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Zebulon Sunset: Combat Rules WIP
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JCab747 February 27, 2017 - 12:43pm | Version 2.5 of these rules is a bit more refined now, especially after I tried to clarify some of the area attack weapons (missiles, artillery, and bombs). The Table of Contents section is still a place holder, though I've begun adding the different section headings (but not the corresponding page numbers). What's still needed is some work on how to use artillery in an anti-aircraft mode and looking at the melee combat system and see what optional rules can be included from Zebs, Dragon, Star Frontiersman, Frontier Explorer and other sources. Then there is the vehicle combat section to look at to integrate the "Tanks a Lot!" and rules from other such stories. I do not have access to the "Ground Hawks" or "Delta Dawn" rules that I note were once posted on the starfrontiers.us website. So, if anyone has any suggestions -- pointing out typos, the need for further rules clarifications, or even an easier game mechanic than what is presented -- please let me know. Joe Cabadas |
JCab747 March 7, 2017 - 8:22am | The latest version is 3.5. Again, the table of contents (TOC) is simply filler until a finalized version is made. I still want to come up with some generic animal reaction tables for the referee and am open to suggestions. I've started tackling the powered armor section, though that one is going to take a bit of thought. Dragon magazine's January 1988 issue did offer some rather complicated powered armor rules, which don't necessarily translate well with the fan-created versions that I like from Star Frontiersman magazine. The Dragon version gives some rules to build a suit, similar to how you can customize robots, so it has some possibilities there. I've been working on formating the boat rules, again, this comes from Dragon but there was a reprint in Star Frontiersman. Then I should tack on the underwater character combat rules (Dragon with a SFman reprint), along with the Knight Hawks spacesuit combat rules. Joe Cabadas |
JCab747 March 20, 2017 - 9:54am | Version 3.8 presents what I think is a useable, unified version for handling powered armor combat (though I didn't tackle the queston of how to build powered armor. The story by David Dennis in the January 1988 issue of Dragon magazine gives some ideas for calculating costs, though I didn't like the "points system" that limits all powered armors to a certain range. That doesn't happen with robots and vehicles, at least not to the same degree. I've incorporated Chris Donovan's bionics rules under Section VII. Character Healing and Damage. I want to try to rectify the prices he has with those that were previously published in issues 14 and 15 of Star Frontiersman magazine. The underwater rules section is being supplemented with information from Star Frontersman #25, the Balneum Blue module. This version is a bit too large to post as a Word document, so I had to make it into a PDF. Joe Cabadas |