengers would be unarmed...maybe PC's and the bad guy are the only armed ones after he overpowers the guards...or maybe he isn't such a bad guy after all.....
Mess with the fish....you get the bone!!!

Imperial Lord's picture
Imperial Lord
November 12, 2007 - 4:27pm
Overall, I would think that 2000+ people would insist on some rudimentary form of democracy.

Of course, despots could emerge...  Who got the guns?  As Mao said, power flows from the barrel of a gun.

There should be a strong technocratic element.  Then you would also have the Howell's, ala Gilligan's Island, promising mad Creds to those that give them preferential treatment upon eventual rescue.

I would think such a group would divide along those lines - strong men with guns, rich but largely useless (in this situation) people, people with key skills, and whining masses insisting on "fairness".

You might also have the ship's Captain and crew insisting on some power because of their position.  Especially if they get to the Weapons Locker first.

It's pretty much a mess.  But that's the fun, isn't it?



Shadow Shack's picture
Shadow Shack
November 12, 2007 - 7:25pm
Imperial Lord wrote:
 strong men with guns, rich but largely useless people, people with key skills, and whining masses insisting on "fairness".


There's something eerily familiar about that statement...LOL


Being a player in the aforementioned game, we have already interacted with the Mr. Howell of the game, who has already begun monetary promises. Zagon will be keeping a watchful eye on that one later...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Anonymous's picture
Corjay (not verified)
November 12, 2007 - 11:49pm
Shadow Shack wrote:
Imperial Lord wrote:
strong men with guns, rich but largely useless people, people with key skills, and whining masses insisting on "fairness".


There's something eerily familiar about that statement...LOL


Being a player in the aforementioned game, we have already interacted with the Mr. Howell of the game, who has already begun monetary promises. Zagon will be keeping a watchful eye on that one later...
In his defense, I'd like to say that we're not on a desert island or a barren world. We're in a democratic, money-based system and his money is good where he goes, and in this society, money is where the power is, because money buys the guns and the secrets.

Shadow Shack's picture
Shadow Shack
November 13, 2007 - 12:19am
No need to defend...I probably should have stressed the last part was the eerily familiar statement (re: whining masses insisting on "fairness".)
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

beowulf's picture
beowulf
October 9, 2008 - 12:48pm
Would anyone be interested in getting this game going again?

TerlObar's picture
TerlObar
October 9, 2008 - 1:05pm
Sure.
Ad Astra Per Ardua!
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

beowulf's picture
beowulf
October 9, 2008 - 4:12pm
Rocket scientists are always welcome.

TerlObar's picture
TerlObar
October 9, 2008 - 4:57pm
"Gizmo" Sharpe reporting for duty.  Cool

Or should I say "re-reporting for duy"Foot in mouth
Ad Astra Per Ardua!
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

Anonymous's picture
w00t (not verified)
October 9, 2008 - 6:04pm
One of my all time most favorite play-by-post is Lost Worlds, New Frontiers!

LET's DO IT!


elpotof's picture
elpotof
October 10, 2008 - 12:26am
I'm in

Anonymous's picture
w00t (not verified)
October 10, 2008 - 5:27am
beowulf wrote:
Rocket scientists are always welcome.


AS A MATTER OF FACT, Rocket scientists are always welcome.
Foot in mouth

Beowulf and Trel - one of you change your avatar!
I thought Trel was talking to himself. LOL

beowulf's picture
beowulf
October 10, 2008 - 5:42pm

TerlObar, w00t and elpotof...three players is enough.  TerlObar and w00t already have characters, so elpotof could make one over the weekend if he has the time.  Just use the other characters (already on the SF.org forums under Lost Worlds, New Frontiers) as a reference.


Anonymous's picture
w00t (not verified)
October 10, 2008 - 6:08pm
Here is where we are playing at:

http://starfrontiers.org/forum/forum.asp?FORUM_ID=55

MAKE SURE you "Show all topics" or it will look like an empty forum.

:-)

Billow

Basic Information

Race:
Yazirian
Gender:
Male
Age:
26years
Handedness:
Right
Height:
2.3
Weight:
85

Ability Scores

STR/STA:
45/45
DEX/RS:
55/55
INT/LOG:
60/60
PER/LDR:
45/45
Initiative Modifier:
+6
Punching Score:
+3
Ranged Weapons:
28%
Melee Weapons:
27%

Movement

Walking: 10 m/turn
Running: 30 m/turn
Hourly: 4 kph

Racial Abilities

Battle Rage:25%.
Night Vision: But -15 to all actions in full light.
Gliding: Can glide 1m forward for each 1m dropped.

Skills

Primary Skill Area:
Biosocial
Beam Weapons:
Level 1
Environmental:
Level 2
Medical:
Level 1
Psycho-social:
Level 1

Background

Billow is currently working as a PGC security guard on the Pan-Galactic, the largest space liner in the Frontier.

Equipment

Equipment:
  • Chronocom
  • sunglasses (I wear them at night)
  • laser pistol (20seu clip)
  • 3 spare powerclips
  • 1 power beltpack
  • Albedo screen
  • Civilian Skiensuit


Shadow Shack's picture
Shadow Shack
October 11, 2008 - 4:38am
Zagon Fash reporting for duty...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

beowulf's picture
beowulf
October 13, 2008 - 3:40pm

Elpotof will get 31 xp to spend on his character just like everyone else.


Characters can start as PGC security guards and be issued the following items for free:
1 chronocom
1 sidearm (pistol sized weapon)
4 clips
1 skeinsuit (military or civilian)
1 personal defensive screen
1 powerbeltpack

They get the standard 250+1d100 credits of personal spending money for private purchases.

Security guards may be of any PSA.


elpotof's picture
elpotof
October 13, 2008 - 4:00pm

Quick Q, can I generate a Weren (from SF7) as a character?


beowulf's picture
beowulf
October 13, 2008 - 4:29pm

I'd prefer sticking with the original four races (or maybe even a rim race), since I haven't worked new ones like the weren into my campaign background.

I suggest you roll up a high strength yazirian and play it like a weren.  He could come from an unusual background that would explain his quirks. 


Will's picture
Will
October 14, 2008 - 2:39pm
Beowulf, he could play a Yazirian from Morgaine's World, explaining the high strength, though if he is native to Morgaine's, his wingflaps would be vestiges at best(since Yazzies can glide in 1.2g)  

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."


—Judith and Garfield Reeves-Stephens, Federation

elpotof's picture
elpotof
October 15, 2008 - 8:37am

Here's my character: Nobim. I like the idea suggested by Will (thank you), but need to refer to the article (not really appropriate at work) to update. I'll flesh him out more tonight.


Basic Info
Race: Yazirian
Gender: Male
Age: 34
Handedness: Left
Height: 2.0m
Weight:55kg
Ability Scores
STR/STA:35/38
DEX/RS:60/50
INT/LOG:55/55
PER/LDR:60/60
Initiative Modifier:+6
Punching Score:+2
Ranged  Weapons:30%

Melee Weapons:30%
Movement:10/30/4
Racial Abilities
Battle Rage: 5%
Night Vision:
Gliding
Skills
Technology PSA
Projectile Weapons (1)
Repair machinery (2)
Repair Robot (2)
Display Information(1)
XP:0
Equipment
Chronocom
Autopistol + 4 clips
Civilian skeinsuit
Albedo defensive screen
powerbeltpack