jedion357 May 9, 2017 - 6:44am | I suspect the answer is yes. Binary and trinary star systems can have stars place at large distances so would it be simpler to micro jump or fly straight? Should not micro jumps within a multi star system have shortened computational times since the targets are really close and hard to miss. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
JCab747 May 9, 2017 - 8:21am | Maybe one can use the "system navigation" skill that was introduced in the 2001 and 2010 modules for this kind of jump? Would one have specialized short-hop system ships? Or, can you create a short-range jump tug with an ion engine that can tow a system ship or two? The problem is the several days it takes to accelerate to jump speed. So you are facing time delays for one reason or another. Joe Cabadas |
Shadow Shack May 9, 2017 - 10:47pm | According to Zeb's Guide you can execute precise maneuvers during the brief few seconds you're in the all-senses-disorienting Void (re: Zebulon/Capella jump), so ANYTHING is possible with jumps now. I think I have a new sig-line: "Zeb's Guide: The rules are 'there are no rules'!" |
JCab747 May 10, 2017 - 5:36am | I think I have a new sig-line: "Zeb's Guide: The rules are 'there are no rules'!" Joe Cabadas |
Stormcrow May 10, 2017 - 7:25am | No microjumps. The distance between binary stars is measured in AUs, not light years. Whose guide? Never heard of it. |
JCab747 May 10, 2017 - 8:50am | Whose guide? Never heard of it. Joe Cabadas |
Shadow Shack May 10, 2017 - 6:28pm | Zeb's Guide: We're just making this #### up as we go along. Zeb's Guide: Forget EVERYTHING you know about Star Frontiers. We did. Zeb's Guide: Consistently inconsistent. I can go on all day if you like... |
ExileInParadise May 19, 2017 - 5:50pm | If its a wide binary up to an LY apart, then why not. The only rule I know of is room to get up to 1% C to trigger the Void jump, and room to decelerate at the other end. Just use 1LY as the calculation distance. http://www.ifa.hawaii.edu/info/press-releases/WideBinaryStars/ |
jedion357 May 23, 2017 - 12:08pm | The only rule I know of is room to get up to 1% C to trigger the Void jump, and room to decelerate at the other end. Just use 1LY as the calculation distance. http://www.ifa.hawaii.edu/info/press-releases/WideBinaryStars/ Yes with distant companion stars is what I was thinking. Point is mute on close companion stars. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Shadow Shack May 23, 2017 - 8:21pm | Are you referring to the Formad Cluster (that triangular formation of binary systems in the NE corner of the Zeb's Frontier map)? If so, then yes...it's a 1LY "mini-jump" between each of those respective systems. The two stars sharing a system...no. Not unless they're far enough apart that they each have their own host of orbitting planets (rather than the planets sharing an eliptical orbit around the duo). If they're faar enough apart to have their own individual orbitting planets I would simply rule that as two separate systems. |
iggy May 23, 2017 - 11:29pm | I take the Formad Cluster as six stars, three seperate binaries. -iggy |
Shadow Shack May 24, 2017 - 6:29pm | That's exactly how I take it as rendered, three binary systems all a light year apart from each other...and since those three systems represent about one half of the unexplored/undefined systems in Zeb's Guide they conveniently get away with no explanation for it. ;) |
jedion357 May 24, 2017 - 8:12pm | I wasn't thinking of the Formad Cluster, binaries can be near and far from each other. If Far apart they each can have planets orbiting them or if close then you're most likely to get planet's orbiting both together at the same time. An example would the the Manticore system of the Honor Harrington novels- because of the distant companion star trhe planet Gryphon must be reached by a hyper space jump- its just too far otherwise I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |