rattraveller July 31, 2016 - 7:17am | Laser Tank Battalion Heavily armored tracked vehicles wth a very large laser cannon and a couple of anti-infantry weapons. Tracked Laser Tank Cost 85,000 Top Speed 75kph or 125m/t Cruise Speed 30kph or 50m/t Accel/Dece l20/50 Crew 4 Cargo Limt 750kg, 3 cubic meter Parabatteries two type 3 Weapons Super Heavy Laser Cannon Damage 1d10/SEU (10-100) Rate 1 Range PB-/S200/M1km/L2km/E5km mounted in turret Laser
Cannon Damage 1d10/SEU (1-10) Rate 3 Range PB10/S40/M100/L200/E400 Note there are two of these one mounted in the turret and aligned with the main gun and the other is in a 360-degree mount on top of turret
Organization
4 tanks/platoon with 3 platoons and a 2 tank HQ section making a company. A
Battalion is four companies and a HQ platoon
Hovercraft Battalion Not too
much armor but very fast and capable going over a lot of terrain which stops
other vehicles. A single laser Gatling gun that works on armor and infantry.
Armored
Hovercraft Cost 65,000 Top Speed 150kph or 250m/t Cruise Speed 90kph or 40m/t Accel/Decel
60/30 Crew 46 Cargo Limit 750kg, 3
cubic meter Parabatteries two type 3
Crew
3 Cargo Limit 250kg, 3 cubic meter
Weapons
Laser
Gatling Cannon Damage 1d10/SEU (5-20) Rate 5 Range PB10/S50/M150/L400/E1km
Laser
Cannon Damage 1d10/SEU (1-10) Rate 3 Range PB10/S40/M100/L200/E400
Note this
is mounted in a 360-degree mount on top of turret
Organization
4 craft/platoon with 3 platoons and a 2 craft HQ section making a company. A
Battalion is four companies and a HQ platoon
Jump Troop Battalion Light
troops which uses jet packs to move on to and off the battlefield and to fight
a three-dimensional battle. Armed with laser carbines and light armor.
Weapons
Laser
Carbine Damage 1d10/SEU (1-10) Rate 2 Range PB10/S20/M50/L100/E500
Wearing
Albedo Suits and Jump Packs which add 100m/t to speed and allow them to ignore
most terrain
Organization
8 soldiers make a squad with 4 squads/platoon. 3 platoons and a HQ section of
10 soldiers making a company. A Battalion is four companies and a HQ platoon.
Power Infantry Battalion The
ground taking and earth shaking Queen of Battle. They have laser rifles and
heavy armor with some members carrying heavier weapons. They are the most
common type of troops on the planet.
Weapons
Laser
Rifle Damage 1d10/SEU (1-20) Rate 1 Range PB10/S50/M150/L400/E1km
Wearing
Armored Military Skeinsuits with Albedo Screens and hydraulic system which adds
+10 to STR
Organization
8 soldiers make a squad with 4 squads/platoon. 3 platoons and a HQ section of
10 soldiers making a company. A Battalion is four companies and a HQ platoon.
Airjet
Squadron Capable of suborbital flight these are the ultimate in technology and
fighting spirit. Single seat aeroplanes armed with quad laser cannons and a
surprising amount of armor they are a sight of beauty and death.
Airjet
Cost 150,000 Top Speed 1000kph Cruise Speed 350kph Accel/Decel 100/100 Crew 1
Cargo
Limit 20kg, 1 cubic meter Parabatteries two type 4
Laser
Weapons Gatling Cannon Mk 2 Damage 1d10/SEU (5-20) Rate 3 Range PB10/S100/M300/L1km/E2km
Organization
12 Airjets make a squadron
Fortress Each of
the megacorporations built their headquarters in a massively armored and force
field protected fortresses. These city sized installations need only half the
people to defend themselves. They also bristle with laser cannons and other
weapons.
Native Infantry Battalion Although
they are limited to Projectile weapons and non-energized armor their knowledge
of the terrain and desire to defend their planet and people give them an edge
in combat.
Weapons
Automatic
Rifle Damage 1d10/5d10 Rate 3(1) Range PB10/S40/M100/L150/E300
Wearing
Civilian Skeinsuits
Organization
12 soldiers make a squad with 3 squads/platoon. 4 platoons and a HQ section of
20 soldiers making a company. A Battalion is five companies and a HQ of two
platoons.
Mechanon Warrior Battalion-Customization
allows each Mechanon to be an individual but using the most advanced
communications system out there and machine precision and team work they are
one of the most dangerous opponents. Add to this a very limited need for
resupply, needed very little rest and able to fight in conditions and terrain
biological soldier and they can seem unstoppable.
They
equip themselves for the mission they are going on and the tactics they plan to
use. This could be one heavily shielded and cloaked Mechanon on a recon mission
or 100 heavily armored and armed Mechanon on a frontal assault. Total number of
Mechanons is 300.
Sounds like a great job but where did you say we had to go? |