CleanCutRogue September 14, 2007 - 10:53am | This topic will be riddled with terms and details specific to Drupal, php, and SQL. It involves the development of a robust character generator. My initial thoughts:
Potential troubles: How would we make some rulesets able to have drastically different changes to core rules? One set of rules might have no PSA selection, or might divorce PSA from skill selections. Another rules set might have a new ability score pair, or might eliminate one or rename them. What about a rule set that adds something totally different, such as special powers, advantages, disadvantages, etc.? 3. We wear sungoggles during the day. Not because the sun affects our
vision, but when you're cool like us the sun shines all the time. |
w00t (not verified) September 14, 2007 - 2:13pm | I think we should not worry about rulesets at this time. we could provide additional fields or links if the Player wants to use additional rules. ....make selection of ruleset an additional feature. : sf.info : I used CCK and the "node reference" selection. 1. first, create a weapon 2. edit your character, in the weapons section start typing the weapon and it will autopopulate. when viewing a character you can click on their weapons or gear to see the stats and description. ideally I would have this pop-up inside the current browser window (forgot the module name). |
w00t (not verified) October 24, 2007 - 6:55am | I'd like to prusue coding the weapons and gear section so that there is a pop-up ontop of the current page that references the node of the weapon/gear/defense etc.... I can't remember the module that does that... it's not "thickbox". Besides that I need to know how we will enter in information for weapons and such. CCK? I need suggestions to get started. |
CleanCutRogue October 24, 2007 - 9:11pm | I can't remember the module that does that... it's not "thickbox". Besides that I need to know how we will enter in information for weapons and such. CCK? I need suggestions to get started. I think they should be CCK, but must be cleverly written CCK to allow them to be any type of equipment (weapons, defenses, ammo/energy, vehicle, miscellany), so they appear in the correct place in the character sheet. Also, if it's a weapon, we'll need certain fields entered, yet it it's a defense we'll need totally different fields entered.... etc. It'll have to be a well-written tpl.php 3. We wear sungoggles during the day. Not because the sun affects our
vision, but when you're cool like us the sun shines all the time. |
w00t (not verified) November 1, 2007 - 6:41pm | It just dawned on me that Player's may use their PC in more than one campaign. If we could determine what STATS would change and a way to keep it seperate per game... ok.. that is a lot of code but something to consider. I don't know how many w00t's anyone will be able to tolerate in the Character setion of the site. |