rattraveller July 29, 2016 - 8:12pm | Pan Galactic Corporation Black Dougal Mackenzie-Human STR/STA-65/65 DEX/RS-70/70 INT/LOG-60/60 PER/LDR 60/65 Racial Ability-None PSA-Military Beam Weapons-6, Melee Weapons-4, Enviromental-4, Technician-3 Power is Teleport-can transfer three hundred beings and their equipment at a time from one spot on the planet to another instantaneously but must rest for a day before using again. A long term employee of PGC as a manager he has never had negative quarter and has always been in the black. Hence his nickname. Streel Corporation Messalina Osini-Vrusk STR/STA-55/55 DEX/RS-70/70 INT/LOG-75/75 PER/LDR-60/60 Racial Ability-Ambidexterity, Comprehension 75% PSA-Military Beam Weapons-6, Thrown Weapons-4, Psychosocial-4, Computers-3 Power is Fascination-When she meets people she can use a mind trick to get them to accept her as a friend. This works on groups of up to three hundred. Always a people person, she rose through the ranks of Streel without making enemies within the Streel, a very difficult thing to do. CDC Kinrabe Barracuda-Yazirian STR/STA-50/50 DEX/RS-70/70 INT/LOG-75/75 PER/LDR-65/65 Racial Ability-Night Vision, Gliding, Battle Rage 60% PSA-Military Beam Weapons-6, Martial Arts-4, Robotics-4, Medic-3 Power is Hallucinations-He can cause beings to see things which are not there. Works on groups of any number. Fully into the CDC philosphy he is known for his great love of glide surfing. Tachton Simon Fitzgerald-Dralasite STR/STA-85/85 DEX/RS-70/65 INT/LOG-65/65 PER/LDR-65/65 Racial Abiltiy Elasticity, Lie Dtection 50% PSA Military Beam Weapons-6, Melee Weapons-4, Computers-4, Robotics-3 Power is Ion Waves-These waves soothe the fears and raise the hopes of all those around him causing them to strive and fight harder Much more of a debater than a joker he is also very large for a Dralasite. This has always given those around him a confidence boost Nesmith Enterprises Ariton Sessedi-Human STR/STA-60/60 DEX/RS-70/65 INT/LOG-65/65 PER/LDR-60/65 Racial Ability-None PSA Military Beam Weapons-6, Gyrojet Weapon-4, Computers-4, Robotics-3 Power is Telepathy-He can send his thoughts out and recieve thoughts of others out to 5 times planetary orbit Always a dreamer, he was the rare one who could put them into action. Synthetics Corporation Catherine Braganza-Yazirian STR/STA-60/60 DEX/RS-60/60 INT/LOG-75/75 PER/LOG-60/60 Racial Ability-Night Vision, Gliding, Battle Rage 90% PSA Military Beam Weapons-6, Demolitions-5 Environmental-6 Power is Lightning-She can call down lightning from the sky capable of injuring hundreds She spent her early years leading teams deep into unexplored places to find new product for her megacorporation. She is more comfortable fighting for her life than giving holoslide presentations in the board room. She is also more than a little crazy and easily goes into battle rage. Universal Household Nureb Khan Edistyn-Dralasite STR/STA-70/70 DEX/RS-60/60 INT/LOG-80/80 PER/LDR-60/60 Racial Ability-Elasticity, Lie Detection 50% PSA-Military Beam Weapons-6, Projectile Weapons-4, Medic-4, Computers-3 Power is Precognition-Able to see the immediate future and choose the best path to proceed Always the prankster, it somehow never hurt anyone's feelings, like it knew somehow who to trick Imirrhos (Planet Natives) Mirrhos-Imirrhos STR/STA-60/60 DEX/RS-60/60 INT/LOG-60/60 PER/LDR-90/90 Racial Ability-Lay of the Land-90% PSA-Military Proectile Weapons-6, Psychosocial-5, Environmental-5 Power is Charisma-He is so well loved by his people they will follow him anywhere and fight to the death. Born and raised to lead his people, when the UPF colonists came he instinctively knew fighting them would destroy his people. Accepting the UPF colonists has brought many benefits to his people and they all thank him for it. United Planetary Federation Landfleet Colonel Ward Serpentine-Human STR/STA-70/7 DEX/RS-70/70 INT/LOG-70/70 PER/LDR-90/95 Racial Ability-None PSA Military Beam Weapons-6, Melee Weapons-6, Projectile Weapons-6 No Special Powers Sathar Invasion Force Margon the Invincible-Sathar STR/STA-70/70 DEX/RS-50/50 INT/LOG-60/60 PER/LDR-90/90 Racial Ability-Hypnotism-target makes a LOG check at minus 25 or is controlled by Margon PSA-Military Beam Weapons-6, Projectile Weapons-4, Martial Arts-4, Technician-4 Power is Hypnotism-see racial ability rules Note all of the leader command a Power Infantry Battalion in addition to listed forces except for Mirrhos who commands an Elite Native Battalion and Margon who commands a Laser Tank Battalion. Note the powers of the leaders are based on a large scale wargame. They can be adjusted down for roleplaying Sounds like a great job but where did you say we had to go? |