jedion357 August 7, 2017 - 6:25pm | Classic Clint Eastwood: Hitman called out of retirement to kill a climber in a climb in Swiss Alps. Trouble ensues when Identity of target remains obscured. Great potential as a solo adventure: let's say player background is hit man and he must killed someone on say Vulturnus Exploration expedition. The character must determine who the target is and sanction them. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 August 8, 2017 - 3:03am | Or not a solo adventure, but if a group adventure then provide plenty of NPCs. Of course if the player can't determine who the target is then he might opt for killing everyone. Just to be sure he got his target. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 August 8, 2017 - 3:12am | I suppose details in PC backgrounds could be used to excluded them as the target. Reducing the chance for PC on PC fragging. Adventure needs a time limit like the Eiger Sanction- dangerous adventure activity like climbing a mountain or a survey expedition on a dangerous planet comes to completion. Forcing pc to make a decision. Of course the SF setting has tellol drugs which would make things easier but of course PCs and NPCs should react badly to their unrestricted use. Would need to provide plenty of clues to allow the player to deduce the identity of the target. Next challenge is killing the target without arousing suspicion- after all he is a Hitman /assassin and should accomplish this secretly I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |