Manager: jedion357 Membership: Unmanaged - anyone can join freely Documents: Anyone can view, Only members may edit Downloads: Anyone can download, Anyone can upload |
Manager: Jaxon Membership: Unmanaged - anyone can join freely Documents: Anyone can view, Anyone can edit Downloads: Anyone can download, Anyone can upload |
Manager: AZ_GAMER Membership: Unmanaged - anyone can join freely Documents: Only members may view, Only members may edit Downloads: Only project members may download, Only project members may upload |
Manager: jedion357 Membership: Unmanaged - anyone can join freely Documents: Anyone can view, Anyone can edit Downloads: Anyone can download, Anyone can upload |
Enter a writing competition for the best single Star Frontiers encounter and win a “Volturnus Survey Mission II” hat.
Grand Prize is a $20 stone colored embroidered hat with the ark of a planet and the words, “Volturnus Survey Mission II” arched over that.
Manager: jedion357 Membership: Unmanaged - anyone can join freely Documents: Anyone can view, Anyone can edit Downloads: Anyone can download, Only project members may upload |
Manager: SmootRK Membership: Unmanaged - anyone can join freely Documents: Anyone can view, Only members may edit Downloads: Anyone can download, Only project members may upload |
STAR FRONTIERS: Fantasy Frontiers uses the rule framework from the original STAR FRONTIERS game to create a setting where knights battle each other, mages vie for power, and dangerous monsters threaten the emerging civilizations.
The rule mechanics of STAR FRONTIERS is a very flexible platform for role-play. This is not so much an attempt at redesigning the Star Frontiers rules, but more of an accessory to the original Alpha Dawn Rule Set. As such, this is written to be as compatible as possible with the original Alpha Dawn game rules, but at the same time it is written as a separate campaign setting altogether. A character from a conventional STAR FRONTIERS campaign should be virtually interchangeable with character from a Fantasy Frontiers setting. If the referee creates a campaign with dimensional travel, time travel, or something similar, then characters from one setting should be able to pick up skills and abilities from the alternate setting.
Most of the rule changes to follow are continuations, extrapolations, and only minor modifications to the existing rule framework or pre-existing optional rules. Some concepts such as additional skills come from the Zebulon’s Guide, but even then, those rules have been retrofitted back to Alpha Dawn rule standards when possible. Other sources of inspiration such as Gamma Dawn, the mentalist primary skill area, and armor concepts were also referenced at times. Visit the Star Frontiersman site for re-mastered copies of the basic Alpha Dawn rules as well as other valuable rule references such as Knight Hawks, Gamma Dawn, and the Star Frontiersman webzine.
Although magic in a variety of forms has been included in this presentation, a referee could simply limit or remove those aspects to create a ‘low-tech’ STAR FRONTIERS campaign. Whenever possible, campaign details are only lightly touched on, and are only presented as options for getting a campaign running quickly. As always, you are free to make this ‘your own’ and apply whatever changes you feel are necessary for you and your players.
Manager: AZ_GAMER Membership: Managed - the project manager must accept your request Documents: Anyone can view, Only members may edit Downloads: Only project members may download, Only project members may upload |
Membership: Unmanaged - anyone can join freely Documents: Anyone can view, Anyone can edit Downloads: Anyone can download, Anyone can upload |
Membership: Unmanaged - anyone can join freely Documents: Anyone can view, Anyone can edit Downloads: Anyone can download, Anyone can upload |
Manager: samcurry Membership: Unmanaged - anyone can join freely Documents: Anyone can view, Anyone can edit Downloads: Anyone can download, Anyone can upload |